GutsBounce by StrangerYann

!!!!!!! LOOK AT THE GAME !!!!!!! https://www.youtube.com/embed/3fGFlI0cfYk
!!!!!!! DOWNLOAD & PLAY THE GAME !!!!!!! https://jasonhuvet.itch.io/gutsbounce
It's a game we did in a team of 11 people
DEAL WITH YOUR OWN Bullets !
GutsBounce is a 2D Shooter game. Your bullets bounce against the walls, avoid them, and be carefull about the missing shots. The more your fire, the more you are in danger !
We plan to do work on this game Post-Jam, and add a Versus Mode with special maps. We also want to add a parry/counter ability, to permit player to reflect their own shoots.
TEAM :
Tom Laporte : Game designer / Music & sound designer / Quality assurance / Developer help
Guillaume André : Game designer / Quality assurance / Developer help
Arnaud Valensi : Lead developer / Quality assurance
Maxence Beaumont : Lead developer
Jason Huvet : GFX main character, enemies & animation / Developer help
Adrien Neto : GFX environment / Title screen background
Vanessa Vautrin : GFX items, enemies & animation
Gianni Roubot : GFX enemies (he made the boss btw) / Interface stuff
Olivier Brodu : Music & sound designer
Yann Roirand : Producer
Jean-Marc Pichot : Producer / Artistic director
SPECIALS THANKS :
Julien Geiger : For comming test our game during the week-end
Fabrizio Santoro : For helping us with development
How to play:

__⍓
⍃⍔⍄
YOU CAN USE THE KEYBOARD ARROWS TO MOVE AROUND
wasd/zqsd is q bit broken ---> just use the arrow keys OK ^^#?
That should get you started if you're a bit confused. Enjoy
05.12.2017 - All right reserved

| Windows | https://jasonhuvet.itch.io/gutsbounce |
| Original URL | https://ldjam.com/events/ludum-dare/40/gutsbounce |
Ratings
| Overall | 1084th | 2.711⭐ | 21🧑⚖️ |
| Fun | 1000th | 2.711⭐ | 21🧑⚖️ |
| Innovation | 978th | 2.667⭐ | 20🧑⚖️ |
| Theme | 482th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 854th | 2.975⭐ | 22🧑⚖️ |
| Audio | 588th | 2.806⭐ | 20🧑⚖️ |
| Humor | 760th | 2.531⭐ | 18🧑⚖️ |
| Mood | 1050th | 2.361⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 10🗨️ |
Really great mechanic for the theme. Maybe a bit too punishing with the difficulty but fun, feels a little bit like The Binding of Isaac when there's so much moving around the screen. It's cool that the enemies can bounce back your balls with their own.
I've found that sometimes sprites lose their 2D and decide to go pay a visit to the 3th dimension, apart from that corners are dangerous because you can end up killing yourself.
Overall great job!

- Animation for every monster states (Ennemydeath / EnnemyHit / EnnemyShoot)
- Parry mechanic to reflect bullets
- Versus Mode with 3 arenas
- Weapons (SMG, Bazooka, Shotgun, some trolls weapon)
- Add Feedback when bullet hit player or ennemy
- Maps scaled to fullscreen
- Visual feedback on bullets bounce
- More ennemies (bomber, tank, chasers, triple shooters ...)
- Traps on floor and wall (spikes, fire etc)
- Health pickup / Ammo Pickup
- Secret room when you make a bomber explode on specific walls
In the other hand, the graphism (specially the boss) are pretty good ! But did not end very well together nah ?
But I still apreciate it and well, the dash , the bullet hell, the sensation of being on a seroid version of arkanoid with alien was really fun ! To anticipate bounce on a corner to kill more ennemies became really fun !
Finally : music : holy greatness , it was so cool !