BlobSacrificator by Sarwin


Made for Ludum Dare 43(compo). Sacrifice as many blobs as you can in the time limit to praise the godshttps://dangerzone001.itch.io/blobsacrificator
Controls:: A: move left D: move right space Bar: Jump(you can double jump) Left mouse click: Fire, Attack 1 : Switch to sword 2 : switch to gun
| Windows | https://dangerzone001.itch.io/blobsacrificator |
| Source code | http://www.mediafire.com/folder/9l30x278tw88p/Scripts |
| Original URL | https://ldjam.com/events/ludum-dare/43/blobsacrificator |
Ratings
| Overall | 442th | 2.814⭐ | 61🧑⚖️ |
| Fun | 418th | 2.733⭐ | 62🧑⚖️ |
| Innovation | 490th | 2.161⭐ | 61🧑⚖️ |
| Theme | 429th | 2.822⭐ | 61🧑⚖️ |
| Graphics | 338th | 3.016⭐ | 63🧑⚖️ |
| Humor | 272th | 2.654⭐ | 54🧑⚖️ |
| Given | 49🗳️ | 34🗨️ |
- The instructions don't mention that the spacebar is the jump button- or the fact that you can double jump. I wouldn't have figured out either of those things if it weren't for the fact that the first image shows the player character standing on a raised platform. Since the instructions mention using WASD to move, I expected W to be jump.
- Whenever the character changes direction, the camera quickly jumps to the right or left. This can be very disorienting.
- It would be nice if there was an element of risk to the game, such as taking damage when you run into the blobs.
Also didn't know space was jump and you could double jump, atleast not immediately.
Other than that however, its a good game with a solid core. Hope it gets expanded upon.
I really like the artwork, although the music is a bit annoying. The game is quite responsive but I wish the walk and jump was faster.
Congrats on your first Ludum Dare!
A nice video about Cinemachine i watched : https://youtu.be/2jTY11Am0Ig
As jk5000 maybe more enemies would feel cooler.
Like everyone said I feel like enemies should hurt you and the camera makes you a little bit dizzy. Overall, cool game!
First of all congratulations for finish your first compo. The game it's really nice but here are some suggestions, from another person that it's his first ludum.
The music is a little bit annoying, try to put something more calmed. When I started playing I had to get off my headphones because i had the sound in the max volume.
Also the camera is a quit strange, I've seen that other users said the same so I recommend to follow their instructions. Although the camera it wasn't a problem to keep playing.
I've played some games and I like it, you should be proud of your result!
I liked the visual !
- Avoid just making the camera a child of the player and setup a simple camera move script (There are plenty of tutorials if you struggle with smooth movement)
- Add a volume setting or at least a mute button. The music got really loud and obnoxious
Otherwise nice job.
Sorry to be so critical, but I think if you added some of these things into your game, it would add a lot to the experience. Since the main point is to "sacrificate" blobs, I think the feel of that mechanic is the most important thing to fix. You've got a nice idea though, and nice job for doing it in two days!
I think you've had some good advice above, so I won't go too much into repeating. I was okay with the music, personally. But I will repeat the camera thing, just cuz that's like a huge deal. You went for a more advanced "offset" camera that isn't exactly centered on the character, and that's great, but if you can't do it smoothly you shouldn't do it at all, because a centered camera is much easier and allllmost as good. You can just child the camera to the player and set the transform position to 0,0,0 and boom. Then you only come back and try the fancier camera if you have time to get it done smooth.
So like the first thirty seconds I was brainscrambled by the camera, but after that I got used to it (it probably feels completely fine to you since you experienced it so much). And then it didn't matter anymore.
The triple-jump was an odd choice but I kind of liked it. I certainly USED it a lot, to get up to higher platforms. I think if you have a cool feature like that, you can lean into it and make it a bigger part. Maybe flying slimes?
I don't mean to suggest more scope - you have a LOT of scope and it's impressive. Well done. I'll look forward to seeing what you come up with in future LDs.