Student Loan Simulator 2017 Ramen Edition by smbe19
Play as an aspiring young student. Experience the joy of taking out a loan to pay your bills. :ramen:

Features
- Fast, engaging gameplay
- More than 1800 different companies sending you bills
- 40 different credit institutions to choose from
- Online high score: compete against the best from all around the world
- HD Textures
- More than 600 lines of hand crafted Lua code
- Made with Löve

How to play
- Choose a bill on the left to open it
- Click the pay button to pay the bill
- Should you run out of money take out a loan using the button on the right (the percentage is the interest you will pay on this loan)
- Make sure you don't miss the due date of a bill
- If you miss a due date you will get a notice (with some added fees)
- If you miss a notice the company will impawn something worth twice the bill amount
- Don't run out of money, otherwise you lose
- Beat the high score
Team
- Art: Matteo Signer
- Code: Benjamin Schmid

Installation
The HTML5 build does not support high scores and might have some bugs. Use the downloadable game for the best experience.
To run the game download Löve for your platform and then open the downloaded .love file with Löve. For Windows you can also download a complete bundle which already includes Löve.
Post Jam Fixes
- Forgot April in calendar
- Fix dialog title background
Ratings
| Overall | 832th | 3.154⭐ | 28🧑⚖️ |
| Fun | 982th | 2.75⭐ | 28🧑⚖️ |
| Innovation | 477th | 3.269⭐ | 28🧑⚖️ |
| Theme | 199th | 3.923⭐ | 28🧑⚖️ |
| Graphics | 838th | 3⭐ | 28🧑⚖️ |
| Humor | 550th | 2.962⭐ | 28🧑⚖️ |
| Mood | 925th | 2.76⭐ | 27🧑⚖️ |
| Given | 18🗳️ | 23🗨️ |
My tactics were to just take out a bunch of loans at a lowish interest rate and then pay of the bills.
But in the end, I was buried under a pile of them.
I also played this game with löve :)
But it goes from fun to depressing really fast! hahah
At some point I missed a way to pay multiple bills with one click.
Good job :)
Like the straightforward no-nonsense graphics!
Still feels like it lacking some gameplay elements however :(
Mechanically: stacking the bills the way you did was brilliant. Makes them hard to access/keep track of (much like real bills).
It feels like a complete, working system, which is a big deal in 72 hours. I can't say it's fun, but you really did realize your game's premise in an effective way. Nice!
In the WebGL version it was a bit difficult to click on the letter I wanted. Otherwise, I thought the game looked great and played great! I loved the sense of urgency and trying to balance interest rates with paying bills was pretty hectic!
I would like to see more gameplay features. And is the loan % completely random?
If so, a high score is bound to your luck with %.
Depressing indeed, absolutely buried under both loans and bills at a certain point!
Great work though, surprisingly fun, definitely takes the mind off ones own student loans for a while.. ^^
I made a mistake trying to cheat with more loans. I don't think it helped. :)
I found it a bit lacking from a gameplay persepctive, but I think it does show pretty nicely how devastating loans can be.

For a game with such a simple premise, it got quite addictive. You should really polish this up and aim to get it on mobile devices, where I'm certain that the gameplay is very fitting. Juggling between paying and getting loans was fantastic, and the later game became very frantic. It's very ponzi to take loans to pay up for earlier ones.
If you do decide to continue with this in the future, consider some slight to feedback for the players. Having the debts display some sort of bar or make them shake as they're a few seconds to expire would really help the player prioritize. The "Notice" sign is a great step, but in the later game, just a bit more could have been highly appreciated.
Great work on creating a debt perpetuating simulator. Lots of replayability if only to see how many things they can impound. I'll really miss my pet fly :( [In behalf of my team](twitter.com/whalesandgames), we're looking forward to playing your future projects. Just let us know :whale:
A frantic clicker game - the "are you sure" prompts, with varying placement of the buttons, added nicely to this. A lot of the difficulty was from having to move the mouse back and forth, so perhaps some more mechanical depth could be added in a later iteration.
The theme was spot on as well.
The graphics were nice and clear, and the pseudo-random text was varied enough to keep up the illusion.
>Pay the pile of bills,
>spending tomorrow's money.
>No, wait, that's my dog!