Growing Trees! by oparisy
Growing Trees!
Please connect a pad, press any button ("Y" will do), and use the left stick to rotate. You can then grow trees by clicking on the "A" button.
You can also use your keyboard directional keys and "space" (you may need to click on the windows once for your input to be taken into account).
Also, I suggest you test this in fullscreen.
Let's describe this as an... experiment, since you won't find much with regard to gameplay. But hey, have a look around! Do try to grow trees on those mountains!
Post-submission fixes :
* debugged tree initial rotation issue
* enabled growth animation
* keyboard support
I consider those fixes fair since the needed code and assets where written during the initial 48h and only required some final debugging.
Oh, and there is no sound. None. Maybe next time!
Please connect a pad, press any button ("Y" will do), and use the left stick to rotate. You can then grow trees by clicking on the "A" button.
You can also use your keyboard directional keys and "space" (you may need to click on the windows once for your input to be taken into account).
Also, I suggest you test this in fullscreen.
Let's describe this as an... experiment, since you won't find much with regard to gameplay. But hey, have a look around! Do try to grow trees on those mountains!
Post-submission fixes :
* debugged tree initial rotation issue
* enabled growth animation
* keyboard support
I consider those fixes fair since the needed code and assets where written during the initial 48h and only required some final debugging.
Oh, and there is no sound. None. Maybe next time!
| Web | http://oparisy.github.io/LD34/compo/ |
| Source | https://github.com/oparisy/LD34/tree/compo |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=50996 |
Ratings
| Coolness | 50% | 3 |
| Overall | 2.56 | 912 |
| Fun | 2.30 | 904 |
| Graphics | 3.60 | 233 |
| Innovation | 2.95 | 602 |
| Mood | 2.86 | 559 |
| Theme | 3.60 | 586 |
@Stuntdude: hey, thanks for your honestly, and I'm pleased you took the time to test this in any case, especially since "charming" definitely describes what I was targeting. I could definitely have added some gameplay rules once the hard part (an engine and some assets) were designed, but I ran out of time and wanted to keep it honest. The scenery idea is nice, I'll keep it in mind.
With respect to the water, I did the hard part once I detected the proper ground place where to grow the tree (see how it follows the local terrain curvature?), and intended to use the associated terrain information (water, snow, sand or grass) to grow an appropriate specy of tree, or nothing when on the water.
But, again, I had no time left for this.
I have made a tree world.
Cool art! I would have liked more types of things to grow. Maybe a bush or another tree.
It would be nice, if you could add some gameplay, because the look is nice. Oh and I would suggest to stop the constant movement, since it makes "aiming" a bit difficult ;)
@ninjascript Well I'm not sure, it's only my second entry so far and I still try to learn and improve, so I'm more interested in tidying my code, reporting the bugs I've found in the libs I used and improving my toolking for now.
Plus, I'm not sure how far I can change what I have submitted (should I implement that "no trees on water" feature, or is this against the rules?).
If I find how I can serve two versions of my entry from github pages, I may work on some improvements indeed.
The rotation was is for the "realistic fealing" and is actually one on my only implemented gameplay rule (making aiming just a little bit more challenging, you spotted it).
The low-poly tree was modeled and animated in blender, using skeletal animation.
I like your ecosystem idea a lot, definitely the kind of systems I'd like to toy with. I still struggle with how to build a gameplay upon it, though. Some kind of Populous game maybe...