SHROOOMS by theloneplant

You are a wandering individual when all of a sudden you stumble and fall into a cavern. To your surprise, you are alive. But something’s off - wait - are those mushrooms moving?
This is my first official submission to Ludum Dare, I've done game jams and development before but I've never actually participated until now! Also I completely overslept the last day so there are a few things that I really wanted to focus more on but couldn't, like optimization and more art. :((((



Pardon the gif quality, hue shifts don't compress well
Update V1.2.1
I'm caving and doing one last small update that tweaks the controls and balance slightly, then I'm done I SWEAR * Inverted keyboard aim controls, now they're normal! Gamepad controls are unchanged * Reduced the duration of intoxication, reduced amount of mushrooms to get level 4 and 5 intoxication * Now level 4 takes 15 consecutive mushrooms (down from 20), and level 5 takes 20 (down from 40)
Update V1.2
I think this is the last version I'll make for the game jam, since I'm pretty happy with where it is and I don't want to change it too much from the original submission (Edit: jk I’m gonna invert the kb shoot controls when I get home but then I should be done): * Changed eat mushrooms from E to Space * Changed score from # of kills to # of mushrooms eaten * Players were finding the end game boring since you could simply kite enemies and rack up kills. With this change in place it forces players to dive into the hoard of mushrooms, making it much more difficult to manage large numbers. * Added web support (mostly) * One issue with web is the low pass filter doesn't work. If you want the full experience then download the Windows version :) * Fixed graphics issue with clamping textures, now they repeat properly * Added animation to score when you pick up mushrooms
Update V1.1
I got home a bit late to be in time for the jam to end, but I fixed some bugs and some pain points from the comments. Here's the changelog for the recent change: * Fixed graphics issues with clamping on the edges of the screen and sprites * Fixed buzzing audio issues with many enemies and the low pass filter * Increased the mushroom blast radius and spawn area, and reduced the max count of mushrooms * Moved the spawn point to the actual center (OCD senses were tingling) * Changed restart screen to only listen to Enter/Start so it doesn't instantly return to the menu
Controls
Keyboard
- WASD - Move around
- Arrow keys - Pull back and shoot a pellet
- E - Eat Mushrooms (v1.0)
- Space - Eat Mushrooms (v1.2)
- Enter - Restart game
Controller (Highly Recommended!)
- Left joystick - Move around
- Right joystick - Pull back and shoot a pellet
- A - Eat Mushrooms
- Start - Restart game
Credit
Fonts
Munro - Ten by Twenty
Press Start - codeman38
Sounds
Music - Generated from WolframTones
SFX - Created using BFXR
Ratings
| Overall | 159th | 3.698⭐ | 50🧑⚖️ |
| Fun | 104th | 3.781⭐ | 50🧑⚖️ |
| Innovation | 216th | 3.427⭐ | 50🧑⚖️ |
| Theme | 126th | 3.917⭐ | 50🧑⚖️ |
| Graphics | 151th | 3.813⭐ | 50🧑⚖️ |
| Audio | 97th | 3.648⭐ | 46🧑⚖️ |
| Humor | 46th | 3.822⭐ | 47🧑⚖️ |
| Mood | 110th | 3.594⭐ | 50🧑⚖️ |
| Given | 33🗳️ | 33🗨️ |
There's the visual cue right now which is the mushroom growing, but it can be kind of subtle if you're intoxicated. Things being harder to see when eating mushrooms was the point of the theme, along with exponential increase of mushrooms, but I do agree there should be a particle effect and/or a color effect when mushrooms get closer and closer to changing state.
@belowparallel-ian
I think you're on keyboard, which I didn't really design it for unfortunately. It's much better on a controller since you have the left joystick alone and the right side is either shooting or eating. Next time I'll focus more on kb/mouse implementation, it seems more people are using that
@handle
Yes a controller really is a must lol, it was an experimental idea that I had and it just doesn't work well with kb. If I had more time I would've tried doing something where you pull back with the mouse, but hey that's what game jam's are for. Thanks for the awesome feedback!
The pixel art was pretty good, the sound was great, and I love the idea.
One issue is that eventually the game would get so laggy that it's practically frozen(the screen would update every 5-10 seconds) if I play for too long. Another issue I can think of is that there isn't that much of a challenge because of how slow the shrooms are. Maybe add ammo or something. I'm not sure if this was intentional, but the shooting controls are inverted for some reason.
Good work though! :smile:
I also wanted to add a feature where the mushroom would leap towards you and also add obstacles, but I overslept this morning so I didn't have any time lol
Really enjoy how the mushrooms cluster up and allow you to shoot down groups all together. Makes the player feel like a badass when they take down 30 mushrooms at once.
Nice Work!
@byron-bowen Thanks for playing! Yes eating does get obsolete, I was missing a mechanic that made the game harder as the crowd of mushrooms grew instead of just running towards you. What I originally wanted was for attacks to cause a chain reaction that blows up an entire crowds of mushrooms but for performance reasons that wasn't feasible in two days. This would've fixed the problem for the most part, but I think having obstacles and having the mushrooms do a leap forward occasionally would also help make things more interesting. That being said, I'm also thinking of making this into a dungeon crawler roguelike with some hidden doors, puzzles, enemy weak points, etc. that are only visible when you're intoxicated.
Obviously very nice pixel art, graphic effects and mechanics. I was expecting some glitches when chased by a huge group of angry shrooms but nothing really, not a jiggle. That is solid coding.
I only wish there was a deeper gameplay in the end-game, but it's not like anything is missing either. Well done ! I hope I'll be able to deliver games like this one in the future :)
Apart from that small issue its a really solid game and has a great mood.
Also note that the 1.1 version doesn't have the data folder packed with it so you cant start it.
@wuceng That's a result of me using an input buffer for attacking. I store (5?) frames of input so quickly flicking the joystick still works but there's probably a small bug in there somewhere for that first frame. I updated the downloadable for 1.1, I just forgot to zip everything :)
Feel free to play and rate my game: https://ldjam.com/events/ludum-dare/40/split
I don't have a controller so I just played with the keyboard. The controls were weird and difficult, so if you could improve that it would be a win.
But overall it's a fun game, great work :)
Great job, thank you for making your game!
That was a fun and engaging game. The pixel art was perfect, and I enjoyed the music and sound effects as well - it got so trippy in the end, haha. Great use of the theme!
Loved getting high as well, really nice effect.
I read the issues you had and I know that time was a big factor, I faced that problem as well.
But realy cool overall!

I would add a couple of lives as i the game is real fun and the best part is when you have eaten many shrooms and you are trippy, but getting instakilled was a bummer.
Great game, congrats!
It would be great to have the target/shot inverted, but maybe that's what you wanted, to have it more challenging. I know it should simulate the pull back system, but it makes it a little tricky.
Unfortunately I don't have time to investigate the low pass issue on the web version since there isn't a lot of info on it. If anyone has experience with this please let me know :)
Graphics hit me hard as earthbound/undertale style and I loved the cheeky little kid eating the mushrooms and getting more and more hallucinated
Maybe (purely my opinion) the slingshot should have a move and shoot option with a massive reduction in accuracy?
That would get me out of a few sticky situations where accuracy isn't important and it gives me more of an option with stay/move
I loved the mushrooms - they looked really funny hallucinated, maybe add a few more coloured mushrooms with different effects? white are ok, red hallucinate bad, blue etc etc (gives the player an excuse to research)
Great game! Really great actually!! Hope the feedback helps if you take this post-jam! :smile:
Liked the control scheme once I got used to it.