Watcher's Steps by snapman-gt
A game by @snapman-gt (@snapmaniam on twitter) for Ludum Dare 41. A combination of a Walking Sim (firewatch, tacoma, ethan carter) and a Walking Simulator (as popularized by Bennet Foddy's QWOP, GIRP, CLOP, and Getting Over It). Collect the journal pages to uncover a dark and foreboding story. And maybe try not to fall.
EDIT: Adding this because nobody seems to understand the in-game sign: Look at your feet to not trip

| Windows | https://snapman.itch.io/watchers-steps |
| macOS | https://snapman.itch.io/watchers-steps |
| Original URL | https://ldjam.com/events/ludum-dare/41/watchers-steps |
Ratings
| Given | 5🗳️ | 7🗨️ |
The aesthetics are pretty darn good! I would really play a normal (I mean, a standard adventure game :smiley:) in this world.
I really want to like this game because it's so intriguing and mysterious, but on the other hand I also think that a mechanic that basically forces you to look at the floor all the time is not very much fun. Maybe if there had been a few spots with rocks/puddles of water where you had to be careful, or that you only had to be careful if you ran really fast? At least then it could be sort of a choice to take the risk. Now I kind of felt like I was randomly punished, which is a shame because I really wanted to know how the story ended and what is on top of the tower!
Next time if you make the game a bit more approachable I think you'll have a very, very solid game!