Snake Mango by Kappa.B

Almost didn't MAKE IT!!!
With only 12h available to me this weekend, I had to still try to get something done for LD42.
I present you Snake Mango.
A snake clone with a twist. The more mangos you eat the more Rooms you get. But don't let that fool you, more rooms are only a temporary relief, you will keep running out of space very quickly. your unquenchable hunger will keep you hunting for more mangos to get more rooms, Its a struggle for all ages.
I eat mangos cause I need more space, and I need more space cause I eat mangos.
- Grow your snake by eating mangos
- The more mangos eaten the more rooms will unlock
Keep growing until the end
S to start
- R to restart
- WASD or Arrows keys to move
Good Luck Everyone.



Ratings
| Overall | 63th | 3.925⭐ | 22🧑⚖️ |
| Fun | 113th | 3.725⭐ | 22🧑⚖️ |
| Innovation | 551th | 2.8⭐ | 22🧑⚖️ |
| Theme | 167th | 3.925⭐ | 22🧑⚖️ |
| Graphics | 209th | 3.625⭐ | 22🧑⚖️ |
| Audio | 160th | 3.395⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 3🗨️ |
and Congrats to @alexei-jilinskiy as well for taking the number 1 spot with 131 score, even tho it was short lived :P ... Had to try to beat it myself, 133 is the new King!!! Muhahaha
as for the delay in buttons, the game is reading the player input every update. when the snake has to move it moves in the direction of the last player input. any previous inputs are are forgotten, and have no influence on the movement of the snake. the snake is moving at 1/4 second. I wonder if I add to the top right corner an icon displaying the last player input was, would that clear up what the snakes next move will be. anyways thanks for the feedback!
@austino-bobino Thanks!
So I want you to understand that my complaints about the controls are here only because I played long enough for them to become an issue.
Also, after a large number of games my game froze up, but I couldn't tell you how to reproduce that.
So you know how the best strategy in snake is to, well, snake your way around. Move one block down, all the way to the left. One block down, all the way to the right, and so on. In most snake games, I can get into the rhythm pretty well, but here I kept smashing into myself because I pressed left just a little bit too early. It's hard to tell exactly why, though it may have something to do with the music being at a different tempo than the game. Would have been nice to have movement synchronized to the beats.
The second most frequent deaths were caused by screen transitions. I eventually learned to memorize where my snake had been and avoid those areas, but in the first few games I kept running into myself because my tail was just off screen enough to catch me off guard. I think the game could have been a bit more zoomed out (maybe twice as far away) and maybe the transitions could give a bit more warning.
Still, great work.
At the very least it wouldn't hurt to try.
1. The game seemed to eat my inputs sometimes. I couldn't make the tight turns that I'm used to making in snake games because of it, I'd often just run into myself instead.
2. It would be nice if it showed the room you're in and the adjacent rooms - I died a few times to not knowing there was a wall near the entrance of the next room and there wasn't much I could've done to save it!
That said, this is quite impressive for only 12 hours - we still didn't even have basic gameplay that far in. Nicely done!
Just some things I found a bit wonky. Since your snake moves in steps it's a bit hard to control when to turn. I'm not sure if it's not registering my inputs or I'm not timing my key presses correctly but sometimes I'd run into a wall without meaning to. Also I always die before I get to hear the amazing music! It woulda been nice if the music just played continuously even after you restart. But anyway, great work, I loved it!
The only thing I didn't like was that the game didn't include support for my aspect ratio(21:9 @ 3440x1440), so I missed out on some UI when fullscreen.
Overall, an extremely solid entry, especially considering you did it in 12 hours! :smile:
As an aside, please don't enable the donation request on itch for LD games. It feels cheap to ask for money for participating in LD, and keeps me from that sweet sweet download button for just a bit longer.
PPS: Your itch page URL itself makes this game worthy of the humor category. :laughing: Kappa, bitch!