Song of Fungus by DGSpitzer

Song of Fungus
Hello everyone!!~
I'm a solo developer from Beijing, China!~ I've followed Ludum Dare for a long time but this year is my first time to actually participate! Basically finished every asset in 72 hours including music, programming and 2D/3D art (The camera filter is a plugin called "Beautify" from asset store though :P).
It's a puzzle game about mushrooms and fungus. The goal of each level is to convert all mushrooms in the scene to your side by using spores.
- Mouse - Move Camera / Spawn
- ESC - Quit
- R - Restart Level
Have fun and hope you enjoy it!:laughing:
DGSpitzer
祖国的小伙伴们大家好!我是大谷!
第一次参加Ludum Dare,主要原因其实就是大学时代起就一直“收听”的谜之声,当年没有谜叔的视频我也不会知道这个神奇的比赛。这里是他的传送门:http://space.bilibili.com/673816/#!/ :wink:
LD的氛围很赞,和线下Game Jam比起来有许多不同的感觉,尤其是高鸣兄对游戏开发的热爱让我颇为触动~
转眼5年,我自己也从英语小白变成了身在海外的独立游戏开发者,终于有机会认真参加一下了!
这首《菌之歌》送给大家,希望你们都能玩得开心!:laughing:
感谢谜叔多年来在英文游戏汉化领域的贡献!这里真爱粉勾搭一下~ 以后也请加油!!
欢迎大家支持我在Steam上即将发布的游戏《Eddy紫》!!~ http://steamcommunity.com/sharedfiles/filedetails/?id=935366780
大谷
THE GAME
- "Song of Fungus" Download Link: https://helixngc7293.itch.io/song-of-fungus
n' Other Stuffs
- Twitter: https://twitter.com/DGSpitzer
- SoundCloud: https://soundcloud.com/dgspitzer
- My Game&Music Portfolio: http://dgspitzer.my-style.in/gameportfolio/
- Weibo: http://weibo.com/daguspitzer
Ratings
| Overall | 12th | 4.282⭐ | 80🧑⚖️ |
| Fun | 35th | 4.013⭐ | 80🧑⚖️ |
| Innovation | 53th | 3.949⭐ | 80🧑⚖️ |
| Theme | 455th | 3.295⭐ | 80🧑⚖️ |
| Graphics | 28th | 4.628⭐ | 80🧑⚖️ |
| Audio | 13th | 4.416⭐ | 79🧑⚖️ |
| Humor | 568th | 2.091⭐ | 57🧑⚖️ |
| Mood | 30th | 4.211⭐ | 78🧑⚖️ |
| Given | 105🗳️ | 136🗨️ |
Overall, great job! :thumbsup:
It took me a round to realize there were combos. The gameplay is fun and the graphics are very beautiful. Love it :heart_eyes:
very innovative gameplay, pleasent atmosphere and great leveldesign.
nice job!
Hint for 1-12: there's literally an arrow pointing at how to approach.
Overall very good entry, well done! It will make a solid puzzle game if there are more levels :)
I will just gave a warning, sometimes the spore (gloom) effect is too light! On level six it hurts my eyes a little. Besides that, good job ! :D
the game made me really thing how to chain things
I got stuck on level 10. I understand what to do, but couldn't form a tactic yet on how to achieve it best. I think that's because i can't anticipate easily what the results of the red mother will be.
A good game as it is, incredible for an LD. Nice!
The game was really easy to learn and pretty intuitive. I didn't get too far though! :D
If there's anything I can appreciate, it's the art. The way how the mushroom and the SFX contrasts so much looks incredible. Did you guys have some sort of concept art stage before executing all this? :D
Man. I just love the graphics. Great game over all! :D Definitely remembering this game. :D
I also took a look at your portfolio and oh man you have talent. Good job, keep it up!
Good job!
The concept is a clever take on the theme, and all of the game's elements "click": The atmosphere, defined by the beautiful visuals (I personally love the nightly dark-purple + neon palette), and the sound effects and music, have a kind of dreamy, fairytale vibe that I like a lot. Besides, the game mechanic is well thought and solid, with some interesting puzzles, and a balanced sense of pacing in my opinion.
As for things to improve...well, just to nitpick anything, some minor small quality of life improvements, such as a restart button, could be nice.
One of the best entries I've rated so far. Congratulations! :D
I love the difficulty curve, graphics, atmosphere...Everything!!
The game design is solid as well, it took me a while to get the what the game was about and the combo things, but it was fun.
