Super LD42 by anikki

[raw]
made by anikki for LD 42 (COMPO)

This is heavily inspired by Space Invaders, Breakout, Yar's Revenge, Galaga, a touch of DoDonPachi (not really) and Space Megaforce. The idea is to help your 'friends' in the diamond-shaped escape vessel MacGuffin to escape from some extremely generic space baddies in an interstellar space race. There was only time to build the first level... but thats at least something. Also: Lots of particle effects.

Severely lacking: Balance... It starts out very difficult but gets super easy quick.

Gameplay Tip 1:

Charge your power [multiplier] by killing [small enemies], then you can hurt the bigger ones... but beware: multiplier drops when you don't kill quickly. So keep a balance between focusing small and big enemies!

Gameplay Tip 2:

Always shooting makes it harder. Let small enemies spawn in number, then kill a mass of them to boost your power multiplier.

Screen Shot 2018-08-13 at 01.04.42.png

superld42.gif

Post submission Updates:

  • Fixed a bug with the RNG
  • Added a HTML5 build
  • Addad a version with improved visual signifiers. Should make the game more accessible.

Ongoing issues:

  • Windows: Player can't move.

Ratings

Given 8🗳️ 12🗨️

Feedback

Tinamil
13. Aug 2018 · 03:53 UTC
Movement isn't working right for me, actually all the timing feels off. I can only move maybe a couple pixels after course of a minute. Whenever I fire my gun the bullets only go about the length of my ship or so then disappear. And all of the enemies are moving in molasses or something.
🎤 anikki
13. Aug 2018 · 08:14 UTC
@tinamil: Thanks for the feedback, thats a strange issue, seemingly limited to Windows. The HTML5 and macOS versions appear to be running fine, at least for me. Will investigate further.
MissAlpha
13. Aug 2018 · 09:19 UTC
very nice graphics and general feel, fun to play.
vivek.sharma20
13. Aug 2018 · 09:59 UTC
Hi good job on completing the game. I like the graphics and control. Game play is a bit difficult the big ships don't seem to die out.
triplefox
13. Aug 2018 · 10:09 UTC
I like the look and feel of the game. The dialogue was confusing in part because it's hard to distinguish the "characters" - so you don't know who's talking, or even which ship is the friendly.

It's satisfying to fire at the enemy ships, though. They have an interesting movement pattern, that's the important part. Shooting games are so reliant on making the enemy waves do interesting things.
tuism
13. Aug 2018 · 10:25 UTC
It looks cool and feels good, but I have NO idea what's going on... "if no enemy touches us" means? To build the bar all the way to the top by avoiding enemy fire for x time? But when I die and come back via continue that bar is full... And still nothing happens? I don't know. I see sometimes my shots become epic but I don't know why. I see the green things are pickups but I don't know what they do.

The player movement feels slow and cumbersome. The "you're always moving down" thing feels... unnecessary? I don't know. Distracting. The player hitbox is probably too big, it feels impossible to dodge things - classic arcade shmup games like 1942 and Jamestown tend to have a tiny player hitbox so that it feels good to dodge hordes of shots.

The player aiming feels like a distraction more than a feature. I basically left the cursor on the enemy for most of the game, sometimes I'd move it but I feel like that should all be taken care of by the game automatically because it's not really that interesting. And again, distracting. I want to focus on the fun bits of the game, which is in this case dodging, mostly.

Again, gorgeous. But I don't understand the game and it feels slow and frustrating.
saucygames
16. Aug 2018 · 02:53 UTC
Game feels slow but it looks pretty cool! nice concept. I will say a little more clarification on whats happening will help. For future can be done with sound and visual. A visual/sound for when player is hit will help. Could be a fun little arcade concept if you go ahead with the project.
Thijs Tak
16. Aug 2018 · 06:29 UTC
Not bad. Took a game or two to figure out how it worked and was pretty fun to play. Also, you get points for shooting the ship you are supposed to help.
Andrei9
03. Sep 2018 · 11:07 UTC
I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup: