BOOTY LOOTER! by MrLeePerry
Your fleet is destroyed! Your once great pirate ships are scattered around you. Salvage all the loot you can carry from the floating debris before it sinks!!!
One problem though... chests of gold are heavy shit! Turns out... the more you have, the worse it gets. Strange, that.
(Both PC and Mac versions available now!)






PC build: https://www.dropbox.com/s/5krlb177emysj0u/BootyLooter.zip?dl=0
MAC & PC build: https://www.dropbox.com/s/fsugxy1d09qextp/BootyLooterMacAndPC.zip?dl=0
| Original URL | https://ldjam.com/events/ludum-dare/40/booty-looter |
Ratings
| Overall | 44th | 4.013⭐ | 41🧑⚖️ |
| Fun | 25th | 4.077⭐ | 41🧑⚖️ |
| Innovation | 137th | 3.615⭐ | 41🧑⚖️ |
| Theme | 111th | 3.962⭐ | 41🧑⚖️ |
| Graphics | 7th | 4.449⭐ | 41🧑⚖️ |
| Audio | 13th | 4.141⭐ | 41🧑⚖️ |
| Humor | 5th | 4.368⭐ | 40🧑⚖️ |
| Mood | 16th | 4.095⭐ | 39🧑⚖️ |
| Given | 24🗳️ | 33🗨️ |
I knew the goofy humor wouldn't be to everyone's taste, but I giggled :)
Now, need to find some time to go review a load of other games!
Oh, yeah, I'll add a mac build asap.
Then I made like 2 big scattered debris meshes with a solid dark color on them, a shark and hammerhead, and just attached them to the lower most disk. The motion of the sharks is TOTALLY nonsensical, hahahhaa, like they're caught in some ridiculous underwater vortex or something.
My one complaint is that the camera rotation makes it sometimes difficult to figure out which direction you should press. Also at one point I had no way to jump on the next board and was forced to sink.
https://www.youtube.com/watch?v=r_QARW_1MWA
Thanks for being part of the stream :)
(edited to correct video, sorry)

Very tight controls, appealing visuals and funny sounds, this is a fantastic compo entry. Looks incredibly dynamic because of the camera movements and how the floating woods comes and goes. The game is very fast paced, easy to understand, and overall, a great joy to play. I did experience a bit of motion sickness, but that's besides the point.
My one complaint is that, at times, the camera movements were a bit too extreme, which at times rotated the field almost 90 degrees. So, for moments, I thought that the controllers were also going to be remapped in a clockwise or counterclockwise fashion. It was never the case, but my mind was kind of wired and prepared for that. Lost a few times because of that.
Still, a great compo entry. Congratulations. [My team and I](twitter.com/whalesandgames) are looking forward to playing more of your entries in the future. Cheers, matey! :whale:
The planks moving and sinking worked great. really enjoyed playing this game. Great work