FPS - Fugly Puzzle Shooter by Fedor

[raw]
made by Fedor for LD 41 (JAM)

Cover.PNG

Collect all resources and destroy doors to go to next room

You will have better experience when you download Windows build.

Web build works but the game is not optimized.

Controls

1, 2, 3 - change resource

LMB - shoot

WASD and Arrows - move

R - restart level

Ratings

Overall 1166th 2.524⭐ 23🧑‍⚖️
Fun 1114th 2.548⭐ 23🧑‍⚖️
Innovation 1113th 2.524⭐ 23🧑‍⚖️
Theme 1095th 2.667⭐ 23🧑‍⚖️
Graphics 1080th 2.071⭐ 23🧑‍⚖️
Humor 989th 1.833⭐ 17🧑‍⚖️
Mood 1133th 1.868⭐ 21🧑‍⚖️
Given 6🗳️ 0🗨️

Feedback

agar3s
24. Apr 2018 · 02:02 UTC
Good game! I think it has a lot of potential.
gdort
24. Apr 2018 · 03:51 UTC
Awesome idea, but I didn't like the rotating! It'd be more fun if 'A' and 'D' moved the character and that he always shot at the mouse direction.
rosypenguin
24. Apr 2018 · 18:11 UTC
Nice concept and clear UI and minimap system. I like puzzles but this felt a little unfair at times; are the levels randomly generated? I got to a level where all the gates are green but I only could pick up 1 green bullet, making it impossible to solve. I think with some clever level design this could be really fun! Also I was confused with the RC car control scheme, I feel that twin stick would work better (like Binding of Isaac). Good work and lots of potential!
🎤 Fedor
24. Apr 2018 · 19:00 UTC
@rosypenguin Yes, it's generated randomly. I didn't think at the beginning to make proper levels. So I change only the size of it to show some progress in game
Skosnowich
25. Apr 2018 · 18:33 UTC
Like other already mentioned, I'd also prefer when you shoot at the mouse direction and move with WSAD. That probably would have felt more natural. I do like the idea of the game very much, but the randomly generated levels often lacked a challenge. Manually well designed levels would have added much to the game and it would be more fun. But this is a solid base for a game, good job!
minibobbo
26. Apr 2018 · 02:22 UTC
I really liked how you did the minimap. I wish there was a little more of a puzzle element to the game though. The randomly generated levels can keep things feeling fresh, but if they are too obviously random then each level is just "this is the same thing, but bigger". I didn't mind the control scheme, although WASD and mouse would have been easier.

Nice job!
minibobbo
26. Apr 2018 · 02:23 UTC
Oh and I appreciate the name!
pickens-inc
26. Apr 2018 · 14:41 UTC
As others have mentioned, fixing the controls so it was less tank-like would be a great improvement. Graphics are simple and functional, not fugly! However, ramping up the difficulty would greatly improve the experience and make it more compelling.
fashionbatman
27. Apr 2018 · 22:29 UTC
Everybody's mentioned it but the problem is the movement. This is a cool concept though and I would love to see it expanded on. Good Job!
Von Vista
28. Apr 2018 · 15:52 UTC
This has a lot of potential, changing the 3d models and the graphics, this would be much better, but it is getting there. Also, great name by the way, hahaha. Great job man!
Hizrok
29. Apr 2018 · 13:03 UTC
I got into a situation were I couldn't play anymore because I was out of blue ones and a red ones and all doors were red or blue :smile: (level 5) The graphics could be better. I also like the minimap aldough I didn't really use it that much.
Linus
30. Apr 2018 · 15:16 UTC
Fun mechanics and nice puzzles. The game is quite bare-bones. Having some background music would greatly increase the overall feel of the game and some more interesting colours. The game was kind of plain to look at.

As far as the controls, it felt like controlling a car in a racing game. It was not clear which way was forward and I would have liked if the game used the forward/backward and strafe left/right controls.

Overall, cool entry with fun mechanics. Polishing it up a bit would have made for a better experience :smiley:
honey
01. May 2018 · 19:48 UTC
I probably shouldn't mention the controls when it was already pointed out in every comment here, but I don't want to break the combo and also the controls are pretty bad, renders shooting with mouse totally useless, it would be much better if you'd be shooting with space or whatever, then maybe it would work better. Apart from that it's very cool idea and pretty good start of possible future project!
lautregars
01. May 2018 · 22:08 UTC
Interesting concept, in which missclick isn't allowed. It's sad that you didn't got more time to polish it, I think with more feedback, dynamism, enemies, maybe it could be truly challenging. The puzzles were good indeed ; some action could have made it really great.

But it's a nice take on the theme, I think.
Rodrigo Denúbila
01. May 2018 · 23:13 UTC
Interesting concept. Mixing puzzles and shooting is a good idea. Graphics are very basic, but doesn't affect the gameplay. My only complaint is about the controls, Would be better if I can aim and move with the mouse.

Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
shackra
02. May 2018 · 01:30 UTC
Not bad, I would add sound effects first and then music to improve the experience.
justinooncx
02. May 2018 · 04:24 UTC
Hmmm... Interesting idea you were going for, but the execution could be better... Your choice of controls for movement and shooting are REALLY weird, for one. Either stick to the tank-style movement and shoot with Space or something, or use the mouse to shoot in that direction and make the player move north-south-east-west with WASD. The puzzles themselves were kinda... flat, I suppose? Not challenging, just tedious, with no surprises or twists. I won't fault you too much on that, though, since this is a jam and all, but you might want to look into that if you continuing developing this game!

All in all, this game could use some work, but it wasn't too bad a game. Good luck if you choose to continue development!