BATTERYMAN RECHARGES THE WORLD! by XAVIER_INDIE_GAMEDEV

https://www.youtube.com/watch?v=mH-6tpqeoos
Completed in 72 hours for Ludum Dare 39, using the required theme of 'Running Out Of Power'.
For the best graphical experience play the standalone version
Play the WebGL version in Firefox for the best online experience
Hint: the 6th generator in the 3rd area is in a room on the very right!
Restore power to the world (after accidentally absorbing it all) whilst holding back phone addicts in need of a power source!
Featuring:
Awesome enemies! Four awesome enemy types eager to drain your battery, including owners of the explosive Sumsing Universe Note 70, and phone addicts with wireless chargers!
Zapping and spinning! Zap enemies to charge their device's batteries and hold them back. Zap and spin on top of generators to activate them!
Backstory! Want to know why you're putting all these generators back up? Well, enjoy our little opening sequence to set up some context for the action!
Epic music! Recharge your batteries with energizing level music and superheroic title music.
CONTROLS
- MOVE with W/A/S/D or Arrow Keys.
- AIM with mouse.
- SHOOT ELECTRICITY with left click.
- RESET LEVEL with R.
Also controller-compatible (twin-stick controls).
CREDITS
- Xavier Ekkel (Code) - Twitter
- Bram van Elderen (Code / Art) - Website, Twitter
- Kenric D'Souza (Code) - Website, Twitter
- Kirk Markarian (Music / Sound) - Website, Twitter
- Ben Lee (Art) - Website, Twitter
Hope you enjoy our game! <3
Ratings
| Overall | 66th | 4⭐ | 66🧑⚖️ |
| Fun | 90th | 3.828⭐ | 66🧑⚖️ |
| Innovation | 210th | 3.444⭐ | 65🧑⚖️ |
| Theme | 99th | 4.032⭐ | 65🧑⚖️ |
| Graphics | 158th | 4.172⭐ | 66🧑⚖️ |
| Audio | 54th | 4⭐ | 65🧑⚖️ |
| Humor | 78th | 3.698⭐ | 65🧑⚖️ |
| Mood | 325th | 3.4⭐ | 62🧑⚖️ |
| Given | 148🗳️ | 35🗨️ |
The art's also gorgeous. Cohesive color scheme; bright lights so I know what to pay attention to. Nice vfx too :P
Fascinating game mechanic; I've never played it before (targeting then rotating) - it's unique to charging batteries, one would say :P
My advice: I would like to know how to move in the beginning; no directions were provided. Also, maybe the story could be fleshed out more; for example, I don't know why or how BatteryMan is saving the world. Is the world in a blackout? Is it BatteryMan's *destiny*? Overall, I found it really enjoyable :D
The music is fantastic. When I started up the game I just sat there on the main menu listening to the theme and watching the city roll by. The art is all awesome, it's a very pleasing game to look at. The gameplay is fun and engaging, I love running around and avoiding the phone people. I also love all the little touches of humor, like Battery Man's feet just dragging behind him as he moves and the exploding phones. My only complaint is that it could be a little more difficult, I was able to beat it in 5 minutes on my first try.
Altogether a really polished product that is stunningly high quality for 72 hours. As someone who just started making games I aspire to be like you.
It was a challenge to find a balance between too hard and too easy. Too hard and people wouldn't play it and too easy and it'd be over too quickly. Considering this is a game jam, we expected people to be playing a whole bunch of games, not just ours and therefore aimed for a 5 minute experience so you didn't feel like you were missing out. If that's about how long it took you to complete it, we did our job :)
https://www.youtube.com/watch?v=v0CW9ThVW0w
Thanks for being part of the stream :)
And the zombified smart device users? Omg~ Fantastic
Its a great game with great sound, great funny story, great graphics and its sick!
Thanks for suggesting this game
5/5!
Anyway, once starting the game proper the graphics, as well as the character floating (instead of leg animations), worked much better from the top-down POV. Charging up the batteries while stunning/killing/avoiding enemies works (it's a tried and tested mechanic), while having to balance your energy keeps you thinking. It led to me kiting enemies around mostly then zapping them in big bunches, often as I simultaneously spun around to activate the generators (having to spin around with the mouse was a fun touch).
Sound really was fantastic, great music loop and the voice-overs added some humor (lol @ exploding Galaxy Notes). Having to repeat levels isn't ideal, I get that it was to extend play time but I think just having more levels would be the better option going forward (it was fine and made sense for the jam release though). Hiding the generator behind the house on the third level was awkward though, mainly because getting to it was hit & miss and enemies just got stuck on the other side of it. A lot of people have gone with the use of batteries as an interpretation of the theme this jam but I like that you fully committed to doing so, extending it to your character, visuals, story, etc. Yeah, this one was a lot of fun.
It's all around a polished, nicely packaged experience with lots of humour and charm in addition to exciting gameplay. The voices are hilarious and so are the hordes of phone/tablet zombies. It also struck me as amusing that the main character can look in any direction no matter the direction of movement~
I'm usually quite constructive about my comments on LD games, but it's difficult to nitpick a lot on this one. I don't really have any complaints and pretty much every aspect of the game deserves equal praise. Really good job to everyone involved!
I don't have a lot of specific feedback for this one. It feels super solid and like a more or less complete game. The only thing I can think of would be to add some more variation in the enemy's appearance. Like a crab walking/spider looking creature that used to be a power in a power chair could be fun.
I would say you should definitely expand this game a bit with more story and more levels. It's got just the right amount of cartoonish humor, a fun zappy superhero, and simplistic graphics.
https://www.youtube.com/watch?v=eOz9nNVTS6M&feature=youtu.be
Really nice work.