Honest Hunting by TheZingThing

[raw]
made by TheZingThing for LD 41 (COMPO)

TBH, it's a TBH (Turn-Based Hunting game. You can see where I got the title from ;))

Honest Hunting is a turn-based puzzle hunting game where you play as the hunters and attempt to hunt the deer within the turn limit and without them running away. This is the first time I've made a game using Unity, and I'm quite proud of what I managed to do with such little time. I also think the art is pretty good, at least compared to what I'm usually able to make.

HonestHunting.png

Left click on a hunter to select, select tile to move to that tile. Right click to deselect hunter (Deselect hunter before selecting a different one to not bug out the game)

When selecting, clicking on the deer will shoot it (click on the tile that is highlighted in red, not the deer itself.)

Red hunter shoots horizontally and vertically and Green hunter shoots Diagonally (It's a bit weird because the game is "rotated". When you play you'll see what I mean) and both have a range of 2 tiles.

Stepping on sticks or shooting will startle the deer and they will start running to the nearest exit. You can use this to your advantage and you can try intercept the deer (The deer run in a set pattern, no randomness i.e it is predictable).

Press R to restart the game if it bugs out or whatever.

Audio was taken from freesound.org (Move sound : https://freesound.org/people/mh2o/sounds/351518/) (Gunshot sound : https://freesound.org/people/erkanozan/sounds/51749/)

I hope you enjoy the game and please leave feedback in the description :)

Ratings

Overall 608th 2.875⭐ 22🧑‍⚖️
Fun 537th 2.925⭐ 22🧑‍⚖️
Innovation 463th 3.125⭐ 22🧑‍⚖️
Theme 390th 3.5⭐ 22🧑‍⚖️
Graphics 523th 2.8⭐ 22🧑‍⚖️
Given 15🗳️ 16🗨️

Feedback

Aaron Nemoyten
23. Apr 2018 · 08:20 UTC
I really like how this combines kinda... Chess... with stealth and hunting. A lot of mileage out of some simple mechanics. Great job! You sould be proud!
Yanek
23. Apr 2018 · 09:19 UTC
Great idea here, unfortunately the game keeps freezing on level 4, at the start of turn 2. I don't know if I am doing something wrong... I'm waiting to see if you can fix something before leaving my rating :smile:
meskaline
23. Apr 2018 · 09:22 UTC
I like it. Good job, got stuck on a level, but it was fun.
🎤 TheZingThing
23. Apr 2018 · 09:54 UTC
@Yanek Yeah it is a bit buggy... however, there is a solution for each puzzle. If you do one of them wrong, the game bugs out but you can just press R to reset and give it another try ;)

thanks for your comments @Yanek, @Aaron-Nemoyten and @meskaline
Yanek
23. Apr 2018 · 10:05 UTC
@TheZingThing You were right, I managed to get to the last level playing differently. I didn't understand the whole "exits" thing the first time. May need a clearer indication on the corresponding tile.
sprvrn
23. Apr 2018 · 10:53 UTC
That was pretty fun! A little buggy indeed tho... I have to spam click on a deer before the game detects it.
Lerg
23. Apr 2018 · 11:01 UTC
Good idea, but controls are very hard/buggy. Always getting the game stuck...
DrunkardWolf
23. Apr 2018 · 12:43 UTC
Cool idea, with a bit of polish could be a really fun and challenging mobile puzzle game. A bit buggy, but overall a fun experience.
theviraldragon
23. Apr 2018 · 14:05 UTC
Nice idea. A little bit buggy though.
Habeeb Mohammed
23. Apr 2018 · 14:39 UTC
Cool idea, but the controls are a bit buggy. Good concept overall though!
Gr33nys
23. Apr 2018 · 16:08 UTC
TheZingThing is a TANK.
PhysicsGuy
23. Apr 2018 · 16:21 UTC
I like the concept of the puzzles, especially where you can predict where the deer will move.
saoi-games
27. Apr 2018 · 07:15 UTC
I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I think it had a lot of potential, but there were some little things that made it harder to play. At first I couldn't figure out how to select and kill the deer. I tried moving around and clicking on the deer. I had to read the description of the game to see that you had to select the ground which was not intuitive. It stated that the ground would be red, however the ground was a very pale green.

What was the squiggles on the ground. I thought maybe I wouldn't be able to move to them, but the hunters were able to step on them without any issue.

In the first level while you are trying to learn the rules having a much more extra movement would have been nice or no movement at all to force the player to learn to select the deer to advance.

If you get to polish the game I hope you add help text to the game about the hunters movement patterns and with the tips included in the description here.

Thank you for sharing your game, I look forward to seeing what you make next time.
LandoSystems
28. Apr 2018 · 02:08 UTC
Interesting gameplay, cute presentation. A little polish and bug fixing could make for a decent mobile game. Great work!