Phool by ciaccodavide

The name Phool sounds like "fool", and fool was the mage who wanted to stand above everyone else.
This hunger of power rewarded him with incredible abilities but the more his power grew the more his enemies became envious!
This was the initial idea for this game: the more powerful you become, the worse your challenges will be!
The problem is that I can't really draw...so I went for the abstract road.
I also tried to procedurally generate the music...if you don't like it you'll be able to mute it in the settings ;3
Controls
W A S D + Mouse, Left Click to shoot, hold TAB to see your level and upgrades progression
This is how the game works
Pick up the exp orbs

while running from your enemies, you can shoot them down but if they reach you one life will be lost

Level up and upgrade your powers

The more experienced and powerful you get, the worse your enemies will be!
The in-game level is different from the player lvl, only a bit of the experience that you'll collect in each run will be permanent.
this is an hint of the gameplay (it doesn't start that fast):

Ratings
| Overall | 184th | 3.838⭐ | 39🧑⚖️ |
| Fun | 48th | 4.041⭐ | 39🧑⚖️ |
| Innovation | 591th | 3.149⭐ | 39🧑⚖️ |
| Theme | 458th | 3.554⭐ | 39🧑⚖️ |
| Graphics | 514th | 3.595⭐ | 39🧑⚖️ |
| Audio | 268th | 3.543⭐ | 37🧑⚖️ |
| Mood | 457th | 3.432⭐ | 39🧑⚖️ |
| Given | 35🗳️ | 18🗨️ |
This was my first Ludum Dare (not my first jam tho), I'm really satisfied with how I managed to make this game in less than 48h
If I was able to draw those would be slugs ;)
The music was also spot on. It fit the game very well and seemed to progress with the pace of the game.
Every single life i lost was because an enemy spawned on screen in the direction i was going and it gives me almost no chance of dodging it.
Real good game overall, congratz!
The way the enemies move is really nice and really keeps the player on their toes when it comes to dodging, that's a really nice touch.
In any case, this is a really solid submission that I really enjoyed playing.
@abilean yeah, were you playing in full screen? Because there the controls get stuck if you click outside of the non-fullscreen boundaries
I'll try to fix it!
Death can also be super frsustrating as these ball got a super-rapid dash (i died by an offscreen ball last time) and these ones are also a bit too tanky : it's hard to kill a single one with this accuracy so imagine 30...
it was pretty damn fun, and the aesthetics are fantastic! i kinda wished that there were more visuals effects for like bullet collisions, enemy deaths, stronger enemies, etc. overall, a great entry!
I really liked the whole feel of the game, I am glad you took the abstract road as its simplicity makes it shine even more. The sounds also fit tightly with that, not being too distracting and helping with the game pace.
Overall great game, fun and interesting. Great job :)
Music's nice and it looks good. Nice job.
In overall it's an awesome game! Gameplay is simple, graphics are simple, audio is simple, but together they make nice, warm, addictive game. Nicely done!