Space Cactus by Vosvek
NOTE:
This is my first Ludum Dare, and my first game (excluding my barely-working experiments). The goal was to complete something, as opposed to making something good. Nevertheless, I hope you enjoy. Criticism is welcome!
CONTROLS:
A = Left
D = Right
CTRL + S = Toggle Sound
GOAL:
Beat level (aka Spurt) 30
HOW TO PLAY:
- Keep the sun (small yellow circle) within the orange field
- The longer the sun is in the orange field, the more growth points you get
- Growth points allow you to 'Spurt' (every 5 levels you visually grow)
- Avoid touching the edges (blue), otherwise you will lose growth points
This is my first Ludum Dare, and my first game (excluding my barely-working experiments). The goal was to complete something, as opposed to making something good. Nevertheless, I hope you enjoy. Criticism is welcome!
CONTROLS:
A = Left
D = Right
CTRL + S = Toggle Sound
GOAL:
Beat level (aka Spurt) 30
HOW TO PLAY:
- Keep the sun (small yellow circle) within the orange field
- The longer the sun is in the orange field, the more growth points you get
- Growth points allow you to 'Spurt' (every 5 levels you visually grow)
- Avoid touching the edges (blue), otherwise you will lose growth points
It got a little difficult to read the text around the mid-high 20s with the black text on top of the dark backgrounds, but at least reading that isn't necessary to win. :P
The higher levels are certainly more difficult, with higher growth point requirements and only a few points per pass with the sun. Had me wondering if a way to score a CRITICAL SUNBEAM could be devised for the user doing something special right on the center. But I dunno, I can't really think of a way to wedge that in with the current mechanics either.
Really cool how the background changes as you progress, and the cactus gets happier. Well done on your first LD, and congratulations too! Be sure to enter again for LD 35!