Slime Lines by Luis Giron
For this entry i made a puzzle game :smile: .

I used
Love2d framework for the code
Paint.NET for the art
FL Studio for the music
and Notepadd++ as my editor :laughing:

RULES
Click on the arrows to move a line.
Every 5 movemets a new line will be created.
Connect 3 or more slimes for destroy them and increment points.
If you connect 5 slimes, the whole line will be dissapear.
If you fill the grid with slimes, you lose, it's simple!
I hope you enjoy it, and good look in the jam! :sunglasses:
| Windows | https://ketepele.itch.io/slime-lines |
| Original URL | https://ldjam.com/events/ludum-dare/42/slime-lines |
Ratings
| Overall | 276th | 3.5⭐ | 22🧑⚖️ |
| Fun | 336th | 3.3⭐ | 22🧑⚖️ |
| Innovation | 528th | 2.85⭐ | 22🧑⚖️ |
| Theme | 291th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 337th | 3.3⭐ | 22🧑⚖️ |
| Audio | 164th | 3.375⭐ | 22🧑⚖️ |
| Humor | 285th | 2.575⭐ | 22🧑⚖️ |
| Mood | 212th | 3.25⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 12🗨️ |
Good job overall!
I don't know if I'm maybe missing something, but I found the controls a bit cumbersome, particularly as the play area increased. Having to move to the complete opposite side of the board to move a row/column in the opposite direction was frustrating. Maybe using mouse to target the row/column and then arrow keys or WASD to move in the allowed directions, or maybe using a mouse to drag a row/column U/D/L/R?
I also found the slimes to be a bit distracting due to how much and how quickly they bounced. Maybe this is intended to add a feeling of urgency or chaos. If so, it works. ;)
Otherwise, solid concept that I'd play again. Thanks for making it, and have a great LD!