SACRIFICE by SphinxFr

COMMANDS :
- WASD / ZQSD to move
- Left and Right clic to fire
- E to merge the 2 elements in your hand
You, as an elemental humanoid, must kill the oppressive gigantic earth golem to protect the DeathWorld.
Our Hero can control 3 different elements : Fire / Ice / Electricity. Each hand can stand 1 element, which makes combo possible. To take an element in your left : hit 1, 2 or 3 on your keyboard to select it from your spell bar then left click to put it in left hand. To take an element in your right hand : hit 1, 2 or 3 on your keyboard to select it from your spell bar then right click to put it in right hand. When you got an element in each hand, you can merge it to make a combo spell.
COMBOS: - Fire + Fire = Attak Speed buff. - Ice + Ice = Icebloc to protect yourself. - Electricity + Electricity = Transfer. - Fire + Ice = FlameThrower. - Fire + Electricity = Fire Tornado - Ice + Electricity = Antimatter Missile.

But, in order to defeat the monster, you'll need to regain mana from the DeathWorld. Indeed, the golem is surely going to kill you, or you will come out of mana, so as a ghost you'll be able to harvest mana orbs from the DeathWorld. Regaining your mana is a tought journey, because you'll have less and less time depending on your death count. The spirits will let you in the other world only 30 seconds at first, and decrease the time left by 5 seconds at every deaths. If you collect up to 10 orbs ( 100 mana ), you will come back to life to continue your fight. If you don't collect enought mana in the remaining time, the spirits will keep you in the death world forever.
Thank you in advance for testing our game,
Reborn TEAM.

| Windows | https://reborn-fld.itch.io/sacrifice |
| Original URL | https://ldjam.com/events/ludum-dare/43/by-reborn |
Ratings
| Overall | 711th | 3.192⭐ | 41🧑⚖️ |
| Fun | 594th | 3.167⭐ | 41🧑⚖️ |
| Innovation | 859th | 2.718⭐ | 41🧑⚖️ |
| Theme | 981th | 2.423⭐ | 41🧑⚖️ |
| Audio | 577th | 2.756⭐ | 41🧑⚖️ |
| Humor | 776th | 2.278⭐ | 38🧑⚖️ |
| Mood | 593th | 3.225⭐ | 42🧑⚖️ |
| Given | 36🗳️ | 14🗨️ |
- GORGEOUS visuals! Very easy on the eyes
- The music fits nicely, but the game could do with more SFX
Nice work, I can tell the team put a lot of effort into this :)
But, there is a lot of work here and I see it, good one
Music and SFX are great, animations and 3D models are so cool !
Congratulations !
Could it be possible to share with me (in mp if you want) your unity project ? I would be curious to see how did you do it !
Some critiques:
- Movement feels sluggish
- The death portal + mana collection was a bit slow/tedious
- Didn't really fit the theme
I think the orb thing slowed the game a bit down.
- The music doesn't loop so the game feels quite empty when it stops
- The QUIT button doesn't work on the main menu after quitting from the game level
- It is hard to tell when you have taken damage as there is no indication aside from the health bar lowering
Apart from these minor issues, it is really great. The sense of scale on the creature is fantastic, the world feels stylistic and cool. Love it!
1. The game would be much better if it had better feedback, because it is quite difficult to assess when does the player take damage from certain attacks (like the groundpound).
2. Collecting orbs was very annoying, since I have to walk precisely over them. It would be much better to have a much bigger collection area.
3. The AI barely hits the player. I can stand just next to its feet and it will get stuck in a sweep attack loop.
4. Does not fit the theme for me. There is no sacrifice or even choice. The player just dies from time to time.
Very impressive though. Good job.
EDIT:
Why can't I rate this game on graphics?! That was the best part!
Gameplay-wise I enjoyed the feel of the magic powers, a little more feedback on hitting the boss would have been nice. It took me a moment to check whether I did any damage or not. I would have also liked if there had been a few smaller enemies running around to add to the challenge.