Inventory is full by GDLuke

[raw]
made by GDLuke for LD 42 (JAM)

An inventory management game, you must move items around your inventory to optimally use the space!!

Instructions:

Click on an item to add it to your inventory
Drag items around your inventory to make room
Drag items off the screen to use them

Ratings

Overall 1276th 2.317⭐ 32🧑‍⚖️
Fun 1278th 1.9⭐ 32🧑‍⚖️
Innovation 1151th 2.467⭐ 32🧑‍⚖️
Theme 953th 3⭐ 32🧑‍⚖️
Audio 731th 2.383⭐ 32🧑‍⚖️
Humor 876th 1.87⭐ 29🧑‍⚖️
Mood 1114th 2.034⭐ 31🧑‍⚖️
Given 33🗳️ 0🗨️

Feedback

darbis
12. Aug 2018 · 16:30 UTC
Laggy and messy, i don't like it.
DrunkardWolf
13. Aug 2018 · 09:19 UTC
Dragging items off the screen to use them isn't working for me :/ Cool idea though.
Tednesday
13. Aug 2018 · 09:21 UTC
I didn't know how to kill the monsters.
Gao Ming
13. Aug 2018 · 09:21 UTC
(Drag items off the screen to use them )There is no effect
sdrrv
13. Aug 2018 · 09:21 UTC
I dint understand how to play :/ maybe a tutorial would be nice!
SeanNewman22
13. Aug 2018 · 09:21 UTC
I had a lot of trouble using the items by dragging them off the screen like instructed. In my opinion it may have been a better idea to have the 'use' mechanic trigger through a bit easier of an input like pressing a key. I do like the idea behind pulling it off the screen though its something I haven't seen done before, although in execution it didn't pan out so well. When mobs would explode into multiple items I had difficulty picking them up quickly, I don't know if that's lag or error on my side.
asleepforthree
13. Aug 2018 · 09:21 UTC
I must admit I don't really understand how to play. It might be a good idea to add something of that sort, and then I'll definitely try it again - it seems like it has potential!
diwo
13. Aug 2018 · 09:23 UTC
nice
🎤 GDLuke
13. Aug 2018 · 09:25 UTC
Thanks for the comments everyone, i wanted to implement a tutorial and change the way items were used to have multiple methods but i ran out of time :/ I may continue to develop this after the jam or reuse some of the stuff in another project :)
TDog
13. Aug 2018 · 09:27 UTC
Like the concept but controls need work. Some performance issue?
Memel06
13. Aug 2018 · 09:27 UTC
this game has some game breaking bugs.
Every time you click, everything duplicates (even the soundtrack!)
fix it please. have a nice day!
Noa Calice
13. Aug 2018 · 09:29 UTC
I like the concept of running out of space in your inventory, but the way it's done here is so so (feels a little buggy and the art is all blurry :(). Still it's already GREAT that you finished what you started ! It's an epic achievement ! Keep making games and you'll improve like crazy ! Best of luck mate :)
CamCam
13. Aug 2018 · 09:42 UTC
don't work :/
MissAlpha
13. Aug 2018 · 09:55 UTC
I can't seem to attack enemies
Alexander Tan
13. Aug 2018 · 09:57 UTC
Doesn't work, i can only put things in inventory
Aret24
13. Aug 2018 · 09:59 UTC
Cool game but i didnt know how to play it!!!:)
Jole
13. Aug 2018 · 10:05 UTC
It was a bit buggy for me but i survived 1 minute! I agree with @noa-calice that if you continue you will get better :^). I wont say my ld42 is that good but my first ludum dare game was trash, you could walk but nothing else on a black screen (yeah) because of a bug but still it was only a "walking simulator" (you could open a tent) if the bug was not there. Continue making games!
shockeye
13. Aug 2018 · 11:43 UTC
I didn't see any bugs when I played. Graphics good, music good although repetitive after a while.
As everyone else has mentioned, using items is not really intuitive.
Also, I would suggest that item pick up be automatic - game over when inventory is full.
This would suit the theme even better. As it is you can just ignore stuff that won't fit.
Dsthedragon
13. Aug 2018 · 12:45 UTC
dragging off the did eventually work for me but maybe a box above the health for use will be ok
FireSlash
14. Aug 2018 · 08:25 UTC
I got about 2 minutes in before dragging stopped working. It was fiddly before it worked, but after the bug hit items wouldn't move more than a few pixels from their spot in the inventory, meaning they'd always just drop back into place.

Not sure if it gets harder or not, the optimization strategy seems to be to just throw out big stuff and always grab the small items since they're more space efficient.
Pamoy
14. Aug 2018 · 12:16 UTC
Like many other dragging items didn't worked :(