{"author_link":"\/users\/zenmumbler","author_name":"zenmumbler","author_uid":"1000326","comments":[{"author_name":"mattpattie2","author_uid":"1014674","time":"2018-04-25T10:50:45Z","epoch":1524653445,"modified":1524653461,"text":"Enjoyed the Pinball :) \nhave to ask, how was the crafting going to work? what would you get? \n\nThanks for the game ;)","likes":1,"format":"md"},{"author_name":"zenmumbler","author_uid":"1000326","time":"2018-04-25T13:33:47Z","epoch":1524663227,"modified":1524663227,"text":"@mattpattie2 Thanks for playing! I updated the description with what I planned to do.","likes":0,"format":"md"},{"author_name":"dob","author_uid":"1001644","time":"2018-04-29T17:48:10Z","epoch":1525024090,"modified":1525024090,"text":"Good look, fun play, and clear and understandable physics, which is tricky with a roll-your-own pinball game. I think the crafting idea would have been really cool. I played seven balls, and three of them got lost on launch - one auto-died, the others just vanished and I had to suicide them. So, something weird going on there. Nice job, and a fun game.","likes":1,"format":"md"},{"author_name":"StrangerYann","author_uid":"1035170","time":"2018-05-08T16:07:34Z","epoch":1525795654,"modified":1525795654,"text":"Neat!\nI played 'till 15.150, 8 deaths.\nMy ball got stuck inside the red bumper on the right at some point, the bumper stayed pink and the ball didn't get out, but the 'R' control fixed it, nicely done.\nIt takes me back to Pok\u00e9mon Pinball back in the day but maybe that just goes to show how little pinball games I've played in my life ^^#\nI feel it's a shame there's no \"nudge\" button, that would have been a nice addition for more \"control\" on the ball and on the game, in general.\nShame you couldn't include the crafting gameplay but hey, you'll do better next time!\nIf all that's made with your own engine kudos to you, this is reallt impressive!\nTake care of yourself, until next time :-D","likes":1,"format":"md"}],"format":"md","images":["ld41\/74887-f1f014ce4b41d61338524038d8fdd05e.png"],"links":[{"url":"https:\/\/zenmumbler.net\/ld41\/","text":"HTML5 (web)"}],"metadata":{"g_key":"52017","g_author":"1000326","g_event":"LD41","g_eventkey":"72","g_subevent":"JAM","g_urlkey":"252384","g_title":"PinCraft","g_status":"USEAR3","g_place":"99999","g_commentcount":"4","g_site2_node_id":"74887","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"74887","n_urlkey":"252384","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/pincraft","n_slug":"pincraft","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"326","n_created":"1522680197","n_modified":"1526489617","n_version":"287843","n_status":"COMMIT"},"node":{"id":74887,"parent":73256,"superparent":9,"author":326,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-04-24T00:13:08Z","created":"2018-04-02T14:43:17Z","modified":"2018-05-16T16:53:37Z","version":287843,"slug":"pincraft","name":"PinCraft","body":"Pinball meets crafting, but then without the crafting because __I ran out of time__, so just play a bit of pinball instead.\nNeeds at least 800 height screen. Tested and works fine on macOS in Safari, Firefox and Chrome.\n\n__Left and right arrows__ to hit the flippers,\n__Space__ to launch,\n__R__ to reset if the ball gets stuck (should not happen too often)\n\nWhat the plan was\n-------------\nInstead of scoring, you hit the bumpers to get materials, then using controls on the right, you would have to quickly click around to craft things such as:\n- Bonuses such as extra life, multi-ball, drain-shield, lower gravity, etc.\n- New elements on the board, instead of getting it all at once, you'd have to earn bumpers (and thus materials), extra flippers, etc.\n- While you're clicking around to do the crafting bits, the game would continue, adding some frenzy\n\nTech\n----\n- My own Stardazed engine, not much to see rendering wise this time, mostly an exercise for the Bullet \/ Ammo physics engine integration.\n- WebGL \/ TypeScript \/ Ammo.js\n","meta":{"author":[326],"grade-06-out":"1","grade-05-out":"1","grade-08-out":"1","link-01":"https:\/\/zenmumbler.net\/ld41\/","link-01-tag":"42336","cover":"\/\/\/content\/641\/z\/126fd.png","grade-07-out":"1"},"path":"\/events\/ludum-dare\/41\/pincraft","parents":[1,5,9,73256],"love":0,"notes":4,"notes-timestamp":"2018-05-08T16:07:34Z","grade":{"grade-01":5,"grade-02":5,"grade-03":5,"grade-04":5},"magic":{"cool":0,"feedback":0,"given":0,"grade":5,"grade-01-average":2.5,"grade-02-average":3.167,"grade-03-average":1.333,"grade-04-average":1.667,"smart":-55.278640450004}},"text":"Pinball meets crafting, but then without the crafting because __I ran out of time__, so just play a bit of pinball instead.\nNeeds at least 800 height screen. Tested and works fine on macOS in Safari, Firefox and Chrome.\n\n__Left and right arrows__ to hit the flippers,\n__Space__ to launch,\n__R__ to reset if the ball gets stuck (should not happen too often)\n\nWhat the plan was\n-------------\nInstead of scoring, you hit the bumpers to get materials, then using controls on the right, you would have to quickly click around to craft things such as:\n- Bonuses such as extra life, multi-ball, drain-shield, lower gravity, etc.\n- New elements on the board, instead of getting it all at once, you'd have to earn bumpers (and thus materials), extra flippers, etc.\n- While you're clicking around to do the crafting bits, the game would continue, adding some frenzy\n\nTech\n----\n- My own Stardazed engine, not much to see rendering wise this time, mostly an exercise for the Bullet \/ Ammo physics engine integration.\n- WebGL \/ TypeScript \/ Ammo.js\n","title":"PinCraft"}