GutsBounce by StrangerYann

[raw]
made by StrangerYann for LD 40 (JAM)

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!!!!!!! LOOK AT THE GAME !!!!!!! https://www.youtube.com/embed/3fGFlI0cfYk

!!!!!!! DOWNLOAD & PLAY THE GAME !!!!!!! https://jasonhuvet.itch.io/gutsbounce

It's a game we did in a team of 11 people


DEAL WITH YOUR OWN Bullets !

GutsBounce is a 2D Shooter game. Your bullets bounce against the walls, avoid them, and be carefull about the missing shots. The more your fire, the more you are in danger !

We plan to do work on this game Post-Jam, and add a Versus Mode with special maps. We also want to add a parry/counter ability, to permit player to reflect their own shoots.


TEAM :

Tom Laporte : Game designer / Music & sound designer / Quality assurance / Developer help

Guillaume André : Game designer / Quality assurance / Developer help

Arnaud Valensi : Lead developer / Quality assurance

Maxence Beaumont : Lead developer

Jason Huvet : GFX main character, enemies & animation / Developer help

Adrien Neto : GFX environment / Title screen background

Vanessa Vautrin : GFX items, enemies & animation

Gianni Roubot : GFX enemies (he made the boss btw) / Interface stuff

Olivier Brodu : Music & sound designer

Yann Roirand : Producer

Jean-Marc Pichot : Producer / Artistic director


SPECIALS THANKS :

Julien Geiger : For comming test our game during the week-end

Fabrizio Santoro : For helping us with development


How to play:

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YOU CAN USE THE KEYBOARD ARROWS TO MOVE AROUND

wasd/zqsd is q bit broken ---> just use the arrow keys OK ^^#?


That should get you started if you're a bit confused. Enjoy

05.12.2017 - All right reserved


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Ratings

Overall 1084th 2.711⭐ 21🧑‍⚖️
Fun 1000th 2.711⭐ 21🧑‍⚖️
Innovation 978th 2.667⭐ 20🧑‍⚖️
Theme 482th 3.526⭐ 21🧑‍⚖️
Graphics 854th 2.975⭐ 22🧑‍⚖️
Audio 588th 2.806⭐ 20🧑‍⚖️
Humor 760th 2.531⭐ 18🧑‍⚖️
Mood 1050th 2.361⭐ 20🧑‍⚖️
Given 15🗳️ 10🗨️

Feedback

pudding
05. Dec 2017 · 05:07 UTC
A bit buggy at times but I really liked the art and enjoyed playing it.
BumiBomber
05. Dec 2017 · 08:09 UTC
A lot of the art clashes against the art style of another, bollocks hit detection in a run and gun evasion game, no real sense of direction plot, nor feasible progression, literally killing yourself if you shoot at the other wall from a horizontal wall; are many faults with the game. However it does work with theme quite well, it's a good idea implemented alright for the most part (excluding hit detection) and has good audio.
Akusan
05. Dec 2017 · 12:17 UTC
Interesting concept you have here. I like the idea of bullets bouncing off walls. Great minds think alike: https://ldjam.com/events/ludum-dare/40/retileation
Xarras
05. Dec 2017 · 12:44 UTC
YAMATE KUDASAI hahahahahaha
Really great mechanic for the theme. Maybe a bit too punishing with the difficulty but fun, feels a little bit like The Binding of Isaac when there's so much moving around the screen. It's cool that the enemies can bounce back your balls with their own.
I've found that sometimes sprites lose their 2D and decide to go pay a visit to the 3th dimension, apart from that corners are dangerous because you can end up killing yourself.
Overall great job!
LaJazuve
05. Dec 2017 · 15:37 UTC
@akusan thanks for the link ! yes it's similar, it's interesting to see the difference ! @pudding @bumibomber @xarras thanks ! yes we had have some difficulty to keep the same graphic style, with four graphists, it's not simple XD and we had have also some difficulty with the spacialization, in unity...
icxon
05. Dec 2017 · 22:43 UTC
Somehow I was able to dash outside of the screen:

![2017-12-06 01_41_09-game.png](///raw/2e1/z/dbb5.png)
HPMNK
06. Dec 2017 · 11:31 UTC
@icxon @Bumibomber Thanks for your comments ! We are aware of the bugs left in the game, and are making a final build with :
- Animation for every monster states (Ennemydeath / EnnemyHit / EnnemyShoot)
- Parry mechanic to reflect bullets
- Versus Mode with 3 arenas
- Weapons (SMG, Bazooka, Shotgun, some trolls weapon)
- Add Feedback when bullet hit player or ennemy
- Maps scaled to fullscreen
- Visual feedback on bullets bounce
- More ennemies (bomber, tank, chasers, triple shooters ...)
- Traps on floor and wall (spikes, fire etc)
- Health pickup / Ammo Pickup
- Secret room when you make a bomber explode on specific walls
Roy87
06. Dec 2017 · 15:13 UTC
oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have a page? This looks great! Good luck!!
RIBOUT Horace
06. Dec 2017 · 21:06 UTC
It was a pretty good games ! Unfortunatly, too much bug or bad design drag down the experience, like the spawn of ennemi who can kill the main character, or the shoots who become invisible due to weird rotation (could be a good feature if more controlled I think).
In the other hand, the graphism (specially the boss) are pretty good ! But did not end very well together nah ?
But I still apreciate it and well, the dash , the bullet hell, the sensation of being on a seroid version of arkanoid with alien was really fun ! To anticipate bounce on a corner to kill more ennemies became really fun !
Finally : music : holy greatness , it was so cool !
Lukuluk
06. Dec 2017 · 23:16 UTC
Nice game, I had just the same problem of bullets rotating in a strange 3D way, but the overall game is cool!
donvermo
24. Dec 2017 · 13:50 UTC
The art and concept are nice but physics are little messed up, weapon projectiles seem to bounce through axis that they probably shouldn't making them pretty much invisible.
ProdigalSon
25. Dec 2017 · 01:50 UTC
First, how you guys managed to make a project with such a large team is very impressive especially because the rule of thumb is that a team of 4 is large when it comes to a game jam because of long it can take to organize the team. The image on this page really caught my attention and the artwork used in the game is an interesting combination. I still need to get used to the whole idea that friendly fire doesn't just apply to my allies but also me! :P