Trolley Troubles by randomphantom
https://youtu.be/BjKZWfslp48
You wake up and ... you are on a trolley to nowhere?
Do the ultimate test and see how you fare.
Switch the tracks to change the fate
Of people and your feathered mates
Explicit content warning
There's some gore and blood spilling
So, player, beware!
Made for Ludum Dare (43)
With the theme "Sacrifices Must be Made".
Look out for the multiple endings - its left unsaid!



Use mouse and keyboard to control.
Fixed an error with the ending where the scores don't show correctly (v2), however the original jam version is kept intact (Windows version, without any version number).
Game made in Unity. Models made in Blender. Sprites made in Inkscape. Music made in LMMS. Sound FX using combination of LMMS and bad voice acting, remixed in Audacity.
Ratings
| Overall | 50th | 3.927⭐ | 57🧑⚖️ |
| Fun | 57th | 3.8⭐ | 57🧑⚖️ |
| Innovation | 67th | 3.727⭐ | 57🧑⚖️ |
| Theme | 31th | 4.2⭐ | 57🧑⚖️ |
| Graphics | 53th | 4.055⭐ | 57🧑⚖️ |
| Audio | 37th | 3.858⭐ | 55🧑⚖️ |
| Humor | 9th | 4.157⭐ | 56🧑⚖️ |
| Mood | 73th | 3.759⭐ | 56🧑⚖️ |
| Given | 37🗳️ | 45🗨️ |
Great job!
It just would be great to see the goal once in the beginning of the game. But next to that, it's a real cool game.
Great work, keep going.
Thanks for sharing this amazing game and very great looking art. The music is really cute too and great sound effects. What did you use to make the music?
@sempiternal great suggestion! I knew I was forgetting something.

That said, amazing graphics and sounds, nice and easy to understand gameplay and very cool to see classic moral dilemmas in a game.
Im impressed that you implemented a full operational game with this quality in the compo timeframe. Outstanding job!
@sketchycode yes that guilty feeling was what I was going for, lol!
@pablodap yeah the zoomed in camera and not showing the whole map was a little intentional, as I wanted the player to make life-or-death decisions with limited information (although that point was probably a little too subtle and came across as unfair though).
@local-minimum point above, and agree that the inactive tracks could be more transparent! I thought yours was the cutest implementation of the trolley problem I've seen so far though!
It has some useful philosophical points that can be brought out about moral luck and one's ability to do the right thing. Most people think that the right thing to do in the basic track-changing trolley problem is to follow the consequentialist reasoning. Assuming that is true, we may be put into situations where our own abilities make it difficult to do the right thing. For example, I might not be a quick enough thinker to rearrange the tracks in the right way to kill only one person instead of five. I might just be in the unlucky situation of having to do the wrong action.

Everything is good but as I can't stop myself from saying what is not as good as the overall game: maybe the cam shake is too heavy, and too bad that the hover effect on the track is not more integrated and clean.
But damn it's good anyway :)
I killed everyone except one puny human who was standing alone that I couldn't figure out how to get to and also kill everyone else. So 7 people killed, 17 chickens.
Great job, all things considered - would have been nice to have a speed meter to be able to speed up the game at times, or the ability to zoom out so I could plan out how to dole out my maximum carnage before the level starts. Otherwise, really fun.
@move127 thanks for appreciating the semi-philosophical aspects of this, there's some argument about having incomplete information and then having things down to luck which throws a spanner into the whole discussion, and retrying the whole scenario again (resulting in more deaths!)
@jfraser314 that's an idea lol - had to google Daniel Tiger. :scream_cat:
@geckoo1337 thanks for checking out the game, music wasn't intended to be too relaxing though :sweat_smile:
@badpaul34 thanks for feedback, looking to improve in any way!
@digitaldude555 you would have different endings depending on whether you sacrificed the minimum or maximum (you'd know by the different ending messages to each stage)
@arron-fowler that's why we have brakes in real life. Glad you appreciated the Good Place reference, that episode inspired this game!
@aurel if you kill everyone there's a special ending (and if you minimize the deaths another ending). Planning to put in the ability to fast forward stuff. Thanks for playing and your kind yet disturbing comments :smiling_imp:
@kypello thanks for playing and glad you liked it
https://www.youtube.com/watch?v=aTeUPXVSPps
Thanks @firesplash-entertainment for streaming my game as well and see you next LD too!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=01h26m
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Tried to kill everything on my first run, and was glad to be greeted by this deadly ending :D
Nice job in your handling of the tutorial.
Impressive result for a compo entry, well done o/