Brownie Cove Cancelled by Sand-Gardeners

[raw]
made by Sand-Gardeners for LD 43 (JAM)

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"This is an announcement for all passengers on flight BC036 to Brownie Cove. We are sorry to inform you that your flight has been delayed. This is due to… unforeseen circumstances. Please check the boards for more up-to-date information about this flight."

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Ratings

Overall 80th 4.022⭐ 25🧑‍⚖️
Fun 684th 3.048⭐ 23🧑‍⚖️
Innovation 206th 3.6⭐ 22🧑‍⚖️
Theme 651th 3.25⭐ 22🧑‍⚖️
Graphics 24th 4.565⭐ 25🧑‍⚖️
Audio 38th 4.091⭐ 24🧑‍⚖️
Humor 187th 3.575⭐ 22🧑‍⚖️
Mood 3th 4.591⭐ 24🧑‍⚖️
Given 22🗳️ 5🗨️

Feedback

Swanijam
04. Dec 2018 · 03:53 UTC
this lighting, archtitecture, audio, _sense of humor(!!!)_, mood, detail, the part with the smoky room and the scattered clocks, the stained glass staring at a plane that will never leave, the creepy stocks in the corner, the faces of the characters, and everything else... really really amazing and full of personality. I admire this game. it is a weird and unforgettable thing that I'm gonna keep referencing in concept and design conversations for a long time and this is the kind of gem that makes me love games. great job
Nam Nguyen
04. Dec 2018 · 12:51 UTC
I don't quite get what Im supposed to do in the game so I mostly wandered around slowly and enjoyed the calmly chaotic atmosphere in the game. Pressing E doesn't seem to work for me, so I lost patience after a while so I have not seen everything in the game. But what I've seen so far is oddly zen-like :D.
Plastacier
04. Dec 2018 · 13:01 UTC
Well done Gardeners !

The intention touch me, so many details this is huge and deap.
I bought WC and soda. But wtf thoses guys doing ? Someone can tell them we have 2 machines ? Mwhaa, sheeps.
![Cancelled802.png](///raw/3e2/d/z/1ead2.png)

The room full of peoples is in my opinion the best work. Smell death and despair... 😷
So once again, well done Gardeners =)
![Cancelled.png](///raw/3e2/d/z/1eade.png)
Koala
04. Dec 2018 · 15:43 UTC
Agoraphobia Simulator of the Year !
Thanks for your work.
phearbot
05. Dec 2018 · 05:04 UTC
This game was amazing. These kinds of games are tricky for me because sometimes I worry there might be something I am missing. What if I could sacrifice myself on the alter with the stocks that I kept returning to after each exploration. What would happen if I waited 6 hours? Great game.

At least one of the areas to pass time wouldn't enter any sort of animation for me.
Verane
05. Dec 2018 · 19:11 UTC
Hitting E never helped me cope with airports irl either! Love your weird eerie stuff. This is superb as usual. :heart:
velvetlobster
06. Dec 2018 · 01:04 UTC
One of my favorites so far now .. the mood is incredible, the graphics are lovable and everything about it creates a solidly sad and depressive vibe that I like a lot, congratulations on the project!
Ratherjolly
06. Dec 2018 · 04:10 UTC
Holy EVERYTHING ABOUT THIS GAME Batman. I was a huge fan of your LD42 game, but somehow you raised the bar again! I'm honestly speechless as how you could make such a freaking WORLD in 72 hours. Damn good job; Bloody good damn good job!
Jupiter_Hadley
06. Dec 2018 · 09:54 UTC
Lovely game. I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/8gcHVPkzZQo
chauchau
06. Dec 2018 · 20:44 UTC
Very happy to have played your game. Well done, it's intriguing and the whole game feels alive and true. I really enjoyed it!
IceGold
07. Dec 2018 · 17:29 UTC
![Capture.PNG](///raw/c0e/02/z/1f611.png)

No, game. Thank YOU for YOUR time.
(This was a nice experiment for real. I love stuff like this.)
Arvejeitor
07. Dec 2018 · 18:43 UTC
Great art!! that "color downgrade" looks great
Drauthius
10. Dec 2018 · 22:49 UTC
I'm not sure what I just played. :open_mouth: Great aesthetics and things to explore!
Kciwsolb
13. Dec 2018 · 15:40 UTC
Loving the art style. I really like the shader used here.
aeveis
17. Dec 2018 · 07:38 UTC
nice effect with the limited colors! I found the room with the bees(?). I like the fish thingys as well. Very good vibe of waiting in the airport, nice job!
JUSTCAMH
19. Dec 2018 · 02:45 UTC
Interesting visual effects, however it had me awefully confused. I get the feeling that that was the point. Nice symbols, and some weird imagery. No idea what was going on with the floating fish monsters and the nightmare room. I get the feeling that the whole game is an allegorical representation of an airport as a nightmare.

Overall, an interesting game, but I'm lost as to what to do. Is there a win condition? If so, I never found it. I would have liked extra speed, but once again, I feel like this was intentionally limited. Nevertheless I would have liked more speed. There was also some great humour; "All unattended baggage will be eaten". Great work, keep developing! :thumbsup:
acaral
19. Dec 2018 · 19:35 UTC
An interesting experience with a lot of contents and ideas. Great humor and (very very) great graphics. It's one of the more beautiful entry i have played.
Erkberg
19. Dec 2018 · 22:13 UTC
A really interesting and different kind of game. The visuals are just stunning and the soundscape is also quite great, which results in a thick atmosphere. I walked around a little, explored everything, tried to pass some time and then it felt like there was nothing else to do, just like waiting at an airport in real life. You captured that feeling quite well and I really enjoyed this experience.