Event Horizon by Smooks

[raw]
made by Smooks for LD 42 (JAM)

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You are a black hole and must decide how to deal with running out of space to consume as your mass increases.

A small sub-1 minute game and my first ever Ludum Dare entry! I familiarized myself with aspects of Unity that I hadn't explored before, so I'm happy. I think the gravity effect on the black hole works pretty well, and I wrote a simple and functional dialogue system.

Attributions

Rumble SFX: SoundEffectsFactory

Black Hole GFX: Sirhaian'Arts

Font: Trench

Ratings

Given 0🗳️ 0🗨️

Feedback

Linheha
16. Aug 2018 · 11:48 UTC
This is so. Satisfying. Please make the same game but a bit longer, pretty please? :D
Also, beautiful graphics and sound design match perfectly :)
Good job, I wonder why there is no comment or rating yet HELLO PEOPLE ?!!
Niarkou
16. Aug 2018 · 12:07 UTC
This game is so good, I want more. This is too short though, did you have this idea for the theme one minute and decided to fit it to Running out of space ?
I don't know if this is something you wanted but the hole feels kinda harder to move as it grows.
Great work!
🎤 Smooks
16. Aug 2018 · 20:56 UTC
@linheha Thank you! I haven't had any time to rate games yet which downprioritises me in Ludum Dare's discovery algorithm, so I imagine that's why so few people have gotten here. I plan to put some time in over the weekend, hope that helps.

@niarkou Thanks! I developed the idea for this theme (actually my first LD entry), the length was born out of necessity. I originally planned to do a longer gameplay sequence with the dialogue box after it becomes "edible" where it would try to avoid and fight you, but ran out of time to develop it further, so had to adjust my scope.

Yes, I deliberately decrease the speed of the black hole as it grows larger. This is partially a gameplay design trick to drive home the notion that you're growing larger (more mass = more cumbersome) which was inspired by games like agar.io. However it also serves a narrative purpose in that it allows the dialogue box to have various stages of dialogue as you move closer to it at the end (it actually gets more afraid the closer you are, and becomes elated if you move away again). If the player kept their original speed (which is 1:1 mouse input), they'd probably eat the dialogue box before even noticing the dialogue.