The Carrier by Pixel Shade
https://www.youtube.com/watch?v=J3gBiY0LcEo
Goal of the game - Refill ore at the 'refill-station/platform'. Carry as much you can-, as fast as you can, to the 'deposit station/platform'. Gain the required score and proceed to the next level. You can either play it safe (and steadily progress) or put your life at risk for faster- and greater rewards.
:star: :computer: PLAY THE GAME :computer: :star:
:computer: PLAY 'EASIER' POST-COMPO VERSION :computer:
About the Game.
You are a 'worker'. A 2nd class citizen working on an off-planet mining facility, struggling with hardships of everyday life.
With inspiration from early 80's sci-fi movies and computers (Blade Runner, and the Commodore PET), we offer a fun and addictive game that can, at first glance, seem brutally hard. However, it is far from impossible to master. Put your skills to test (and your friends) and compete for the highest scores!
This is our first game jam, so please go easy on us. With that being said, we had an amazing time making this game, and we are really happy with the result. Happy enough that we want to refine the concept (the cargo and physics mainly) and release it eventually. :smile: Let us know what you think of it of it!
.
Theme - 'The more cargo you have, the worse the handling gets '
Controls
### Use the ASWD-keys to control the Carrier
A - Rotate spacecraft left
D - Rotate spacecraft right
W - Activate rear thrusters
S - Activate front thrusters
.
Instructions
LIVES - Crash and you'll lose. Don't worry, everyone is dispensable.
FUEL - Fuel is expensive, Avoid over-usage of thrusters. It will affect your Score
CARGO - The more cargo you have the heavier the load. Affects weight and requires more thrust (& fuel). Full cargo grants a generous 1.5x bonus.
TIME - Efficiency is key to SUCCESS, wanna be the best of the best? You'll get a bonus check.
SCORE - Master or apprentice? Let the score define who you are.
.
https://www.youtube.com/watch?v=NPOsLu5mvuE
| HTML5 (web) | http://pixelshade.se/LD40-the-carrier |
| Original URL | https://ldjam.com/events/ludum-dare/40/the-carrier |
Ratings
| Overall | 132th | 3.909⭐ | 24🧑⚖️ |
| Fun | 239th | 3.674⭐ | 25🧑⚖️ |
| Innovation | 332th | 3.457⭐ | 25🧑⚖️ |
| Theme | 151th | 4⭐ | 25🧑⚖️ |
| Graphics | 41th | 4.565⭐ | 25🧑⚖️ |
| Audio | 22th | 4.262⭐ | 23🧑⚖️ |
| Humor | 923th | 2.029⭐ | 19🧑⚖️ |
| Mood | 80th | 4⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 12🗨️ |
Concerning the graphics it looks so flipping good! I love the shader so much, the artstyle is original and I’m so glad that you went for something different.
Concerning the audio, the music is great and so are the sound effects. The music made me feel relaxed and that’s a must in these kind of games or else it will become kind of annoying.
Overall I like this game very much. I had an amazing time playing it. It’s kind of frustrating in a addictive way, that’s a positive thing. I will come back and play this game later for sure. Thank you so much for this experience and good luck in the future! Have an awesome day, and I hope to see you in the next jam!
// Isak from @liquidbrain
Regarding the difficulty we may need to change some parts. We want it to be a somewhat tricky game that you learn to master, but maybe starting out a bit easier would be preferrable, I agree. :)
I was a little confused on what to do at first (where to put the cargo in particular, and that you had to gently land on the cargo pad to not die), but I eventually got the hang of it. Might want to show some sort of visual representation on how to do it for other players.
Overall though, the difficulty was fun. Maybe it'd benefit better with a health system rather than the ship instantly dying as soon as it tickles a wall, but it was still excellent and actually fun to play. Great work!
When it comes to the health-meter vs life. This was also a time-saving measure that we needed to take. I would definitely like something like a health bar and being able to scrape or bounce off walls depending on speed/angle. Things that I definitely would like to improve!
We really appreciate the great feedback on your experience with the game. :)
Once you get a hang of it the gameplay is actually pretty fair and rewarding. Especially when you manage to do amazing turns and stuff later on in the cave. (I bet nobody has reached Level 4 yet) ;)
I know, that happened to me one time after emptying the chache of the browser, it was like the gate variables didn't exist. I should look into that for the separate "improved version" You can still go to those areas, but you need the required score to reach them xD
Definitely addictive and super polished. My highest score was 3122, which obviously I could have done better if I had more time to play it. Really good job on this, I'm impressed!
@omiya-games. Thanks for the feedback, I definitely need to address some aspects of the game. And I definitely think that an interactive tutorial is a must. Being able to learn to fly in a safe environment without crashing and introducing the concept will probably make the difficulty threshold much easier. However, reducing the speed of the controls or limit them actually makes the controls much harder. I'm certain that if you gave it bit more time you would crack the mechanics. :)
I know! we really are in desperate need of a tutorial! @repusv. It's not like people are used to these kind of games, and since we put a lot of extra dimensions to it it definitely needs to be introduced better. Thanks for the compliments! I will work more with the game and hopefully it will turn out awesome. ^^
thank you so much @killerkun , I guess you're a bit more used to the astroid/lander kind of games. :) Because not a lot of people are (they really have gone extinct over the years). 3122 points is great for a first short session. I hope you would like to play it once we release it for mobile. I'll let you know. :)
There are a few problems i have with the mechanics:
* I do not think there should be no way to touch the normal walls, maybe allow if the player has a very low terminal velocity and only is shortly in contact.
* While it is a nice touch to restart from scratch, i would have liked to see anything past level three before i retried 20 times, it's ok if the game tells me i'm bad.
* There seems to be a problem on some launches, where while i go full throttle while landed i fall through the landing pad and die.
But the control scheme is nice and the physics add up, so overall, it is fun, good job. Also looking forward to the mobile version.
Make the filling of the tanks more apparent. The particles for the water were just going right on top of the container. Why even have a spout with particles? Just fill the tank up with an animation of a hose attaching to the bottom of the tank, and show the level of water not only with a number, but also visually.
Other than the awkward loading, and the sometimes glass-delicate armor of the ship, this game is very, very good.
You want more ratings (which you absolutely deserve), then you ought to rate and review more games.
Thanks @shinyogre! Yes, we agree that instruction are pretty poor at the moment, but we didn't have time. If we release the game further down the road we'll be sure to ramp up the difficulty and explai nthe game much better.
We'll try to rate other games, I've just hadn't had the time. But thank you for the encouraging words!
I need to say that the controls of the ship are sooo smooth and the physics are greatly accomplished and the feeling of driving the ship is spectacular! I like it a lot ^^