Omelettes by stevenjmiller
Omelettes Eggstended is now available for download!
A puzzle game about breaking a few eggs
Platforms have height
You can move up or down one level at a time
You can push objects on the same level as you

Eggs will break if they fall two or more levels
Eggs will always break if they land in a pan
Make an omelette in each pan to complete a level

WASD / Arrow Keys : Move
Z / Backspace : Undo
R : Reset P : Skip Level

Solution for level 21: https://img.itch.zone/aW1hZ2UvMzM4Njg1LzE3MTcwNDQuZ2lm/250x600/JHVoeR.gif
| Windows | https://steven-miller.itch.io/omelettes |
| Source code | https://steven-miller.itch.io/omelettes |
| Original URL | https://ldjam.com/events/ludum-dare/43/omelettes |
Ratings
| Overall | 17th | 4.136⭐ | 112🧑⚖️ |
| Fun | 10th | 4.186⭐ | 112🧑⚖️ |
| Innovation | 40th | 3.874⭐ | 113🧑⚖️ |
| Theme | 267th | 3.441⭐ | 113🧑⚖️ |
| Graphics | 118th | 3.752⭐ | 113🧑⚖️ |
| Audio | 206th | 3.132⭐ | 104🧑⚖️ |
| Humor | 77th | 3.457⭐ | 107🧑⚖️ |
| Mood | 164th | 3.376⭐ | 107🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
I like how you explain mechanics, and I like your level design (the last took me a while...).
Congratulations!
It would be cool if you could walk onto an egg (breaking it obviously), then you could have a puzzle or two where that's hard to avoid. And speaking of which, you might already know but it's possible to walk onto an egg when its on a crate... I assume that's a bug? It lead to an odd but interesting solution to level 16.
Anyway, great game as always! Level 21 was awesome.
The mood feels very nice and fresh too.
I sometimes struggled with differentiating heights tho.
Only improvements I could point out are that:
Even just a simple music loop in the background would have been nice.
It was a bit difficult to differentiate between the different height levels at times, but it was surprisingly intuitive, and didn't bother me nonetheless.
PS: I've just finished the last level. GREAT puzzle design, congrats!
I found the way you dealt with heights and pushing very unique, and not quite like something I'd ever dealt with in another game, worked out really well for this game.
The last level was splendid!
I was unable to win without breaking some eggs.
You could make the height differences easier to see by just making the lower levels darker for example. Otherwise the graphics style is quite nice and everything's clear.
There's an impressive amount of levels - on the other hand not all of them felt that different, a bit less may have been more in this case. Level 21 was cool, difficulty spiked but it was an enjoyable brain-teaser.
i had to quit because it was really tiny on my screen (my resolution is really huge on a normal-sized screen) and I couldn't tell how high the platforms were in relation to each other.
overall i liked the concept but i wish it was easier to read the level design
Great job.
https://www.youtube.com/watch?v=1vtNZqzbXkk
I think it only lacks music and maybe better graphics. Other than that, it has everything to be a good game! Congratulations for making it :-)
I like it! What i do not like are the graphics, in specific the way you represented the different heights.
Sometimes I could barely get used to it, what height which tile is. That made the game more difficult it has to be.
Awesome level 21! And I realy like the simple art style. But the theme is a little weak.
I'm trying to design a level for study with your source code. Thanks for your sharing.
Simple and addictive game :smile:
One of the best compo game, awesome!
I love it, really nice game! :smile: :v:
This game is clean and has a cool theme on top of it. The sound and art are simple, but clean and the puzzles generally feel pretty dang good, especially for a jam game -- so nice work with that! I've been wanting to do a puzzle game, but 80% of that is getting a mechanic that you can explore. It looks like you did that very well.