Chadwik the Charismagnetic by SkullPixel
Guide Chadwick the Charismagnetic using the giant magnet outside of the room he's in!
I just uploaded a post-jam version. Any version you play in the browser is the updated version. The downloads on the other hand are the original edition. As this Jam was more about feedback than ratings, I just sorta left it like I just said.
For those of you who want to know:
Changes///////////////////////////
-Screenshake
-Some transitions for the screens
-Some sound has been softened/quieted
-Chadwik now has facial expressions
-Fixed some generation/spawning bugs... I think
Instructions//////////////////////////////////////////////////////////////////
Left/Right to move magnet
Space to activate magnet
R to retry
Q to quit
Credits///////////////////////////////////////////////////////////////////////
Art & Code - SkullPixel
Animation & Audio - Clockwise 2000
Strange Ideas - Travis
I just uploaded a post-jam version. Any version you play in the browser is the updated version. The downloads on the other hand are the original edition. As this Jam was more about feedback than ratings, I just sorta left it like I just said.
For those of you who want to know:
Changes///////////////////////////
-Screenshake
-Some transitions for the screens
-Some sound has been softened/quieted
-Chadwik now has facial expressions
-Fixed some generation/spawning bugs... I think
Instructions//////////////////////////////////////////////////////////////////
Left/Right to move magnet
Space to activate magnet
R to retry
Q to quit
Credits///////////////////////////////////////////////////////////////////////
Art & Code - SkullPixel
Animation & Audio - Clockwise 2000
Strange Ideas - Travis
| HTML5 & Standalone | https://skullpixel.itch.io/chadwick-the-charismagnetic |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=43898 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Tips: The dust particles for movement really emphasize movement. But when you die there is no real emphasizement on that. Making the screen shake or showing a big flash would be a nice effect to add there.
Expertly guiding his limp body around land spikes and other assorted hazards, killing dinosaur mobs with spiky poles, bumping him into mellow emeralds... It just isn't the same any more.
Was a wicked good chap that Chadwick, he shall be missed.
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So polished!
I also encountered a bug - the door thing and the enemies just didn't spawn
In order to offend the last of the poles, yes you should. Just don't typo like I did, still gives me the shivers that.
Also thanks for the comment concerning my comment. Much appreciated!
But hopefully I could play it on itch.io
Really good music and art. Plus the gameplay is very original and offers a good challenge. I find it so funny that it's still possible to drag the dead body around. (I hope nobody takes that out of context XD) I actually prefer when there is no enemy has it makes it more like a puzzle game. It's already quite hard to move everything around and I need time to think because the hero goes way faster than everything else.
My High Score is 10.
Very good entry !
In the almost-done post-jam version I believe I've fixed the disappearing gem and a few other things too.
I really enjoyed playing this game, just the only thing I can say, is to correct the random (I suppose its random) generation so an emerald can't appear inside the spikes. :]
I had one little problem with the random level generation: one time it generated a gem right on the floor spikes, so the poor little character just had to die. :(
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12
The game feels smooth and the mechanics are awesome.
My high score was just 8
One thing that I really missed was being able to hit the enemies with the traps (or even traps colliding with one another).
The most fun part is dead Chadwik moved by magnet on arena.