Puff Enuff? by bitslap
Puff Enough?
Control your little puff with left and right arrow key.
Jump left with left and right with right. You start with 3 jumps.
Hold Both left and right key to shoot. You will target nearest chest or enemy.
Switch between burst and shotgun with the 1 and 2 keys.
Collect gold from chests to spend in the slot machine.
Game is endless.
Use Q to quit :(
Use R to restart if you rolled a bad game :(
Gold is points.
Linux and Mac versions on the horizon.
Control your little puff with left and right arrow key.
Jump left with left and right with right. You start with 3 jumps.
Hold Both left and right key to shoot. You will target nearest chest or enemy.
Switch between burst and shotgun with the 1 and 2 keys.
Collect gold from chests to spend in the slot machine.
Game is endless.
Use Q to quit :(
Use R to restart if you rolled a bad game :(
Gold is points.
Linux and Mac versions on the horizon.
Ratings
| Coolness | 14% | 2311 |
| Overall | 3.94 | 61 |
| Audio | 3.41 | 165 |
| Fun | 3.84 | 71 |
| Graphics | 4.15 | 67 |
| Humor | 2.53 | 399 |
| Innovation | 3.74 | 143 |
| Mood | 3.65 | 111 |
| Theme | 3.98 | 267 |
Source code?
The jumping mechanic feels tight, and the visuals / sound and music is really nice.
Crashed on the boss.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oPlayer:
Variable <unknown_object>.<unknown variable>(100132, -2147483648) not set before reading it.
at gml_Object_oPlayer_Step_0
############################################################################################
Not sure how i feel about using a slot machine to get upgrades instead of a shop, seems like it would be frustrating in the long run.
The concept is really solid though, great work!
Kept missing many jumps where I figured I could go higher only because I couldn't plan the jumps required. Then I simply couldn't find a way out of my area so I just kept jumping randomly until I stumbled upon one with enemies and chests remaining.
Besides that I liked it though. The controls were awkward for a minute or two at the beginning, but then I got the hang of it and was able to move and fire at stuff more or less "with purpose," as in not jumping and shooting randomly but actually getting the result I intended with a specific sequence of inputs (hope that's not too technical or nonsensical).
One change I might recommend besides the visiblity is that if a chest is closer to you than an enemy, the enemy should be the selected target anyway. This is a little tricky in closed spaces otherwise. It wasn't a huge deal though, just something I noticed once or twice.
The graphics and music are suitably retro-ish, the sound effects are mostly good although I think the coin collecting sound was a little too abrasive. I'm nitpicking though just to give some criticism, overall it's a very nice game. I got some ~500 gold on my first play. Also got the boss I think? although I died pretty quick on that one.
Overall 4/5!
Biggest frustration early game was that the autoaim didn't differentiate between enemies and chests. It would have felt better to aim for any enemies within range (and not behind a wall) before any chests were chosen as targets.
I liked the intro level which let the player figure out the mechanics without the threat of death. And the the slot machines as a method of upgrades worked really well in the game's setting/theme, while also being balanced rather well.
Because of the knockback of the weapon, I found it impossible to stay on 1-block platforms after hitting the chest there, and the gold always vanished before I got back on/caught any.
Also, mashing right quickly enough on the slot machine seemed to always give me a reward. Not sure if that's intentional. Waiting between button presses worked like you'd expect a slot machine to.
Reminds me a lot of frogtale and I really like the little lighting effect
The art is great, as usual. The gameplay is smooth, just needs a bit getting used to.
A real ending would have been nice.
I accidentally skipped the slot machine the first time. Whoops. Also I think the music was a little painful to listen to for a long time.
I'll have another go and get back to you
I'm not sure why, maybe the game is updating/rendering everything including particles in the level even though it's only showing a small part of it?
:( I want to play! Fix it!
putting that aside, a lot of people in other comments seem not to like the two button control scheme but i feel like that and the growing darkness add elements of difficulty that if absent would probably make the game too easy to be fun, so forget the haters!