Bunny Bazooka by MZA

Note: Post jam version is available to play in browser. The Ludum Dare version is available as a Windows and Linux download
A Globe-Troting shoot-em-up where you are a Bunny with a Bazooka. Protect your cozy planets from an invasion of meterorites and other other-wordly creatures.
Features:
- Progressively Fast-paced gameplay
- Fluffy artstyle
- 3 varied enemy types
- Smooth difficulty progression
- Total of 10 levels so far




Explore (or circumnavigate) worlds of different enviroments ranging from arctic cold to molten hot worlds.
Bunny Bazooka was made for Ludum Dare 42 under the theme of "running out of space".
Enjoy the game and do leave feedback.
- Sounds/Music made using FL Studio
- Textures created using Photoshop
- Animation handled by Spriter2D
- Built with Unity
| HTML5 (web) | https://mzadz.itch.io/bunny-bazooka |
| Windows | https://mzadz.itch.io/bunny-bazooka |
| Linux | https://mzadz.itch.io/bunny-bazooka |
| Original URL | https://ldjam.com/events/ludum-dare/42/bunny-bazooka |
Ratings
| Overall | 970th | 3.03⭐ | 101🧑⚖️ |
| Fun | 948th | 2.86⭐ | 102🧑⚖️ |
| Innovation | 744th | 3.03⭐ | 102🧑⚖️ |
| Theme | 823th | 3.22⭐ | 102🧑⚖️ |
| Graphics | 765th | 3.173⭐ | 103🧑⚖️ |
| Audio | 553th | 2.97⭐ | 102🧑⚖️ |
| Humor | 444th | 2.862⭐ | 96🧑⚖️ |
| Mood | 860th | 2.789⭐ | 97🧑⚖️ |
| Given | 150🗳️ | 143🗨️ |
@krapht - Glad you mentioned the lifetime of the bullet - very beneficial feedback. If i shorten it, it makes the game a bit difficult, if i prolong it - i feel like everything gets lost in a sea of bullets. Thx.
As for the gameplay, I liked the different enemy types, especially the red one since it makes you stay focused on timing the jumps and shots just right. I still haven't managed to reach the third planet, but with some practice I can see myself managing it.
I had some trouble finding my character on screen after I died. I found the A / D keys to be more intuitive to move about, since the gravity takes a bit to get used to.
In general, it's an innovative and very unique entry.
Would prefer if projectiles could damage the player as well as the enemies; would be nice if they lasted longer, too. Discovered that you can jump continuously without hitting the ground (presume that's a bug).
Also discovered fairly early on that there was no limit to rate of fire and **from that point on I never looked back**...

@hi-im-greg - Thanks for your feedback. When you say "Playing with the mechanics more" you are refering to the bullets right?
Had fun playing it :)
I love how you are replaced by another bunny when you die :D
Good job!
Good Luck🍀
@rainbow-rave : movement of the furry parts - do you mean the ones in the background?
This game made me dizzy from all the spinning and shooting and bouncing and shaking and smoke.
I loved it.
I have rated your game, but all of my feedback was captured in the stream. It was in the middle.
You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=05h27m15s
Pros:
- Cute art style and sound
- Fun mechanics
Cons:
- Camera shake and the radial blur was a bit too much for me (the blur in specific gave a motion feeling)
- Felt like the level progressed slowly (ended my play in act #3 because it looked like it wasn't moving on)
Obs:
Best strategy: stay in the air spamming bullet bills!
Cheers!
Character control on the bottom of the planet was really confusing for me. I think rotating the camera view with the character can help this problem, but maybe I'm wrong. Bullet spam was also a thing, so you should think about the ways of preventing it (besides meteorites and pink dinos).
But besides those problems, that was a nicely made game. Well done.
screenshake is a bit too much but you already knew that fixed it in a post version.
I think it would be cool if the meteors could be destroyed some how.
Perhaps shooting +-50 rockets in them or 'craft' em into new rockets or something
Good job on this !
By the way please feel free to leave us some feedbacks on our game!
When you say visual feedback, can you give me an example?
Also, did you update your game? :smiley:
Regarding our game, we're reviewing a lot of details before publishing an improved version! Thanks for asking! :D
With a little bit of playtesting, I found out that people really enjoy the feedback given when shooting bullets. And they start spamming like crazy :-). Which is ok.
Therefore, making the bullets self damaging forces you to plan ahead on how to use the bullets. You can still spam but at the right time.