Abyss by srakowski

Abyss! Collect credits as you explore 9 sectors and colonize planets. As those colonies begin to produce credits, collect the funds and return to the store to purchase extractor upgrades. Apply the upgrades to a colony and watch the credits flow in!
This started off as a very different game that was way too ambitious. 2 hours before the deadline I decided to pivot a bit and try to get something sort of resembling a game. I took the elements that work working and made a clicker game of sorts. The only goal is to collect more and more credits off of planets. I had the idea that you would win once all the planets have been colonized, but in 2 hours I didn't have time to put the winning condition in. I also wanted to add the ability to build additional ships that would auto-collect, but again...
Use numbers/numpad to navigate the menus. Once you have focus on your ship, use WASD or arrows to move it around and interact with the store/planets.
Made with MonoGame/C# and a lot of cuss words.
https://github.com/srakowski/LD38/releases/tag/Final (download Abyss.zip from GitHub for the exe)
| Original URL | https://ldjam.com/events/ludum-dare/38/abyss |
Ratings
| Overall | 315th | 3.211⭐ | 21🧑⚖️ |
| Fun | 354th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 346th | 2.947⭐ | 21🧑⚖️ |
| Theme | 389th | 3⭐ | 21🧑⚖️ |
| Graphics | 410th | 2.789⭐ | 21🧑⚖️ |
| Humor | 364th | 2.167⭐ | 20🧑⚖️ |
| Mood | 366th | 2.833⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
I only wish that you didn't have to press '0' to exit a shop or planet... why not also enable the WASD keys in that situation? It would help a *lot* to make the experience smoother, which is important for a clicker!
Also sound. Just one or two dinky SFX's would really help here, it wouldn't even need music!
But I guess 'no one can hear you click... in space' :yum: