Bright Vision by crazyrems
Attention: My game broke while in the rating period (12/15). It doesn't start anymore, I'm looking for ways to solve this.
Game Fixed 01/06/2018: Fix applied. A-Frame animation decides to change the way animation works. It uses the new A-Frame animation plugin.
You can play the game here:
https://rtauziac.github.io/brightvisionld40
Beware if you have issues with your height (your feet aren't at the ground level):
I recommend the post compo version:
https://rtauziac.github.io/brightvisionld40?playerHeight=0
You can replace the 0 at the end of the url to change the player's starting height.
This game is a WebVR game, meaning you can play it with a VR headset right from your browser!
You can play with different settings but the game has been designed for VR.
Here is the list of the different settings you can use sorted by comfort and overall experience:
- Firefox 55 or higher with Rift or Vive on a standalone PC (highly recommended)
- GearVR or Cardboard with Chrome on a smartphone
- Chrome on a smartphone
- Firefox or Edge on any PC (less recommended)
You have to hold your click down in order to look around in your browser.
Sound effects aren't loaded the first time you play which means there is a delay of 1 to 5 seconds before the sound plays. I'm really sorry but I'm looking for ways to solve this. At least the next time you will play they will already be loaded.
This game uses A-FRAME, a web framework for building virtual reality experiences.
3D models are made with Blender.
Sounds are made with Sunvox.
Post compo versions are automatically pushed, so if you want to play the compo version, you'll have to clone the git repo and make your own local web server. Use the tag compo for that.
| HTML5 (web) | https://rtauziac.github.io/brightvisionld40/ |
| Source code | https://github.com/rtauziac/brightvisionld40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/bright-vision |
Ratings
| Given | 11🗳️ | 12🗨️ |

All in all, neat concept and fun to try out, but nothing too special. I don't know if it continues after it throws you in a seemingly endless loop of single cubes popping up one after another. That's the part where I took of the headset as it was tedious to do so.
Also nice audio and atmosphere.
Overall, I enjoyed the minimalist design and atmosphere! :thumbsup:
*On a selfish note*: As you seem to have access to a VR headset, I would love if you could try our own VR game [**Rattletrap VR**](https://ldjam.com/events/ludum-dare/40/rattletrap-vr) and let us know what you think. Cheers!
But I have no clue what should I do :D
I preferred not making it too challenging and add more mood in it. And for the blinking cube... that's the challenging/puzzle part of the game ;)
A-Frame decided to change the way animation works. Since my game fetches ressources on the fly, it just stopped to work when they pushed it.
Now it's working again, and I hope for longer than before.