+1💰 (the game) by thristhart

press buttons to accomplish things
links:
https://tom.shea.at/ld38/
source: https://github.com/Thristhart/ld38
audio by @bryGPO!
| Original URL | https://ldjam.com/events/ludum-dare/38/1-the-game |
Ratings
| Overall | 313th | 3.48⭐ | 27🧑⚖️ |
| Fun | 158th | 3.6⭐ | 27🧑⚖️ |
| Innovation | 123th | 3.72⭐ | 27🧑⚖️ |
| Theme | 739th | 2.28⭐ | 27🧑⚖️ |
| Graphics | 669th | 2.56⭐ | 27🧑⚖️ |
| Audio | 458th | 2.478⭐ | 25🧑⚖️ |
| Humor | 372th | 2.625⭐ | 26🧑⚖️ |
| Mood | 616th | 2.727⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 8🗨️ |
Great idea, hope you continue to expand this to another level. Maybe add multiplayer support would be cool!
Thanks for sharing it!

I have 2 notices for you : my computer (ubuntu-14 + chrome-58) missed the font of the green icons, so I don't have the money displayed ; the game just stopped hard and freeze 2 or 3 times, and force me to reboot.
Except this, very good game!
I enjoy clicker games, I think this a very solid attempt. This would be more comfortable on Mobile, and I think the Defense having a bar that filled or unfilled to tell me how long it had before it failed would have been super useful. Maybe a cooldown after it finishes so I can't spam it and to make timing more important.
it gets more and more challenghing while playing and thath's a good thing!
keep layering it! ;)
https://www.youtube.com/watch?v=4yuMfX69kxA
One of my fav LD entry of all times haha!
You know how to reward the player, I'm fully satisfied!
Loved the ending, the music, everything.
You got a full 5/5 from me! <3
The "less is more" approach worked wonders for the game. Slowly zooming out as the game progresses went so well with the theme of the jam. I'm impressed at how even when I was doing just clicking, I had to actually time it so that I could get enough money to keep attacking. Multitasking at its finest. Making the 5 seconds poverty goal the endgame was so rewarding if only for that song. That came out of nowhere and gave me a genuine laugh.
I would really like to see how this further develops. I had a lot of fun with the multitasking, so, in case you end up expanding on the game later on, I'd like to keep playing on that. More automatization for the initial chores in order to let the player focus on the incremental ones would be fantastic, so I hope that you have a fair share of ideas on what else to add.
Now that it's all been said, I want to congratulate your team once again. This game is the proof that simple and to the point can make for very memorable experiences. This game is well worth the grinding, if only for the ending song. That you let the player download it was a great touch.
We like sharing Twitter accounts with other people we've left comments on during this gamejam, in order to stay in touch should anyone participate again in the future. If you have a Twitter account, we at [Whales and Games](https://twitter.com/WhalesAndGames) would like to follow you around. We're looking forward to seeing what else you can come up with! :whale:
This is great! I want you to finish this. The mechanics are great!
Please, consider rating our game if you have some time: https://ldjam.com/events/ludum-dare/38/tomorrow-or-when-the-world-is-not-bigger-than-a-house
Thanks a lot!
I played this on stream at https://www.twitch.tv/videos/141703264 - time 0:07:00
I couldn't beat under 5 gold for 5 secs unfortunately. My clicking finger cannae keep up!
I didn't really understand what the bar on the right hand side was, or why you wanted to fill it up with the horizontal/drag bar thing at the top (I am proper good with words today). That could be because the majority of my attention was on the center three buttons and keeping up with attacking/defending/clicking.
Simple but really engaging game overall. I do like that game reveals extra elements as you go along, and multi-tasking was an enjoyable challenge. Lovely job! :D