There were two things that take away from an otherwise great game. The mechanics were a bit lackluster and felt repetitive after a while, I think you needed to introduce some more mechanics to keep it fresh.
Also the effects were so blown out that it actually took away some of the clarity needed to see what is actually going on.
BUT, overall, one of the best LD38 games!
honestly, im feeling quite jealous :D hopefully i'll reach that level of skill someday.
but yeah, very good game man.
i did love when the red mushroom arrives, it adds a really neat dynamic into the game.
plus, everything simply looks Great !
may i ask about your thought process while planning to make the game? it was neat. love it
The frame rate **tanked** on my laptop though, which was strange because this doesn't look like a particularly demanding game. Turning the quality down turned the little range ring into blue smudge that made it difficult to see what was going on. What's going on under the hood graphically?

The game totally works in every plane - visuals, audio, gameplay. There's nothing to add and nothing to take away. I was very immersed. Puzzles made my gears spin, sometimes grind. But the atmosphere kept me playing.
##### Art
Visuals are just astonishing. That ultra-violet style sells game only by one screenshot. Particle effects are on point, as all those simple, but very fitting animations.
In other words - I liked the graphics very much! :smiley:
##### Audio
It's perfect. Minimalistic and unobtrusive music accompanied by gentle effects. Gosh, it makes me jealous!
##### Overall
This game is solid ten out of ten. Or five out of five LD wise.
@dgspitzer, thank you for such great game!
鸡蛋里挑骨头的话,游戏的斜视角以及偶尔过渡炫目的视觉特效,有些干扰解谜的体验。
UI feels a bit out of tune with the general style of the rest of the game, but it's fine!
@john-holden @roberto-romao @rongo-matane @graveyardrain @zorg @chloravirgo @ithildin @dennyrocketdev @cloudlunar @palemachine Thanks for your feedback!!! :heart:
@jackyjjc Wow! How do you know Eddy紫?! I'm actually working on the English version of that for Steam Greenlight right now! :smile:
@gleb-mineev I used FL Studio to compose my music~ :thumbsup:
@theclinthennesy Haha thank you! Actually I didn't dig too much into concept art for this game, just draw one or two pages of sketch before the start. :wink:
@rodancheg Thank you! Eh...Konichiwa? I'm Chinese though but whatever lol. :rofl:
@grasswhopper Haha no problem. Be honest I just use my regular "morning meditation" time to think about the gameplay (on day 1). There were two - three ideas in my dream however I think the mushroom one is the best! I used to know how mushroom's spore spread (plant some of them in my balcony) and it could be a really good visual idea for a puzzle game - everything is manageable in my scale. The development process is kinda reversed than I normaly does. I took day 1 to frame the visual & Music/SFX (changing game design simultaneously on paper); day 2 to build the code structure and day 3 for level design. :sunglasses:
@paperclipbadger Yeah you got the point. That's the major part for the gameplay that need to be improved. Probably if I gonna work on this in the future, I need figure this out first. :joy:
@gao-ming 谢谢高鸣兄!
@guoboism 哈哈谢谢!~
UI need to scale with screen size.. I often run games at 960x540 (1/4 of my screen resolution - 1/2 each way) for performance reasons. had to run it at full resolution which made the frame rate low.
I understand that the early levels were meant to illustrate the mechanics, which you did beautifully, but I feel like they could have been ever so slightly more challenging. The difficulty at the end was marvelous, though!
I hope you pursue this game further! I would love to play it on my phone!
There's only uncomfortable to me is there's too much white glowing effect, they surprise me in the first but they blind me in the last.
Beside it, i love whole of the game, well done well mood.
If I had one complaint, though, I'd suggest some slight tweaks to the controls. I felt like my control over the camera was somewhat... slippery? Is the only word I can think of? Like the camera was sliding around more than I really wanted it to. It also would have been nice to be able to rotate and zoom the camera to see the scene from a different perspective.
@jason-kennedy @jhandsy @tobia88 @philomory There are pretty good ideas~ Got your advises! Thx! :smile:
could you rate ours back!
https://ldjam.com/events/ludum-dare/38/the-last-acorns
To earn some coolness! :P
This is the best game I played in this LD. The graphics and audio are so fantastic and every detail is perfectly dealt with. The depth of field effect on the camera makes the scene even more beautiful and immersive.
It is admirable how you designed the levels and different types of fungus in 72 hours, which makes this game pretty solid. I really wanna see this game on market and I'll definitely buy!
And I don't even wear hats, so I'll start wearing hats just so I can eat them.
**EDIT: CALLED IT**
I think you must create a Android version of this game !^^
:heart_eyes: