Ignorance is Bliss by Aurel300

Play (Flash) | Source (Haxe) | Post-mortem
You take control of an AI (AICO) which oversees the surveillance of the city Metro via console. You are investigating a possible rebellion. Surveillle the city for a couple of days while listening to phone conversations, wiretapping buildings, and more.
Retro simulation / surveillance game with a Blade Runner / syndicate aesthetic.
cyberpunk
Controls
Can be played with mouse only. The city can also be navigated using WASD and QE to orbit.
About sending tapes
The in-game tutorial mentions that you can send tapes to people. When you have this option (after you call someone using the phonebook), the option is printed on the screen - it says <TAPES ACCEPTED>. When you see this, you can press the TAPE button, select a tape using the previous / next buttons, preview it using the play button, and send it using the check button.
Timelapse
https://www.youtube.com/watch?v=cgn3uOo1GOc
Changelog
- December 5th - changed linked version to use ogg compression, reducing filesize to just over 3 MiB. No other changes at all.
- December 11th - added timelapse
- December 20th - added post-mortem and source
| Flash (web) | http://ludum.thenet.sk/ld40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/ignorance-is-bliss |
Ratings
| Overall | 113th | 3.942⭐ | 45🧑⚖️ |
| Fun | 542th | 3.349⭐ | 45🧑⚖️ |
| Innovation | 16th | 4.198⭐ | 45🧑⚖️ |
| Theme | 886th | 2.988⭐ | 44🧑⚖️ |
| Graphics | 88th | 4.415⭐ | 49🧑⚖️ |
| Audio | 28th | 4.213⭐ | 49🧑⚖️ |
| Humor | 515th | 3.053⭐ | 40🧑⚖️ |
| Mood | 12th | 4.456⭐ | 47🧑⚖️ |
| Given | 44🗳️ | 2🗨️ |
A lot of stellar work done in a very small timeframe. Very well done, big thumbs up!
I like the faces o.o the buttons ...BUTTONS!! are very cool
music is suspenseful! i like.
I found myself playing it for half an hour already. ..I got stuff to do xD. pretty interestign thing. I need to come back to this one.
At first I felt a bit left alone after talking to the mayor.
Could you make a downloadable version?
I found the actual game to be fairly hard to get in to. I didn't really get anywhere, and found the tapes interface to be painful. Text scrolling is also annoyingly slow, and it felt punishing to go back and look at more info.
That said, the core idea is great. A few QOL tweaks and a bit more hand holding in the beginning could turn this into a really great game.
Great writing, visuals, sound and feel. My worst nightmare delivered in a great cyberpunk fashion.
Congratulations on the amazing work.
Btw, Cell-3 tower has some text overflowing from the districts it covers.
There is a little room for improvement though, it would be nice to be able to scroll back through conversations, especially when selecting tapes as that felt a bit clunky.
Fantastic!
(Only downside is I don't see how this links to the theme?)
@CMLSC As we discussed in the IRC … you need flash player, and apparently a somewhat better computer :D Sorry! I might do a desktop build if I extend my library, but no promises.
@HDtv, @vkmicro, @micahtron, @rik-thunder, @boorik, @Laguna, @gamepopper, @galan Thanks for playing :)
@devastus Yeah, the part where the music changes was a weak attempt at humour. Oh well!
@caramelcode Yeah so … My library in theory supports Javascript builds. I was planning to release both a Flash version and a JS version (because the latter might not have very good performance depending on the browser / computer). During LD however, one of my JS builds would freeze the browser a lot - I think it has to do with the way the city map is rendered (pixel-by-pixel software renderer), which is something I haven't really optimised for in the JS targets of my library. Not to mention the game relies a lot on gapless audio loops for the music, which is something that is not easily possible in JS right now. Sorry!
@honest-dan Thanks a lot for being super patient on stream with the game anyway. Hopefully you can experience it without the lag at some point :)
@fireslash I agree. The saddest thing is that I actually developed most of the game with a debug mode where the text scroll was more or less instant. I should have made that an option / triggered it automatically when the player double clicked. Thanks for playing!
@umsingelopugmanco Thanks :) I noticed the overflowing text but didn't really mind - it was the cell tower for all the residential apartments and that was pretty obvious x)
@ciaranw Yeah so … Initially the theme was meant to be incorporated with "the more -information- you have, the worse it is". Not only because you are uncovering the conspiracies of the city you are overseeing (while being part of one), but also because as an AI you are becoming more and more sentient the more contact you have with people - eventually leading to you becoming "sentient" / rampant after a period of feeling more and more trapped in your mission. But, tick tock. :)
@edmond00 The OST for this game is all original compositions made by @eidovolta. There is a single track which you mention that samples Deus Ex - UNATCO as a tribute. :)
Thanks everyone for your comments and feedback!
As ecolhas estéticas estão interessantes, o jogo está bonito. Mas acredito que há muito texto no início do jogo, seria interessante que houvesse um pouco de gameplay misturado com o texto. :flag_br:
Im sure im not only one who was discouraged to continue because of choice font...
I also agree with some of the comments that the font is difficult to read and it could be made easier to scroll back and forth through the recordings. But it's an impressive entry anyway!