Territory by TheZingThing
A strategy game where you are running out of space (For your empire!)
All the instructions are included in the game.
There is no audio as I ran out of time before I could make any. I have opted out of the audio category for that reason but PLEASE DO NOT OVERLOOK THIS WHEN VOTING!!! I couldn't make music, sure, but that doesn't mean that shouldn't affect your review. If you think there was an eerie silence, make your review reflect that.
Anyways, I hope you enjoy playing the game and please do rate and comment!

| Source code | https://github.com/TheZingThing/Ludum-Dare-42 |
| HTML5 (web) | https://thezingthing.itch.io/territory-ld42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/territory |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
DangoGameDev
12. Aug 2018 · 22:00 UTC
Great little game, pretty fun. Would be really interesting to see it... expanded...heh. Also, the UI looks really nice!
Mironx
14. Aug 2018 · 14:23 UTC
Lovely game, but I don't see any "Running out of space". Losing territoryes doesn't seem to me as losing space.
smbe19
15. Aug 2018 · 14:08 UTC
Nice idea but I did not find the game very engaging and kind of boring.
Historymaker118
17. Aug 2018 · 18:02 UTC
Ooh, yeah this game needs some work. I really wasn't sure what I was doing here, I didn't initially realise that this was a real-time strategy game and was taking my time to consider where I placed my units and before I had a chance to figure out what I should be doing, I had already lost. I tried a couple of times just spamming units on enemy territory but seemingly could never win any encounter even with a significant numerical advantage. A bit more balancing of the mechanics would really help this, perhaps even try prototyping with a simple board game version before you begin coding could really help you iterate quickly and find the right values to set things at. Some interesting ideas on display here, and quite an ambitious game for a solo effort during a 48 hour period. I wasn't bothered by the lack of music, though some sound effects would have helped make me aware of what was going on in the scene as I found it difficult to focus on more than one section at a time.