Dunkirk the Aftermath by Mac Dragoness

[raw]
made by Mac Dragoness for LD 40 (JAM)

Inspired by WW2 battle, this game features the low poly graphics of WW2 in intense battle of rescuing stranded civilians from France.

Story

5th June 1940, after the evacuation of 300,000 soldiers in Dunkirk, you & 2 destroyer ships have been dispatched back to France to rescue British civilians that were stranded, this mission is called Post-Operation Dynamo. The Nazis are closing in the Dunkirk pocket line and the mission was set during the dusk to avoid enemy attacks. Unfortunately when you starting getting nearer to the shoreline, the Nazis has anticipated your arrival...

HOW TO PLAY:

  • WASD to move the boat.
  • Left button to fire/attack.
  • M to open maps.
  • Scroll Mouse to changing value of something.
  • ESC to open main menu (not available in HTML5)
  • Temporarily neutralize the enemy bunker by shooting at them.
  • The player must rescue all 20 stranded civilians in the area.

screen1.png

screen2.png

screen3.png

screen4.png

Dev note:

"Hello Ludum Dare! This is my second LD competition. This time I decided went to FPS & cinematic battle to try something new & different. Last time, I create a game for the Compo which didn't turned out very well so I decided move to Jam which gives me a lot more time to add features and polish the game further. All the 3d models & animations are done by me, in fact I created the game alone with no friends :( but still I was satisfied with my work. But the music & audio are not created by me. Those are taken from freesound.org, in fact I didn't make a single sound so I decided to Opt-out the Audio out. Regarding the theme: In here the more you carry ammo/passengers, the slower you'll move and you'll get killed much more easily."

Music credit: nctrnm - true

Ratings

Graphics 314th 3.923⭐ 15🧑‍⚖️
Given 14🗳️ 4🗨️

Feedback

KeiLazu
05. Dec 2017 · 01:26 UTC
sector is clear *no objective marker* NOT CLEAR, NOT CLEAR

nah just for fun up there lol, i just a bit confused where's the civilians and where i can put them and that leads to me struggling and have a headache now......

btw still nice graphics
🎤 Mac Dragoness
05. Dec 2017 · 02:14 UTC
@keilazu thank you for the feedback! After this I'll fix the issue.
Billeclipse
05. Dec 2017 · 02:22 UTC
The mouse controling was a little too fast on my mouse, i believe a mouse sensitivity would be nice. Also I had the same problem that i could find any of the civilians and its a bit confusing on the start. But other than that great game :D Continue updating it :D
Charles Cox
05. Dec 2017 · 02:23 UTC
Wow Great Job on the game! I thought it was really interesting especially when it came to loading the people on the boats The environment looked great and I really like the atmosphere you portrayed!

My main issue however is that sometimes crazy stuff would happen like the screen blurring or fogging up and i'd have no idea what is going on.
🎤 Mac Dragoness
05. Dec 2017 · 03:07 UTC
@billeclipse & @charles-cox thank you for playing the game!

I'll add option menu to adjust some settings in later version.

And also the screen blurring is when the player got injured. Perhaps the blurring is a bit too much. I'll reduce the blur in the later version. :D
Vincent
05. Dec 2017 · 14:19 UTC
I like the look and feel of the game! Aiming was a bit hard for me, but a great job for such a short period of time.
HolyBlackCat
05. Dec 2017 · 16:04 UTC
I really like the graphics and mood, but for some reason shooting at bunkers wouldn't disable them.

Or maybe I wasn't aiming good enough. :P
Don Fouts
06. Dec 2017 · 03:48 UTC
The graphics were a neat style. The shooting was a little loud and the mouse moved really fast and was a drifted a little bit. I'm not sure what I did wrong but my screen faded to white and the level restarted. Awesome job working on this solo!!
🎤 Mac Dragoness
06. Dec 2017 · 04:43 UTC
thank you for the feedback! I'll patch the game to fix the some issues!
Sarrixx
06. Dec 2017 · 11:02 UTC
The graphics and audio was great, managed to create a good atmosphere for the game. Unfortunately mechanically I found it to be unintuitive and a bit boring. Namely I am not even sure what the purpose of having a weapon is. Granted I made it straight to the shore without taking a single hit on my first attempt, but when when I tried to load 6 passengers onto my boat I was way heavier than the boat could actually handle and I couldn't move. Somehow I managed to hit the trigger again, thought I might be able to lower the amount of people on my boat but it ended up just adding a bunch more people somehow.

Cool concept for a game, presented really well, and a ww2 thing is quite different than most games entered into Ludum Dare. But mechanically just did not work for me.
Shivur
27. Dec 2017 · 18:27 UTC
The mood is great, but the controllability is way too sensitive and we don't know where we aim.