Protocol: R.W.S. by Derek Volker

[raw]
made by Derek Volker for LD 44 (JAM)

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R.W.S Protocol is a 80's synthwave themed endless runner.

You play as R.W.S, an emergency Protocol deployed by the system's mainframe to recover classified data after a virus breaches the system. At the end of each stage, you'll be able to sacrifice one life point to boost RWS's abilities, enhancing the game's experience while also increasing its difficulty.

Ensure RWS recovers all data, at all costs.

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Featuring:

3 original songs written during the jam

Original artwork draw pixel by pixel during the jam

Almost infinite stages (Still playing to ensure it is really infinite)

Controls:

Arrows - Movement

J / Space - Jump

K / Ctrl - Dash

Credits:

Derek Volker - Game Design, Code, Music, Graphics, SFX

Eriky D. Z. - Game Design, Graphics

Tools used:

Unity

Visual Studio

Aseprite

FL Studio

Version History:

1.02 - 2019/04/29 - Ludum Dare 44 release

1.03 - 2019/04/30 - Game Over in Upgrade Screen bug fix

1.04 - 2019/04/30 - Jump tweaking

1.05 - 2019/04/30 - More jump tweaking and keyboard support on menus

Ratings

Given 36🗳️ 26🗨️

Feedback

DZito07
24. Apr 2019 · 10:23 UTC
jet fuel can't melt steel beams
worai
30. Apr 2019 · 07:51 UTC
As a music nerd, I must commend the music and sfx-design!
Eliphas
30. Apr 2019 · 14:55 UTC
Good music and sfx!
belug23
30. Apr 2019 · 23:24 UTC
The game was good a first, I really like the character design and the music, but I became repetitive really fast and I didn't really apreciate the beam that came from nowhere.

Still a good job! Nice game.
Don Fouts
30. Apr 2019 · 23:24 UTC
Great work on the music and the scrolling background looks awesome.
sylvie
30. Apr 2019 · 23:25 UTC
Cool aesthetic!
Someday Not Today
30. Apr 2019 · 23:27 UTC
Nice work!
Kacper
30. Apr 2019 · 23:27 UTC
Good job :)
🎤 Derek Volker
30. Apr 2019 · 23:32 UTC
Hey @belug23, sorry for the repetitiveness, we couldnt do better in the timeframe. As for the beam, you can try purchasing attack detect points at the end of the stages, it will provide better warnings each level for beams and mines.

Thanks for playing and leaving feedback on the game!
VeryEvilTomato
30. Apr 2019 · 23:33 UTC
Good work! Although I have to say that the wireframe effect became very eyejarring after a while. Decent gameplay although got a bit boring.
Fluffy_Kaeloky
30. Apr 2019 · 23:35 UTC
Well, I had quite a bit of fun with this one ! I love fast paced games ! That's by the way the only negative point I could really find : Often, in the first few levels, I found myself hugging the end wall, wishing it was faster. It would be a nice idea to let the player advance the scrolling if he is almost at the end of the screen, especially since there is no checkpoints between the levels.

Also, special mention to the audio, that keeps you in the pace of the game. Even the jump goes well with the music, that's nicely found !

Another thing that I would have liked is to tell the player if the next level will require a certain amount of upgrades. I found myself multiple times dying because I hadn't taken the jump power upgrade, I much prefer the dash speed.

Otherwise, the gameplay feels great, head is banging to the rythm of the music, theme is a bit taken on the literral side but it fits,

