Belaruse Panic by bitdecay

As the last Taxi service on a drifting space community, it's up to you to enable your friends and family to carry on with their daily lives.

A nice overview map for reference while you're playing.

We were able to make good use of particle effects in this game, including a fairly reasonable skidding effect when using the e-brake.
Windows Exe - https://github.com/bitDecayGames/LudumDare38/releases/latest
Source Code - https://github.com/bitDecayGames/LudumDare38
Tech - LibGDX - Tiled
Ratings
| Given | 4🗳️ | 10🗨️ |
Let's start with the good stuff, the driving feels nice, the camera zooming out while the faster you go is a nice touch, technically the seemed to work well, it's impressive amount of stuff you've done in such a short time period.
And now the not so good, the game isn't exciting, having to keep track of my 4 different meters feels like a chore, and I felt no urgency in completing the fares and when I did them I felt no accomplishment. Without a mini map there is no way to plan my driving, there is no reason to pick a fare between 3. Having an arrow pointing to the destination the way isn't always an accurate indication of the way since I don't know if there are walls in the way. The symbols are sort of a mini map, but there is no indication of which is nearer and which is farther away, so when I'm looking for a restaurant I just gotta hope the one I pick is near me.
I hope you don't take my criticisms too hard, this was still a great amount of work in such a short time frame, and I can see it being a great game with more work putting into it.
And now, I shamelesly ask you to play my game, I'd love some feedback(don't hold back).
https://ldjam.com/events/ludum-dare/38/$19963
I definitely wouldn't mind seeing another old school GTA-style game and I think you have a great base here.
Well, back to the game. I like it, really fun. The core game design is good (maybe that is why it was successful, haha) and the mechanics are good, although **I** suck at controlling this kind of car. I think it is the game from this jam I've played the most (aside from mine due to bug testing, haha, which doesn't count). Your game really got me distracted.
Some problems you may want to fix:
+ Fuel tank GUI not updated
+ Mission pointing arrow is not clear enough (it is an equilateral triangle)
+ Some times the clients won't board the taxi
+ Map is weird at some spots (unexpected dead ends without signal make you hit a wall suddenly)
### OH, AND I ABSOLUTELY LOVE THE REFERENCES:
+ Batman
+ Castle Crashers
+ Fez
+ Others
Thanks for the heads up on some of the things to fix. There have been a few bugs that we woudl have love to have done away with before the deadline, but such are the ways of the jam.
I was the artist for the game and was getting my laughs from putting the various references in, so Im glad that you had time to notice and appreciate them too :)
The crashing when you hit people thing is really really weird. Maybe we can put some time in and put in some of the fixes and features we didnt get in before the deadline if the interest is high enough.
**Edit:** Looks like some other people already pointed you in the right direction for some of the graphical stuff. Sorry for repeating it!
https://www.youtube.com/watch?v=vVqPS9hBhlk