Bright Vision by crazyrems

[raw]
made by crazyrems for LD 40 (COMPO)

Bright vision cover picture

Attention: My game broke while in the rating period (12/15). It doesn't start anymore, I'm looking for ways to solve this.

Game Fixed 01/06/2018: Fix applied. A-Frame animation decides to change the way animation works. It uses the new A-Frame animation plugin.

You can play the game here:
https://rtauziac.github.io/brightvisionld40

Beware if you have issues with your height (your feet aren't at the ground level):
I recommend the post compo version:
https://rtauziac.github.io/brightvisionld40?playerHeight=0

You can replace the 0 at the end of the url to change the player's starting height.


This game is a WebVR game, meaning you can play it with a VR headset right from your browser!

You can play with different settings but the game has been designed for VR.
Here is the list of the different settings you can use sorted by comfort and overall experience:

  • Firefox 55 or higher with Rift or Vive on a standalone PC (highly recommended)
  • GearVR or Cardboard with Chrome on a smartphone
  • Chrome on a smartphone
  • Firefox or Edge on any PC (less recommended)

You have to hold your click down in order to look around in your browser.
Sound effects aren't loaded the first time you play which means there is a delay of 1 to 5 seconds before the sound plays. I'm really sorry but I'm looking for ways to solve this. At least the next time you will play they will already be loaded.


This game uses A-FRAME, a web framework for building virtual reality experiences.
3D models are made with Blender.
Sounds are made with Sunvox.

Post compo versions are automatically pushed, so if you want to play the compo version, you'll have to clone the git repo and make your own local web server. Use the tag compo for that.

Ratings

Given 11🗳️ 12🗨️

Feedback

quixatocs
04. Dec 2017 · 15:18 UTC
I was really into this game. Unfortunately I don't have a VR setup so couldn't play like that but did play fine on my chrome browser. I loved the minimal look and the audio fitted perfectly. I'd be interested in seeing any updates you make to this later. Great work, see you next jam!
Odrez
04. Dec 2017 · 20:44 UTC
I was happy to see a VR game in a ludumdare so I knew I wanted to try this out. I loved the transition as the cubes started dancing and the music started playing. Despite your recommendations I played it on Firefox Mobile, which wasn't the smoothest experience. However, I still stand by my biggest complaint: Gazing might not be the best interaction method when trying to spot one cube out of a group. Having to move my head slowly again and again made me feel dizzy - and if not, it was at least a bit exhausting to do so. Doing something like this with a Vive controller might be much more fun to play. I am still mad that the Google Daydream controller only works with pixels - this would've made developing smartphone VR games much, much easier.

All in all, neat concept and fun to try out, but nothing too special. I don't know if it continues after it throws you in a seemingly endless loop of single cubes popping up one after another. That's the part where I took of the headset as it was tedious to do so.

Also nice audio and atmosphere.
Camcam_S5
04. Dec 2017 · 22:05 UTC
I finished the game and i liked it. It's very interesting. The atmosphere is special (and little creepy ) but it makes the game cool ! GG !
360
04. Dec 2017 · 22:40 UTC
The idea is nice. Sounds really got into me. Wish there was a losing condition for the feel of challenge. I actially got creeped out a bit. All in all, cool game, bro ;)
farofa0
04. Dec 2017 · 22:54 UTC
Very intersting and strange... But i liked :)
_for_science
11. Dec 2017 · 00:16 UTC
It's an interesting idea for a small VR game. I played it on my Oculus Rift and spotting the dancing cubes is a neat mechanic. It didn't feel as though there was any challenge though, the cubes just danced around me until I found the odd one out. I also got stuck in a seemingly endless loop of single cubes at the end. Am I missing something or is that the end?

Overall, I enjoyed the minimalist design and atmosphere! :thumbsup:

*On a selfish note*: As you seem to have access to a VR headset, I would love if you could try our own VR game [**Rattletrap VR**](https://ldjam.com/events/ludum-dare/40/rattletrap-vr) and let us know what you think. Cheers!
nahual
11. Dec 2017 · 00:23 UTC
@crazyrems I appriciate your brawe in creating a VR game (cheers, I'm also a VR developer ;)
But I have no clue what should I do :D
🎤 crazyrems
11. Dec 2017 · 00:25 UTC
@for-science @nahual Yes that's what I treated in [my blog post here](https://ldjam.com/events/ludum-dare/40/bright-vision/i-made-a-vr-game). You'll have all the answers to your questions in this!

I preferred not making it too challenging and add more mood in it. And for the blinking cube... that's the challenging/puzzle part of the game ;)
nahual
11. Dec 2017 · 00:27 UTC
Ok, I got it, thanks ;)
_for_science
11. Dec 2017 · 00:48 UTC
Thanks @crazyrems, I figured it out now! I had actually tried to do the exact same thing before reading the post but I guess I didn't do it right and gave up too quickly. Nice!
shinyogre
11. Dec 2017 · 01:06 UTC
Didn't play with VR, but I appreciated the abstract visuals and the simple yet atmospheric gameplay.
Space_man
11. Dec 2017 · 07:03 UTC
That was an interesting little game, cool seeing a VR game in the compo. The blinking cubes took me a little bit to figure out, at first I thought they were just disappearing because I looked at them. Overall, though the gameplay was simple, I liked the atmosphere and it was an enjoyable experience!
🎤 crazyrems
18. Dec 2017 · 09:00 UTC
**Attention:** My game broke while in the rating period. It doesn't start anymore, I'm looking for ways to solve this.
🎤 crazyrems
06. Jan 2018 · 13:29 UTC
I finally applied a fix. Way too late but it wasn't so obvious to fix.

A-Frame decided to change the way animation works. Since my game fetches ressources on the fly, it just stopped to work when they pushed it.

Now it's working again, and I hope for longer than before.