T'was a pretty good game ! Congratulations !
frankitox16
30. Apr 2019 · 23:37 UTC
The music sounds great, and the character looks amazing. The only problem I had was that platforms were really hard to tell apart from the background (they should contrast a bit more).
Ingo_holle
30. Apr 2019 · 23:42 UTC
The gameplay was fun and i think also well balanced. The music / sfx and graphics are amazing!
The controls where you add/ remove the upgrades felt a bit buggy/ confusing when i tried to change my choice of point assignment.
But overall this is of my favourites so far!
Rgarbati
01. May 2019 · 19:40 UTC
Little fun game, love the music. Gj guys
freso
01. May 2019 · 19:55 UTC
Very nice! Good music and graphics. Great feeling in the movement controls etc. The mines blended a little too much into the background though, so was a bit hard to notice them at all times.
🎤 Derek Volker
01. May 2019 · 20:04 UTC
@freso you can buy attack detect upgrades at the end of each stage, which makes easier to see mines and beams and prevent hitting them
GRaAL
01. May 2019 · 20:14 UTC
Good entry. Both design and music work together. I liked gameplay and how you made upgrades system. Good luck!
Paulo Brunassi
01. May 2019 · 20:17 UTC
Fun game! I loved the soundtrack on this one.
Shaolin Dave
01. May 2019 · 21:17 UTC
First with the negative, the controls. I'm using WASD to move, hitting space to jump is natural, but left-ctrl to dash was very difficult. I don't know if right-ctrl was suppose to dash as well, but it didn't work for me.

The levels were simple and repetitive, but more than acceptable for such a short jam.

Nothing else bad to say. The sound effects and music are amazing, I had to double check to make sure they were made during the jam. The character sprites looked like something out of a full retail game, and the background was extremely well-drawn too. I like how the grid animation in the background gave the illusion of movement.

My only advice would be to tweak the controls and tutorial text., I naturally go to the standard keyboard/mouse position so even if the mouse buttons were alternate inputs for jump/dash then it would've been intuitive. The tutorial text could have been integrated in a better way.
Fahim Faysal
02. May 2019 · 09:12 UTC
Music and graphics are both solid. The scrolling background is nice but the gridlines make it hard to to detect the the player I think they should be further in the background.

The game play is a bit simple but it works. The main thing I would change is how the dash works. It should be fire and forget (dash should continue in your current direction even if your aren't pressing buttons), As it stands now, i feel that the dash doesn't have enough impact.

As the other have said, the tutorial could be a bit better. I don't think there is a point to including the tutorial only to tell me the move keys. It should mention the dash and jump keys as well.

Overall, I think it's great. Keep working on the gameplay.
NandoN
02. May 2019 · 18:12 UTC
Cool aesthetic and fitting music. Challenge encounters come a lot earlier though, so we can experience everything without having to play through the first plain level or two.
zubspace
02. May 2019 · 23:40 UTC
This game just feels good. I love the movement. The background and the music are well done. Levels could be more varied, but it's enjoyable nonetheless. Nice one!
YouBeStrong
03. May 2019 · 03:02 UTC
I really enjoyed the music, the visuals and the game is fun. I do have a few gripes all surrounding about movement.

The first thing I noticed was the lack of momentum when I jumped. This can definitely be seen as a personal preference but in a runner game, I feel like that speed momentum would really add something to the jump (and dashes).

This brings me to my second point, I sort of felt like the character shouldn't be able to stay put? Everything is moving, the foreground, the background, even the music feels very active. I'd love to see the difference a constantly moving character would make.

The last point I noticed was that the parallax was a bit jarring. Usually objects further back move slower than things closer to the camera. But this again is just a preference, and especially considering the setting, I can see it working.

Great work on your entry you two!
Gassi Games
03. May 2019 · 13:19 UTC
Hey guys,
Well on the first try I died instantly because I was to slow to realize the controls xD

On the second try most of the game felt quiet easy.
For me, the levels where a little bit to simple.
Somehow I'm not quite sure about the need of the upgrades, if the level isn't challenging me that much.

I realized the scrolling from the background was to fast for the speed of the foreground.
That felt a little bit distracting.


The soundtrack felt great. It was just addicting to play to this music :laughing:

Was the time a big problem for you?
Cause I feel like some things could have needed a little bit more testing and tweeking.

But keep it up yus and your next jam will be great!
AdroitConceptions
04. May 2019 · 19:03 UTC
- gameplay was great, except for the situation regarding having to have a jump power at level 3, but no reason to know you needed to take it.
- had some buggy stuff happen in the menu, could have been slightly more clear.
- music was well done for the style of music
- graphics were good, would have liked the parallex of the lines match up with the city moving better.