Deep Heat by gwinnell

* Ten. Nope... FIVE floors of mayhem!*
"Running out of Space" -- the fire obstructs the play area while the arena gets smaller and smaller.
- Move: WASD
- Fire FLAMES: Left click
- Fire CO2: Right click (or left shift + left click)
Upgrades? Upgrades! Get the upgrades. Make sure to get the HOT FEET.
Tip: You can get fire back by putting out with CO2.
Not feeling great about this one... I kept changing my mind on how to make the progression work... Unlimited fire/co2? Discard the fire on enemy hit? Spawn fire under the player's feet (instead of using a flamethrower)? Limit ammo based on what's in the arena? How to recoup? etc. Spent too much time to-ing and fro-ing and this is the result. I'm proud of the protagonist's run cycle, and generally the look/feel/polish at least. Hope you like.
Post Compo Submission changes: - Fixed the screen shake. - Character intro lines.
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* Play on Game Jolt, link below! *
| HTML5 (web) | http://forceofhab.it/games/deep-heat/ |
| HTML5 (web) | http://forceofhab.it/games/deep-heat-ld42-compo-edition/ |
| Source code | https://gamejolt.com/games/deep-heat-ld42/360277 |
| Original URL | https://ldjam.com/events/ludum-dare/42/deep-heat |
Ratings
| Overall | 42th | 3.977⭐ | 24🧑⚖️ |
| Fun | 46th | 3.955⭐ | 24🧑⚖️ |
| Innovation | 242th | 3.409⭐ | 24🧑⚖️ |
| Theme | 287th | 3.705⭐ | 24🧑⚖️ |
| Graphics | 6th | 4.409⭐ | 24🧑⚖️ |
| Audio | 7th | 4.091⭐ | 24🧑⚖️ |
| Humor | 128th | 3.158⭐ | 21🧑⚖️ |
| Mood | 69th | 3.658⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 14🗨️ |
I think the thing that I appreciated most about this game was how well the mechanics were though out and implemented. The Fire and CO2 added a whole nother strategic layer on this game. Coins were easy to get but it meant that the you were always upgrading and playing slightly differently than last time. The music kept me hyped the whole way through and it was actually quite difficult.
I do think there could have been a better to implement the "You have a limited amount of Fire and CO2" mechanic (by the way I beat the game and got all the upgrades), possibly, putting out 2 or 3 Fires gives you one back? I know you didn't want people to beat the game on the first try but I think there could've been a better way to do it. Some screenshake would've made the game a lot more satisfying and juicy as well.
This is a very good submission with a lot of potential. Good Job on this one :)
I'm not sure about the theme though, it sounds more like a weapon that returns to the hero.
But it's a great entry, good work!
This game is more like a circa 2010 Flash game that would have gotten 1,000,000 plays on Newgrounds or Kongregate back in the day, though. It's mostly because of that shop screen and the game loop constantly forcing you to want the next item so that you can progress. That was a thing that really characterized Flash games around then and looking back on it I think it's a dark pattern - it compromises the design, diminishing the intrinsic reward factor.
That said, I'm impressed by the concept overall. There could be more going on with the scenario and characterization, but as-is, it basically gives you a cool variation on a twin-stick shooter.
Literally my only criticism, that somebody else mentioned, is running into the ladder and not being able to collect all the coins. I'm not even sure how you'd solve it without ruining the game flow, but it was kinda annoying.
Great game!
This is supremely polished, it shows the effort put into the game, things that I felt somewhat unfair, burn myself with the firewalk and maybe the need of some power up to walk over the flames or something, I really thought that the boots were going to help me with that. Anyway, the game is beautiful, is one of the most complete I have seen in this ldjam, congratulations!
Here's a video of my play (and the glitchiness): https://www.twitch.tv/videos/298012019