SiniS is not in Space by BoltKey

[raw]
made by BoltKey for LD 40 (COMPO)

SiniS is an online-high-score based shooter game where you set your score before playing the level, but the higher the score, the worse ship you have to survive with.

Play here: https://boltkey.cz/sinis/

In the main menu, you select a level, and then either set the score you will gain from the level, which will modify your ship stats, or you can customize your stats to get appropriate score.

menu.png

If you want to play with stats the high score holders played with, just click at the name in the highscore list and that player's customization will load.

You can change your username. You are always given one at game start. You'll need to confirm the change by clicking the button.


Ingame, the only control is your left mouse button. Click and hold and your ship will follow your cursor.

ingame.png

Only the enemy bullets hurt you (not the enemies themselves), and your hitbox is relatively small.

Press Esc anytime to go back to menu.


There are 7 enemy types:

  • Blue Squares: they move randomly, and shoot randomly

  • Green Triangles: they move systematically, and shoot systematically

  • Green-blue Roundy-shapies: they will follow you, and if they get close enough, they feed you a heavy barrage

  • Green Tanks: They shoot huge bullets and spawn Blue Squares. Also, if you wonder where the name came from, this is where.

  • White Laser Turrets: They shoot continuous barrages with some pauses.

  • Orange Splash Turrets: They shoot high-damage bullets in all directions

  • Black Asteroids: I just had to add them I guess. Also, they don't shoot but damage you by hitting you directly.


There are 10 levels to try and get the highscore on. Good luck!

Ratings

Overall 209th 3.619⭐ 44🧑‍⚖️
Fun 141th 3.679⭐ 44🧑‍⚖️
Innovation 94th 3.738⭐ 44🧑‍⚖️
Theme 75th 4.095⭐ 44🧑‍⚖️
Graphics 573th 2.619⭐ 44🧑‍⚖️
Audio 477th 2.202⭐ 44🧑‍⚖️
Humor 466th 2.213⭐ 42🧑‍⚖️
Mood 415th 2.925⭐ 42🧑‍⚖️
Given 37🗳️ 17🗨️

Feedback

ginger9
04. Dec 2017 · 10:28 UTC
Regulate the difficulty, gain according to the difficulty, this reminds me transistor :smile: Nice game, but UI is slightly messy for me sometimes.
wujood
04. Dec 2017 · 18:29 UTC
Theme was hit on point!
Fenerax
04. Dec 2017 · 19:10 UTC
I like the use of the theme.
pinneh
04. Dec 2017 · 19:14 UTC
Pretty extensive for the time. It hits the theme right on the head too. A cleaner UI would have been more ideal though.
Mayuso
04. Dec 2017 · 19:17 UTC
Awesome game, I really enjoy strategy games, and managing dificulty vs max high score in this game was amazing! Congratulations!
TheTopHatNoob
04. Dec 2017 · 19:24 UTC
Good use of the theme. I like the online aspect and the tutorial, in the beginning, was nice. The UI feels a little tight at times but it gets the job done well. The gameplay was a fun little bullet hell type game which could easily make people want to come back again and again to get just a tad bit higher score.
🎤 BoltKey
04. Dec 2017 · 19:45 UTC
Thanks guys! I know the UI sucks, turned out the online component took longer to get to work than expected. I thus didn't have time to make UI nice and do overall cleanup, so it is thrown together in a hurry. At least I tried to duct-tape that with the tutorial, right.. :smiley:
darthnumbers
05. Dec 2017 · 01:16 UTC
incredible! one of the coolest games I've ever played, I LOVE the core gameplay concept, it was really addictive and fun. Wish there was more audio, I imagine like a techno style soundtrack for sure
exezin
05. Dec 2017 · 01:19 UTC
to much GUI amirite? All jokes aside it was pretty fun, what I found most interesting was how amazing it ran in my browser. Web-based games are often spotty on linux and out of all LD web games I've checked out so far this had the best performance, like butter :D
🎤 BoltKey
05. Dec 2017 · 01:47 UTC
@exezin Thanks ^^. I do games in vanilla JavaScript mostly. Turns out JavaScript is pretty fast when not spoiled with millions of frameworks and graphic libraries. Also, there are no images used for graphics in this game. All the graphics are generated by html <canvas> native drawing functions, which helps.

@darthnumbers Thanks. Music would make it definitely better, but I knew that *my* music would make it much worse. I settled for soft enemy sound effects and didn't experiment much more, because I know how my attempts at music turned out in my previous LDs :smiley:
Trasheur
05. Dec 2017 · 02:14 UTC
Direct in my bookmark !!

Very Funy Game !!!! <3
Petr Belohlavek
05. Dec 2017 · 08:35 UTC
apart from other points, the name is hillarious!
PolyHatSteve
05. Dec 2017 · 14:15 UTC
Excellent game once I got used to the controls. I love the self-regulation of the difficulty in combination with the instant online leaderboard. Very satisfying cracking the board on some of the harder maps! Nice enemy differentiation enables you to really tailor your ship for each level once you get to know their patterns really well. I think I spent a good hour playing this. :)
Gulyasarni66
05. Dec 2017 · 15:50 UTC
Very fun! Took me a solid two minutes to figure our that i can move :P
I clicked on level 9 out of curiosity, and it took me 2 seconds to die!
The leaderboard is a very nice feature!
Schu
05. Dec 2017 · 18:12 UTC
Really nice job getting the online leaderboard functionality to work in such a small amount of time! I wasn't a big fan of the gameplay itself but I really love the idea that you're setting how challenging the levels are for yourself. Nice work!
disperse
05. Dec 2017 · 18:28 UTC
Oh man, I would be all over this game if it had a control scheme like Space War / Asteroids / Maelstrom. Connecting the movement and fire direction to the mouse is just so awkward. I love the mechanic and theme and high score board. I'm going to play it again right now even though I hate the controls, that's how much I like everything else!
Erlatronics
05. Dec 2017 · 19:53 UTC
I really think this is an interesting concept, that you choose the difficlty in a way with many parameters and then try to achieve that Highscore. Really clever!
harusame
05. Dec 2017 · 21:30 UTC
Very fun and innovative concept ^^
The leaderboard made this addictive !

