DOS: Defense of Script by diremonsta
A Text Based Tower Defense Game. Fearsome CUBES are attacking and your job is to defend your own.. cube.. with turrets as long as you can!
It was my first time attending a game jam and I wanted to learn some Unity, making prototypes quickly and finishing things and also game development in general. Considering those, it was a success, I'd say! Also, hopefully little by little I can focus more on game design, visual side and content after getting hang of basic development things.
Commands:
build xy - Builds a turret in xy coordinates
upgrade xy - Upgrades turret in xy coordinates
shoot xy - Shoots in xy coordinate with the main cannon
money - Check your credits
exit - Go back to main menu

| HTML5 (web) | https://diremonsta.itch.io/dos-defense-of-script |
| Original URL | https://ldjam.com/events/ludum-dare/41/dos-defense-of-script |
Ratings
| Given | 7🗳️ | 0🗨️ |
I found some bugs though. Many times I had to close the game in order to play again, the command exit wasn't working or I couldn't press the start game button. You could implement the upper and down keys to scroll through recent commands, just like DOS does. It's good that I could use copy and paste in order to make things faster though.
I found it hard at the beginning to find a way to survive. But after I upgraded my first turret, it was easy. Unfortunately the game crashed, I guess because there were too many things going on and I had turrets all around the path.
There are places in the map that don't make sense because placing a turret there won't make it possible for it to shoot.
You could also accepted 3C and C3 as coordinates. ;)