Dunkirk the Aftermath by Mac Dragoness
Inspired by WW2 battle, this game features the low poly graphics of WW2 in intense battle of rescuing stranded civilians from France.
Story
5th June 1940, after the evacuation of 300,000 soldiers in Dunkirk, you & 2 destroyer ships have been dispatched back to France to rescue British civilians that were stranded, this mission is called Post-Operation Dynamo. The Nazis are closing in the Dunkirk pocket line and the mission was set during the dusk to avoid enemy attacks. Unfortunately when you starting getting nearer to the shoreline, the Nazis has anticipated your arrival...
HOW TO PLAY:
- WASD to move the boat.
- Left button to fire/attack.
- M to open maps.
- Scroll Mouse to changing value of something.
- ESC to open main menu (not available in HTML5)
- Temporarily neutralize the enemy bunker by shooting at them.
- The player must rescue all 20 stranded civilians in the area.




Dev note:
"Hello Ludum Dare! This is my second LD competition. This time I decided went to FPS & cinematic battle to try something new & different. Last time, I create a game for the Compo which didn't turned out very well so I decided move to Jam which gives me a lot more time to add features and polish the game further. All the 3d models & animations are done by me, in fact I created the game alone with no friends :( but still I was satisfied with my work. But the music & audio are not created by me. Those are taken from freesound.org, in fact I didn't make a single sound so I decided to Opt-out the Audio out. Regarding the theme: In here the more you carry ammo/passengers, the slower you'll move and you'll get killed much more easily."
Music credit: nctrnm - true
Ratings
| Graphics | 314th | 3.923⭐ | 15🧑⚖️ |
| Given | 14🗳️ | 4🗨️ |
nah just for fun up there lol, i just a bit confused where's the civilians and where i can put them and that leads to me struggling and have a headache now......
btw still nice graphics
My main issue however is that sometimes crazy stuff would happen like the screen blurring or fogging up and i'd have no idea what is going on.
I'll add option menu to adjust some settings in later version.
And also the screen blurring is when the player got injured. Perhaps the blurring is a bit too much. I'll reduce the blur in the later version. :D
Or maybe I wasn't aiming good enough. :P
Cool concept for a game, presented really well, and a ww2 thing is quite different than most games entered into Ludum Dare. But mechanically just did not work for me.