Oh no! This is monsters! by Alexey Akulovich
This game is a hardcore endless (if you can) fight. With monsters, of course. There are different guns, different enemies and ever decreasing border.
How many portals can you close?

This is my first experience using ASEprite, sfxr, Bosca Ceoil for CoronaSDK.
All sources: https://github.com/atercattus/LudumDare42
| Source Code | https://github.com/atercattus/LudumDare42 |
| HTML5 (web) | https://ater.me/ld42/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/oh-no-this-is-monsters |
Ratings
| Overall | 208th | 3.617⭐ | 66🧑⚖️ |
| Fun | 89th | 3.789⭐ | 66🧑⚖️ |
| Innovation | 442th | 3.031⭐ | 66🧑⚖️ |
| Theme | 261th | 3.766⭐ | 66🧑⚖️ |
| Graphics | 342th | 3.289⭐ | 66🧑⚖️ |
| Audio | 201th | 3.29⭐ | 64🧑⚖️ |
| Humor | 208th | 2.828⭐ | 60🧑⚖️ |
| Mood | 174th | 3.351⭐ | 59🧑⚖️ |
| Given | 81🗳️ | 36🗨️ |
The rocket launchers so good it kind of felt like easy mode though
(2001 points and 32 portals destroyed thanks to it)
Also thanks for making the game playable in the browser!
What browser do you use?
The weapons are very effective, but visually feel weak - a bit of a screen shake and flashier/bigger explosions (specially for the rocket launcher) would go a good way to make the player feel their power - as it is, the graphics really hide the real power they contain.
I'll prepare update with performance and small gameplay changes in near feature (with a different URL to stay within the COMPO).
One thing I don't understand though, is your choice to make the big monsters (demons?) disappear when their portal is destroyed. It makes it easy to run in a circle and shoot the portal instead of him. With this strategy I managed to destroy 30 portals using the starter gun (didn't know how to switch weapons yet).
Also, and this is perhaps me, but right now it feels the real danger is from the monsters and not from the shrinking space. After a minute of fighting you have such a large field you forget there are boundaries. Of course, this depends on what feeling you want to achieve, but I thought I'd mention it nonetheless.
Overall really great game and I enjoyed playing it!
You understand the strategy - this is a key :)
Guns can be changed by 1/2/3/4 keys or mouse wheel. But you need ammo for use all weapon except the pistol (it has unlimited ammo).
And yes, game can still be balanced. Thank you for playing and feedback!
I'm curious to see how you implemented the giant circle closing in, as I did the same with my game.
But I guess we have 2 different methods :)
Well done mate.
The artstyle is good. It's a bit odd that the player is outlined but the demons aren't, but that's just a nitpick.
I like the shrinking and growing controls in the menu, bringing it to the attention of the player. I'm stealing that!
@reuno This is my first fast experiment with Bosca Ceoil. I'm very surprised that many people like the result :)
As for the critique, the first thing is I had really bad lag spikes when new portals were opening. I also wish camera was twice as far from the player as it is now, so I would stop running into enemies and bullets that suddenly appear from the screen border. That would would not only give players a far better idea of what is happening around them but that would also add some cool scenery of a full crowd of monsters chasing for them. Another thing I would change is giving the monsters a little cooldown right after spawn before they could shoot. And also don't spawn portals near the player. A couple of times I died just because a new portal opened right in front of me, spawned a monster that shot me right away before I could even see it.
Overall this game is very enjoyable to play. Graphically it's very simplistic, but that gets the job done. And it also provides a good level of challenge.
However that said it was really easy. The player gets too fast (it does get faster right?) and the enemies drop too much eplosive ammunation which makes it incredebly easier. I suggest you either give less explosive ammo to the player, or don't kill off the enemies when you destroy the gateway they came from.
Or just leave it as it is, like I said it's really fun :smile:

Perfect take on the theme!
Bazooka is OP!
Of course there are plenty of things to be improved here, most notably in the graphical department, but mechanically this game is super solid. Well done!
A minor niggle was I would have really liked it if I could scroll through my weapons, as it meant I didn't have to take my fingers off of WASD in the heat of the moment, but that's definitely not a dealbreaker. More animations would have also been nice, but it's the LD so that's all good.
Overall, nice entry! Good stuff. Enjoyed playing it on stream and thank you for hanging out there!
Thank you for twitch stream and feedback.
Mouse scroll already works fine. Do you have any problems with it?
I did a some post-compo changes in code for performance optimization: https://ater.me/ld42x2/
May you check it on your PCs? Whether it became better/same/worse?

As for the difficulty, I have complaints about both difficulty and simplicity. So, I want to add a difficulty button in main menu. I can mention you in the future, when such a version will appear.
Do check our game as well.
By the way please feel free to leave us some feedbacks on our game!