電源 (dengen) by hndmrsh

[raw]
made by hndmrsh for LD 39 (JAM)

(Note: requires two players)

A local-multiplayer turn-based strategy game about making the other player run out of power before you do! Balance attack and defence – every unit you place will cost you power each turn, but if you don't place enough units, you may find yourself overrun... and if your base is taken, it's game over! Some tiles will even give you a power bonus per turn – controlling these tiles might give you the boost you need to survive.

Screen Shot 2017-08-03 at 5.58.29 PM.png

Screen Shot 2017-08-03 at 5.59.00 PM.png

Ratings

Overall 202th 3.7⭐ 22🧑‍⚖️
Fun 323th 3.3⭐ 22🧑‍⚖️
Innovation 65th 3.9⭐ 22🧑‍⚖️
Theme 381th 3.55⭐ 22🧑‍⚖️
Graphics 373th 3.65⭐ 22🧑‍⚖️
Humor 598th 1.857⭐ 16🧑‍⚖️
Mood 720th 2.556⭐ 20🧑‍⚖️
Given 22🗳️ 2🗨️

Feedback

Quaternius
02. Aug 2017 · 15:49 UTC
I really liked the game! The idea was really original and the models look great.
I think the tutorial was a bit hard to understand at first and also, some simple enemy AI would be awesome!
Great job though.-
ryluu
02. Aug 2017 · 21:53 UTC
Strategy games typically have many resources and complex structures. I really like how you've removed this complexity to make a simple and elegant game solely about power. Very clean UI, easy controls, no major bugs, and a very well-balanced game area. This is a really great game, especially for a jam. Can't wait to see more!
MichaelTWG
03. Aug 2017 · 06:45 UTC
that's a nice board game entry type. Graphics are neat, well done :thumbsup:
mactinite
03. Aug 2017 · 06:46 UTC
Nice simple strategy game I like it. Add some animations, and an AI and it'd be basically done lol. Nice work :smile:
Mr.Houdini
03. Aug 2017 · 16:07 UTC
I played alone just for testing. I would apreciate some more information at the beguinning or description, but i did understand the game at the end. I find it clear and well put together. I havn't tested with a second player but seems like it is functional and pretty balanced. Well done!
Dino_jr
14. Aug 2017 · 18:24 UTC
I liked the idea of the game, this is simple but really needs some strategy, maybe you could take more care about the graphics and create more unit classes, but at all the game is pretty cool, congratulations.
mindfungus
16. Aug 2017 · 15:30 UTC
Great little strategy game here. The clean visuals and simple mechanics combine to create a lot of depth. I'm interested to figure out what the winning strategies are. Small note: is there a way to restart the game after someone wins? Would be nice to have one without refreshing the browser.
🎤 hndmrsh
18. Aug 2017 · 08:34 UTC
@mindfungus: I'd also like to know what the winning strategies are! I didn't have time to play test it... I suspect it might be to play super defensively? :sweat_smile:
larzan
18. Aug 2017 · 10:26 UTC
Wow, this game has a tactical depth that i didn't expect, i only played against myself, but it was really interesting to see how the balanced playing field gave it depth as you had to attack and defend at the same time.

Very well done!
garethjenkins
19. Aug 2017 · 11:01 UTC
I really like the style and there is something satisfying about filling out the map, but it's not clear what you're working toward before the win/lose state. Would be great to play against a simple AI too.
GistNoesis
19. Aug 2017 · 11:48 UTC
Nice strategy game. I Played against myself. It would be interesting to know using an AI, it there are any trivial winning strategies.
WillData
19. Aug 2017 · 21:38 UTC
A little hard to gage the differences between structure types initially but fun!
TreasonousFlock
20. Aug 2017 · 00:12 UTC
I really liked this. The simplicity of the art felt elegant. Didn't quite fully understand the rules at first but we eventually figured it out. This felt like a really cool and unique interpretation of the theme. Great job!
TheMonsterFromTheDeep
20. Aug 2017 · 02:06 UTC
This is an interesting game. Although I only played against myself, I found that running out of power was often the killer. One strategy, I think, is to build up super tough defenses (so the enemy is forced to build powerful tiles) and then just try to get positive power and wait it out - although this might lead to a stalemate.

Come to think of it, it might be possible to force the other player to lose - e.g. by building up super strong defenses and then sitting there, making their only option to try to take over your base, but they won't be able to because to do so would cause them to lose all their power. (This is probably only possible if you're playing as player 2).

In any case, it's a good idea with good graphics and if it was playtested a bit and rebalanced to make sure it was fair I think it could be a pretty good strategy game.