ICECUBE by Stuntddude

[raw]
made by Stuntddude for LD34 (COMPO)
A minimalistic "puzzle" platformer, made for the theme "Growing". Written in Java using the Processing 2.2.1 library. Sorry, no sound! I was working up to the last minute on levels and didn't have time.

Controls: WASD or arrow keys to move, SPACE to jump, R to reset, MOUSEWHEEL to zoom



Edit: In accordance with the compo rules, I fixed the follow issues with the original submission:
- optimized the game to run about twice as fast as it did before
- cleaned up and minified all images
- fixed a bug where player could get stuck sliding along walls
- fixed a bug where players can fall out of the level
- fixed a bug where jump pad launch velocity wasn't consistent
- fixed a bug where WASD and arrow keys didn't play nice together
- added "R-RESET" to the window title
- removed unnecessary folders from ICECUBE-source.zip
- fixed some code style issues
- ported from Processing 2.2.1 to Processing 3.0.1
for comparison, the original files are here:
JAR: https://www.dropbox.com/s/zcsgx4m0zwbrkdz/ICECUBE.jar?dl=1
SOURCE: https://www.dropbox.com/s/jkro2crtusgk7a7/ICECUBE-source.zip?dl=1

You can find the post-jam continuation of the project here:
https://github.com/Stuntddude/ICECUBE

Ratings

Coolness 57% 3
Overall 3.52 263
Fun 3.62 167
Graphics 2.55 758
Humor 1.79 677
Innovation 4.00 49
Mood 2.71 665
Theme 4.38 33

Feedback

Move127
15. Dec 2015 · 01:18 UTC
Fun game. Nice puzzle design.
fede0d
15. Dec 2015 · 01:42 UTC
Nice gameplay idea. No sound tough.
trueboolean
15. Dec 2015 · 01:43 UTC
Pretty cool concept! You should speed up the grow/shrink speed so there isn't as much waiting.
NoradZero
15. Dec 2015 · 01:45 UTC
Nice game! Loved the growing/shrinking cubes.
Ingon
15. Dec 2015 · 05:34 UTC
Fun puzzle game. Growing/shrinking is a nice touch. A couple of sound effects will improve the atmosphere a lot.
Quadnozzle
15. Dec 2015 · 23:21 UTC
Great concept, I liked how there was a sort of tutorial level to teach you the gameplay mechanic right off the bat. Only missing music/sound, but great fun without it! Good work!
oparisy
15. Dec 2015 · 23:38 UTC
I liked the levels design and the orange jump pad animation. Puzzles were original and properly designed, if a bit frustrating at times (when you have to judge which size you need juuuuust right).

Was I square pants bob? Alice in wonderland? Nice idea anyway, my funniest entry so far!
x92rwzb
16. Dec 2015 · 15:55 UTC
+ Nice level design.
+ Simple but fun gameplay.

- Not nice to put the controls on the window's title.
newbeings
16. Dec 2015 · 15:55 UTC
Really nice take on idea and good level design. Gave up on the jumping puzzle tho : / - a bit too hard in the sense that it's really hard to know whether or not you're grounded.
Juin
16. Dec 2015 · 16:41 UTC
Awesome mechanic i really liked it.
Team Tree
16. Dec 2015 · 17:00 UTC
Hi, I couldn't find the file to run the game! So I can't rate it. :S
felixreeve
16. Dec 2015 · 17:51 UTC
Super fun, I feel like you could have really pushed some of the puzzle design though! It's a great concept, worth working on and maybe making it more puzzle-based with a couple extra mechanics, this could be really good!
tazdij
20. Dec 2015 · 04:47 UTC
It was really fun, I played it for about 5 or 10 minutes.
zenmumbler
22. Dec 2015 · 13:15 UTC
A well crafted puzzle game in a compo entry? Excellent work.
🎤 Stuntddude
31. Dec 2015 · 11:32 UTC
Thanks everybody for the feedback! I'm going to continue developing this after the jam, and am planning to address a lot of the suggestions: two or three more mechanics (probably including moving/falling platforms and buttons), more carefully thought out puzzles, and sound effects/music (I already have some cool sound effects and just need to code them in). I'll definitely rebalance the platforming level to be less cut-throat and make the growing/shrinking a bit faster, as it currently requires too much waiting. I've also started adding some simple animations for things like death and springs to make the game look better. This compo was probably the most non-stop fun I've had in a weekend, and I look forward to participating in more in the future.
wongcito
03. Jan 2016 · 04:02 UTC
Nice game, and it's great that you used Processing!