Shape Shooter by powerkraut_

[raw]
made by powerkraut_ for LD34 (COMPO)
Shoot with left click, hold right click to change mode. In the square mode, you can't shoot and thus can't move, but you're invincible.

I made this game because I thought that the "Two Button Controls" theme was really interesting, so I wanted to explore different movement types with these constraints. I guess this isn't as polished as it could be, but I learned quite a bit making it.

Thanks for playing and feel free to leave feedback.

Ratings

Coolness 52% 3
Overall 3.38 363
Fun 3.46 260
Humor 2.52 405
Innovation 3.38 342
Mood 2.86 559
Theme 3.78 446

Feedback

krashja
14. Dec 2015 · 04:30 UTC
Woo, nice mechanics, i like it! i love shake camera effects too :) Nice work!
cxsquared
14. Dec 2015 · 05:04 UTC
I really like the movement mechanics. Also it felt nice getting a score of 2much. Nice work.
daleth90
14. Dec 2015 · 05:07 UTC
I like this game, feeling good when shooting and destroying.
However, You may write an enemy spawner, so the players can keep in the game until they lose, rather than restart it.
gironC
14. Dec 2015 · 06:05 UTC
Amazing!
Tutti Ankka
14. Dec 2015 · 14:54 UTC
Cool idea, camera shake was nice too!
NirabazGAMES
14. Dec 2015 · 23:29 UTC
Simple but cool!
ORECROS
15. Dec 2015 · 05:42 UTC
really enjoy the design. using knockback to get around is one of my favorite mechanics for any game.

alright onto technical stuff

There's a balance between too slippery and too heavy for friction, the player slows down a bit too fast. accelerating from holding left click long enough should let you zoom around (to an extent)

also thanks for annotating your code it makes me happy on the inside

when compiling with game maker you can set it to do a standalone .exe instead of the installer by changing the save as type
Chewie
15. Dec 2015 · 17:40 UTC
Interesting way to move by shooting)
Never used second form through (cube) there was no need in it.
Phil Strahl
15. Dec 2015 · 18:20 UTC
First of all: Please don't use an installer, it just clutters up everything and is not really necessary for little GameMaker games. I speak from experience :)

Apart from that: Really enjoyable arcady shmup with a twist. Liked the recoil as means of transportation quite a lot and the screen-shake gives everything a nice feeling of OOMPH!. You even made an icon! :)
KZdev
17. Dec 2015 · 21:51 UTC
Haha, died with "2much" score. I liked the move around by shooting mechanic, good use of two button controls.
Hackbug
19. Dec 2015 · 09:38 UTC
Awsome game :) really nice
Starspell
21. Dec 2015 · 03:32 UTC
I like the "2much" score level. That was pretty cute. I thought that the game was going to be disappointing looking at the screenshots but it's implemented much better than I expected! I liked the movement and the mechanics, especially switching modes to avoid damage. I didn't find it very challenging but add a few enemies types over time and more powerups and it would be quite fun to play.
srakowski
05. Jan 2016 · 00:09 UTC
I really liked the idea of using shooting as a means of thrust in as well as shooting. Well done!