Slime Lines by Luis Giron

[raw]
made by Luis Giron for LD 42 (COMPO)

For this entry i made a puzzle game :smile: .

ld42-inicio.gif

I used

Love2d framework for the code

Paint.NET for the art

FL Studio for the music

and Notepadd++ as my editor :laughing:

ld42-cover.gif

RULES

Click on the arrows to move a line.

Every 5 movemets a new line will be created.

Connect 3 or more slimes for destroy them and increment points.

If you connect 5 slimes, the whole line will be dissapear.

If you fill the grid with slimes, you lose, it's simple!

I hope you enjoy it, and good look in the jam! :sunglasses:

Ratings

Overall 276th 3.5⭐ 22🧑‍⚖️
Fun 336th 3.3⭐ 22🧑‍⚖️
Innovation 528th 2.85⭐ 22🧑‍⚖️
Theme 291th 3.7⭐ 22🧑‍⚖️
Graphics 337th 3.3⭐ 22🧑‍⚖️
Audio 164th 3.375⭐ 22🧑‍⚖️
Humor 285th 2.575⭐ 22🧑‍⚖️
Mood 212th 3.25⭐ 22🧑‍⚖️
Given 17🗳️ 12🗨️

Feedback

Guilhermoni
13. Aug 2018 · 00:14 UTC
Nicely done, simple idea, but it plays great. Music is great too.
Ashment
14. Aug 2018 · 04:09 UTC
The music is nice, but I feel like the slimes are jumping too fast...
luckyDaisy
14. Aug 2018 · 04:47 UTC
Song worked incredibly well with the game. Incredibly enjoyable to have my slimes bouncing around while im jamming out and trying to break my high score. Really really enjoyed the game. Well done dude
Sauski
14. Aug 2018 · 04:48 UTC
The game has a great natural difficulty curve as the board becomes harder to manoeuvre as more lines are added, it really captures the theme brilliantly! Where I started to struggle was with the addition of the extra colours, I found there just weren't enough of one colour to start clearing lines within 5 moves once the board filled up. Truly an endgame for the puzzle game aficionados!
Stellary
14. Aug 2018 · 05:04 UTC
It's a great design that colors increase with the size of board.
jelbre
14. Aug 2018 · 13:13 UTC
Really nice game, the music and art is great, and the concept is quite addicting. I think 1 or 2 less colours would have made for a better balance, as the growing of the field is already an obstacle to creating the 5 combo.
Korso
15. Aug 2018 · 23:13 UTC
Nice little puzzle, and a good fit for the theme. The board growing is a good mechanic to increase difficulty, although more colours make a little too difficult for me. As a little complaint, I'd limit the animations for the slimes and maybe the palette used, since you have to watch them continuously during the game.

Good job overall!
mAnimal
16. Aug 2018 · 20:02 UTC
Dude, awesome idea about the game, I really enjoyed the music. Easy to understand the game and mechanics. How about to add some online ladder with some pattern generated level?
alexfalkenberg
20. Aug 2018 · 17:39 UTC
Overall, I really enjoyed this. I think the idea is great and you get a nice feel for space running out.

I don't know if I'm maybe missing something, but I found the controls a bit cumbersome, particularly as the play area increased. Having to move to the complete opposite side of the board to move a row/column in the opposite direction was frustrating. Maybe using mouse to target the row/column and then arrow keys or WASD to move in the allowed directions, or maybe using a mouse to drag a row/column U/D/L/R?

I also found the slimes to be a bit distracting due to how much and how quickly they bounced. Maybe this is intended to add a feeling of urgency or chaos. If so, it works. ;)

Otherwise, solid concept that I'd play again. Thanks for making it, and have a great LD!
Team-on
28. Aug 2018 · 20:56 UTC
Interesting interpritation of theme
Andrei9
03. Sep 2018 · 12:59 UTC
I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup: