Santa goes to town by rockford
*** NEW: WINDOWS + OSX Build! ***
Hi there :) This is my entry for the LD34.
Deliver the gifts to the houses in this very amazing 3D game (Isometric 3D by the way)!
Control Santa with the two mouse buttons, like a remote control car: Left mouse button, the Santa will turn left, Right mouse button, the Santa will turn right... It's quite tough for some people especially when santa is moving from up to down... :)
10 levels included, with only 20 lives!
Made with Love2D, around 15 hours of work.
To contact me: @davidmekersa
Edit: Bug fixed (avoiding to finish the level 3 sometime)
Hi there :) This is my entry for the LD34.
Deliver the gifts to the houses in this very amazing 3D game (Isometric 3D by the way)!
Control Santa with the two mouse buttons, like a remote control car: Left mouse button, the Santa will turn left, Right mouse button, the Santa will turn right... It's quite tough for some people especially when santa is moving from up to down... :)
10 levels included, with only 20 lives!
Made with Love2D, around 15 hours of work.
To contact me: @davidmekersa
Edit: Bug fixed (avoiding to finish the level 3 sometime)
Ratings
| Coolness | 49% | 1391 |
| Overall | 3.35 | 388 |
| Audio | 2.87 | 372 |
| Fun | 3.32 | 352 |
| Graphics | 3.56 | 252 |
| Humor | 3.50 | 90 |
| Innovation | 3.18 | 465 |
| Mood | 3.07 | 398 |
| Theme | 3.85 | 386 |
I mean, I hate walls.. a little slow on first levels?
You took the classic 'snake' design to a new whole new level!
Check out Digicross, playable in solo/multi/coop :
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46758
I then got frustrated that you can't walk off a fairly small ledge without exploding and dying, and that the minute you start level 5 you die about 5 times because you don't know what's going on.
Some kind of countdown or push-to-start at the start of the level would have gone a long way.
Some audio feedback on the controls and maybe "not" the mouse would have been more appropriate - the controls just feel slow and unresponsive so I end up walking into walls I don't mean to.
Also why couldn't santa be a bit taller? I can't see him directly behind walls 1-whole block high. Or make him 0.5f alpha and appear infront of the wall so I still know where he is when that happens.
Overall not bad, but annoyed me at the sloppy execution I'm afraid - this could have been awesome with a few little fixes.
The block engine looks really nice!
The wall right in front on level 5 was a bit frustrating, because you loose ~3 lives before realizing what to do. That feels a bit unfair ;)
Unfortunately the program crashed on level 7, while sliding off the bottom left edge, while on a present and direction set to bottom right: http://imgur.com/8ArI3VP
Hope this helps ;)
All in all nice work!