Strong entry, with a clever interpretation of the theme.
Compufreak
05. Dec 2017 · 21:31 UTC
Wow that's an awesome concept, and a very hard game as well :) Should have added a difficulty slider to my game as well, nobody can finish it xD
05. Dec 2017 · 21:47 UTC
Cool game. I really like shooters and this feels just perfect to play, which is not always the case. Your anti-hacking skills may need a bit of polish though as this system almost tells you to go and "hack" it.
MattCane
05. Dec 2017 · 22:00 UTC
This is awesome! love the different levels and how your score affects you ship! :D
Z4zion
05. Dec 2017 · 22:12 UTC
Woo!! mann awesome game!!!!
🎤 BoltKey
05. Dec 2017 · 22:23 UTC
@Anon Ludum Dare is not about anti-hacking skills (there are other jams for that), it is about making games. Even such reputable brand as Kongregate, for example, can have leaderboards "hacked" as simply as `kongregate.stats.submit('score', 9999999)`. There is not really a simple way around it if you think about it, by principle. JavaScript is an interpreted language, so users can (and should be expected) to do literally whatever they want on the client side, and send whichever requests they want to the server. On server side then, there is no way of telling whether the user really won the level or not. You could only prolong the process for the attacker, but you really cannot do anything against this type of attacks.

The game leaderboards are basically in the hands of the users, which can either make it a nice competition by playing it fair or ruin it for everyone by "hacking" it (which is the case for many Kongregate games). For example, leaderboards in Anti-Idle the Game are not hacked simply because the author asked the users nicely to not hack the leaderboards. I am not going to go through the trouble of obfuscating my code, because I don't want to challenge the hackers for a fight, and it would still be hackable anyway.

And that's the sense of community here, that we can trust each other on such things (just like we trust each other on not doing vote manipulation, not making major changes to games after deadline and such).

And I am humbled that you went through the trouble of getting into the game from 5 different IPs just to get a message across.
cammy
05. Dec 2017 · 23:13 UTC
Goddamn is this game hard. I really like the concept of tuning your ship to get a better score. It's too bad that my competitive personality - and my need to have the high score - makes every level nearly impossible. Fun game!! Great work. :)
tvance
06. Dec 2017 · 15:09 UTC
Let me preface this by saying I have absolutely no room to talk (as you can see in my game). The GUI could use some improvement. It was confusing trying to set things up and get to the game. I felt like I needed a manual.

Interesting/unique take on the theme!
solluxx
07. Dec 2017 · 02:25 UTC
Great execution of the settings! We were thinking of doing something similar, you pulled it off perfectly though. Unique and clever. Great work!
Amir Bayareh
07. Dec 2017 · 03:22 UTC
Customizing the entires for change the game is pretty nice!
It gets quite hard in the highger levels, almost impossible to win, but it is really fun!
Nice job!
mollekake
07. Dec 2017 · 23:46 UTC
Very cool game! Like the customization and flow of it all.
profan
07. Dec 2017 · 23:46 UTC
This is an interesting take on scaling difficulty, competing for a score on a certain level instead of.. getting more score the longer you survive or by some other metric, I quite enjoyed tuning my ship to my own play style so I could try to survive longer!

If theres one gripe I have with the game, its that the controls make it quite frustrating, when the ship approaches where you have your cursor it kind of bounces back/forth and oscillates around it, for me it would have been far nicer if it had slowed down to "meet" the cursor and then still be pointing that same way you had been going as the ship had approached the cursor :)

Very difficult! If not only to a great deal because you felt motivated to beat the other highscores listed :D

Good work!
LERPish
08. Dec 2017 · 00:37 UTC
really nice game liked the controlls they feel unique and u got the theme quite well
Brainoid
08. Dec 2017 · 10:55 UTC
I appreciate people having different takes with the theme. I really liked the idea. However some enemies were too imbalanced and annoyed me :D I stopped playing. Still, it was greatly fun!
Roaring Cat Games
09. Dec 2017 · 02:26 UTC
Solllllid entry.

This is the most on theme game we've played. Really interesting mechanic, and approach to difficulty.
Also, the leaderboard settings reset, was a really cool idea for a high score game.

The UI at the beginning was a little tough to read. There was a lot of overlays, overlaying each other making it hard to read.

Fantastic work.
Honest Dan
09. Dec 2017 · 22:31 UTC
Nice approach to the theme, I like the idea of different leadboards based on the different scores, and you can customise the game settings as you please. Controls were not standard but worked well.
arron-fowler
13. Dec 2017 · 20:35 UTC
I feel like I could get lost in tweaking the variables in this. Such potential for depth. Interesting submission