Spaced Out by thislooksfun

[raw]
made by thislooksfun for LD 42 (JAM)

The year is 3683. The Earth has reached its carrying capacity. Any more people on Earth and it will no longer be able to support life. You have been tasked with sending people off of Earth to various planets. However, even in the face of an apocalypse people are picky!

How many people can you save without running out of money to build new ships?

Note: This game uses HTML5 and recent CSS extensively. Make sure your browser natively supports CSS grid and flexbox, and HTML5 drag-and-drop, otherwise this will not work.

Ratings

Given 8🗳️ 4🗨️

Feedback

Keppu
16. Aug 2018 · 10:06 UTC
If you get over the graphics, this is a pleasant entry. I could have used more feedback during the game on the "Fine" and "Bonus" mechanics, but I learned them eventually. The icons were not all that clear from each other. It was sometimes hard to see what type of planet people preferred.

Overall. I kind of like this game. Graphics can be off-putting, but the actual game idea and mechanics are solid. I wish there would be sounds and better visuals. Otherwise solid entry. I leave humor unrated, because game isn't trying to be humorous.

I think others would enjoy playing this game also. Try to rate other Dev's games if you have some spare time. That way you will get more publicity for your game in the LD Jam system.
Romana Kapustova
31. Aug 2018 · 07:02 UTC
This was fun :) I have to admit, I didn't notice that the space on Earth is running out (I read the description, but it felt more like backstory and somehow I didn't notice the counter in game - it would be great if it could be more noticeable). Still, I liked the idea and enjoyed trying to optimize everything, even if I played it wrong and didn't care about the time, but then again, I'm usually stressed out by time limited games, so I guess this way I enjoyed it more - my goal was to figure out the optimal strategy. When I tried to play it again aware of the time limit, it wasn't so much fun because I couldn't think about it as much as I would like to, I wasn't preparing any "future strategy" because I knew there will be none with my speed... it's understandable that you had to respect the theme, however this would be a great game for me (maybe it's just me) if it was a little bit different and the thing limiting players wasn't time, but something else completely (that encourages taking the time to think).
Good job guys, I was surprised that I had more fun in this simple browser game than in others, graphically complex games :)
CristiHKJ
31. Aug 2018 · 07:21 UTC
Great game! Very cool and interesting! :D
Team Yarn
31. Aug 2018 · 19:22 UTC
Kudos for making this in html5 using newer browser features. The icons were a bit unclear which could be improved by some tooltips. Good job creating this game!
Blinkenlights
31. Aug 2018 · 19:31 UTC
An interesting concept, like the challenge of finding 'the perfect planet'. Would've liked some audio though.