SENTINEL by JesusAcHe
In this short, random and possibly super unbalanced roguelike, you play a Sentinel bot, tasked with clearing several areas of all possible enemies. However your ammo and your life are tied together, so upgrading, shooting and receiving damage all may lead to your ultimate fate.
* CONTROLS: *
WASD -> Movement
MOUSE -> Aim and shoot
Q -> Equip found items
E -> Toggle between equipped weapons
ESC -> Pause
CURRENTLY WORKING ON:
-Improving the level generation.
-Adding more and better sound (The big bullet doesn't play any sound when fired).
-More VFX!
Current known bugs: The game can crash at random and I dunno why.
| Windows | https://jesusache.itch.io/sentinel |
| Original URL | https://ldjam.com/events/ludum-dare/44/sentinel |
Ratings
| Given | 23🗳️ | 24🗨️ |
Also the art is the cutest.
I absolutely loved the graphics and the music and, mostly, the gameplay.
I suggest you continuing this project and making it into an actual game, because I'd
definitely play it. Also try making versions for Mac and Linux too (even if I found out you can play the game on Linux with Wine, that's how I played it).
Also you should make it more clear that you lose health when you shoot... I ended up dying just because I loved firing at everything I saw. I can now see the heart getting more and more transparent but maybe with a degree of red or a bar indicating when you'll lose your next life it'll be more clear... that's just a suggestion though! Awesome game, congrats.
@nico-the-pro I will try and improve some of the stuff. I ran out of time to create the tutorial, but I think the UI should've been enough to convey your health loss, I will need to find a better way.
Thanks everyone for playing and commenting!
Great music score, great sound effects and I like the graphic style very much!
Very well done!
Screenshake and SFX are on point. Graphics are really charming.
I think it is a bit too easy. Even after buying most upgrades I had too much health. I haven't tried any of the faster weapons so they may change the gameplay up a bit.
I also like that the game doesn't need any tutorials, you did a good job on the button prompts. I'll be stealing that for my next jam =P.
Overall, great job!
PS: Got a crash the first time I tried to go through the gate.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object o_gate:
global variable name 'spd' index (100044) not set before reading it.
at gml_Script_scr_variable_transfer
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_variable_transfer (line -1)
gml_Object_o_gate_Draw_64
The hearts are one of things that worried me, so I'm messing around with the idea of them being like the shells in mario kart.
That error is probably the same that Kichex found, so a huge thank you for copying it! I'll get to resolving it because I still haven't come across it.
The core gameplay is really polished, the shooting and killing is very satisfying and the uprage system fits the theme. The art was nicely done and through the projects very coherent. A very polished entry that looks and feels very professional.
I encountered a crash after finishing level 1, but on the next try, it didn't happen anymore.
Great stuff! Keep up the good work