HackOS by stevenjmiller
itch.io: https://steven-miller.itch.io/hackos
Game Jolt: http://gamejolt.com/games/hackos/272868
hack into systems
move windows
recharge
deactivate nodes

use wasd or the arrow keys to move
use lmb to drag the window
press z or rmb to undo and r to reset

| Windows | https://steven-miller.itch.io/hackos |
| Windows | http://gamejolt.com/games/hackos/272868 |
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/39/hackos |
Ratings
| Overall | 4th | 4.403⭐ | 69🧑⚖️ |
| Fun | 9th | 4.194⭐ | 69🧑⚖️ |
| Innovation | 2th | 4.567⭐ | 69🧑⚖️ |
| Theme | 100th | 3.94⭐ | 69🧑⚖️ |
| Graphics | 191th | 3.627⭐ | 69🧑⚖️ |
| Audio | 103th | 3.545⭐ | 68🧑⚖️ |
| Humor | 143th | 3.05⭐ | 62🧑⚖️ |
| Mood | 26th | 4.091⭐ | 68🧑⚖️ |
| Given | 68🗳️ | 55🗨️ |
This is a really nice puzzle game. It's challenging and has sweet mechanics :) I like the music a lot and just the whole game. Great job on everything!
That was great! really creative mechanic, well executed. It was very challenging in spots, but in a way that made me want to keep going. I can see that there is potential for many more levels. The energy mechanic felt a bit tacked-on. The music was nice but got a little irritating after a while.
Great job, one the best entries I've played.
I'll admit I was a tiny bit disappointed that none of the buttons on the window header worked, and that there weren't any puzzle elements to do with resizing the window, but in fairness this way probably worked out for the better. And using a non-microsofty window layout would have clashed a bit with the script kiddie storyline.
Music did get a bit grating, just because of the vibratos and offkey/offrhythm aspect. Would have preferred something a bit cleaner for a game like this. And maybe the tile graphics could have used some work when it comes to overlap; it was difficult to tell when a tile with a padlock was covering a solid tile and when it wasn't, without moving the window around. But these are both very minor issues. I loved my experience with the game.
For a suggestion, an indicator when you are on a locked tile (just an outline of the lock symbol over your square).
Hope to see it further developed.
Overall, a fantastic entry and one of the best puzzle games I've played in recent memory.
Other than that, it's all good!
How many levels there are?
Really nice job! :grin:
Great job and thanks.
On a side note, the haxorman dude that talks to you is hilarious. "We could corrupt his family photos or something. Nah, I'd feel too bad."
Personally, I feel the theme wasn't very well incorporated, as it didn't very much convey "Power". This same game could have easily been changed to call the power, "Life", "Distance", "Seconds to death", or a plethora of other names while still working in the same manner. Name aside, this mechanic felt like it only really half contributed to the puzzles. Running out of power did mean that whatever path you were trying to get to a new node was the wrong one, but that's all it ever felt like. "This is the wrong, find a more optimal path." This made it feel more like an inconvenience to run out of power.
Theme aside (as that's only a minor part of the ratings) the rest of the game was very well executed. Overall 5/5 from me.