Protocol: R.W.S. by Derek Volker

R.W.S Protocol is a 80's synthwave themed endless runner.
You play as R.W.S, an emergency Protocol deployed by the system's mainframe to recover classified data after a virus breaches the system. At the end of each stage, you'll be able to sacrifice one life point to boost RWS's abilities, enhancing the game's experience while also increasing its difficulty.
Ensure RWS recovers all data, at all costs.




Featuring:
3 original songs written during the jam
Original artwork draw pixel by pixel during the jam
Almost infinite stages (Still playing to ensure it is really infinite)
Controls:
Arrows - Movement
J / Space - Jump
K / Ctrl - Dash
Credits:
Derek Volker - Game Design, Code, Music, Graphics, SFX
Eriky D. Z. - Game Design, Graphics
Tools used:
Unity
Visual Studio
Aseprite
FL Studio
Version History:
1.02 - 2019/04/29 - Ludum Dare 44 release
1.03 - 2019/04/30 - Game Over in Upgrade Screen bug fix
1.04 - 2019/04/30 - Jump tweaking
1.05 - 2019/04/30 - More jump tweaking and keyboard support on menus
| HTML5 (web) | https://derekvolker.itch.io/protocol-rws |
| Original URL | https://ldjam.com/events/ludum-dare/44/protocol-r-w-s |
Ratings
| Given | 36🗳️ | 26🗨️ |
Still a good job! Nice game.
Thanks for playing and leaving feedback on the game!
Also, special mention to the audio, that keeps you in the pace of the game. Even the jump goes well with the music, that's nicely found !
Another thing that I would have liked is to tell the player if the next level will require a certain amount of upgrades. I found myself multiple times dying because I hadn't taken the jump power upgrade, I much prefer the dash speed.
Otherwise, the gameplay feels great, head is banging to the rythm of the music, theme is a bit taken on the literral side but it fits,
T'was a pretty good game ! Congratulations !
The controls where you add/ remove the upgrades felt a bit buggy/ confusing when i tried to change my choice of point assignment.
But overall this is of my favourites so far!
The levels were simple and repetitive, but more than acceptable for such a short jam.
Nothing else bad to say. The sound effects and music are amazing, I had to double check to make sure they were made during the jam. The character sprites looked like something out of a full retail game, and the background was extremely well-drawn too. I like how the grid animation in the background gave the illusion of movement.
My only advice would be to tweak the controls and tutorial text., I naturally go to the standard keyboard/mouse position so even if the mouse buttons were alternate inputs for jump/dash then it would've been intuitive. The tutorial text could have been integrated in a better way.
The game play is a bit simple but it works. The main thing I would change is how the dash works. It should be fire and forget (dash should continue in your current direction even if your aren't pressing buttons), As it stands now, i feel that the dash doesn't have enough impact.
As the other have said, the tutorial could be a bit better. I don't think there is a point to including the tutorial only to tell me the move keys. It should mention the dash and jump keys as well.
Overall, I think it's great. Keep working on the gameplay.
The first thing I noticed was the lack of momentum when I jumped. This can definitely be seen as a personal preference but in a runner game, I feel like that speed momentum would really add something to the jump (and dashes).
This brings me to my second point, I sort of felt like the character shouldn't be able to stay put? Everything is moving, the foreground, the background, even the music feels very active. I'd love to see the difference a constantly moving character would make.
The last point I noticed was that the parallax was a bit jarring. Usually objects further back move slower than things closer to the camera. But this again is just a preference, and especially considering the setting, I can see it working.
Great work on your entry you two!
Well on the first try I died instantly because I was to slow to realize the controls xD
On the second try most of the game felt quiet easy.
For me, the levels where a little bit to simple.
Somehow I'm not quite sure about the need of the upgrades, if the level isn't challenging me that much.
I realized the scrolling from the background was to fast for the speed of the foreground.
That felt a little bit distracting.
The soundtrack felt great. It was just addicting to play to this music :laughing:
Was the time a big problem for you?
Cause I feel like some things could have needed a little bit more testing and tweeking.
But keep it up yus and your next jam will be great!
- had some buggy stuff happen in the menu, could have been slightly more clear.
- music was well done for the style of music
- graphics were good, would have liked the parallex of the lines match up with the city moving better.