Postman by tulipekoni
a game about sorting boxes
Avoid having too many boxes in the room, sort them correctly or lose!
the meter at the top tells you how many boxes are on the map. 10 or more and you'll lose.

Inputs:
Use WASD to move and SPACE to jump

Use SHIFT to pick up boxes and LEFT MOUSE BUTTON to throw them. aim with your mouse

Here is a link to the music if anyone is interested: https://soundcloud.com/wadur/sets/the-postman
| HTML5 (web) | https://mysli.itch.io/postman |
| Windows | https://mysli.itch.io/postman |
| Original URL | https://ldjam.com/events/ludum-dare/42/postman |
Ratings
| Overall | 357th | 3.605⭐ | 40🧑⚖️ |
| Fun | 519th | 3.303⭐ | 40🧑⚖️ |
| Innovation | 631th | 3.135⭐ | 39🧑⚖️ |
| Theme | 531th | 3.568⭐ | 39🧑⚖️ |
| Graphics | 203th | 4.068⭐ | 39🧑⚖️ |
| Audio | 281th | 3.432⭐ | 39🧑⚖️ |
| Humor | 514th | 2.743⭐ | 37🧑⚖️ |
| Mood | 492th | 3.235⭐ | 36🧑⚖️ |
| Given | 26🗳️ | 27🗨️ |
Sometimes I had some audio bugs, where it suddenly became silent and loud again or the sfx was cracking. Also at some points you aren't allowed to jump even though it feels / looks like you are perfectly on a platform. Overall really well done!
Great stuff. Really fun time playing it :) The biggest, potentially low cost improvement post-LD I can think of would be showing some approximation of the throw trajectory. I was hitting ceilings a lot! Without it is fine, just takes time to get used to the height. Really enjoyed this!
The controls were for some reason very unresponsive for me. My W got registered only about 70% of the time. And picking up boxes was quite annoying too - why can't I pick up a box that I am standing on, but I can pick up a box that is on the other side of the screen?
The throwing mechanic is really nice, feels satisfying scoring throws in 1 go.
Not sure if it was my browser, the double jump felt a bit inconsistent and took away from the fun a bit.
Over all a great entry.
Here is my playtest:
https://youtu.be/ejJ889EHhVY
Art is also really well executed. Well done!
- Firefox: audio pops high pitch when scoring a box through its correct path..
- Edge: loud audio clipping ' '
- Chrome: volume 'ducks' for a bit (soft-clipping) <- Chrome is the softer option in temporary remedy of the audio-glitches
There is some stickiness (addictive) and charm with this game.. :ok_hand:
As soon as you can toss boxes at angles and see it slide to its path it felt nice when things go with the flow.. :thumbsup: Other times there's that hiccup of box jammed at 45' at the designated entrance outlets..
I could understand there's some quirks on the double-jump issue..
What sets the charm for this game is its throwing mechanic!
Good touch on the large Score number; at first I has assumed it would have been a level or zone.. :ok_hand:
Optional Suggestions:
- Why not Introduce a Ninja-rope/Grapple-hook into the mix? this may perform 2 things:
- Primary function to have a secondary means of traverse platforms vertically or angular..
- Secondary function for grapple-hook is to last-second save the wrong box into the outlet or reach
boxes from other platforms.
- Option to have Variation of platforms? (an item to deploy a trampolines
or upgrade environment to select platforms that become trampolines.
- Some other Players have suggested throwing trajectories, maybe have it as a skill(focus meter)
or temporary power-up?
- Somehow this box tossing mechanics is giving me this vibe on Billiards Trick-shots:
- Have some list of trick-shots for bonus points or multipliers.. chained combos for unlockables..
I like where its going.. look forward to see where it goes on future builds.. :dizzy: