Just Relax by plufmot97
Just a retro style platformer with a twist! (Platformer + Rhythm)
There is no jump button. You automatically jump in beat with the music.



| HTML5 (web) | https://www.newgrounds.com/portal/view/710170 |
| Original URL | https://ldjam.com/events/ludum-dare/41/just-relax |
Ratings
| Overall | 333th | 3.69β | 44π§ββοΈ |
| Fun | 381th | 3.5β | 44π§ββοΈ |
| Innovation | 259th | 3.714β | 44π§ββοΈ |
| Theme | 510th | 3.702β | 44π§ββοΈ |
| Graphics | 673th | 3.345β | 44π§ββοΈ |
| Humor | 905th | 2.273β | 35π§ββοΈ |
| Mood | 294th | 3.631β | 44π§ββοΈ |
| Given | 59π³οΈ | 0π¨οΈ |
The level design felt really great, too. Some of the levels started to get a little bit repetitive about half way through, but there was also some cool stuff with moving platforms that interact in interesting ways with the music rhythm. I think you could probably have cut it down to a smaller number of levels, and focused on making those levels as good as possible. But that's a very minor thing.
Easily my favorite platformer I've played so far in the jam. Wonderful work!
Couple of suggestions: I'd really love some graphical representation on the rhythm. Kinda like Crypt of the ~~Necromancer~~ NecroDancer has that rolling meter on the ~~top~~ bottom of the screen. _(Edit: WHICH WAY IS UP AGAIN)_ Another piece of UI I would find helpful is an indicator on how high your next jump will be, drawn above the character. Maybe these elements could be combined somehow?
Also, I never used glide and boost separately. I think you could combine those inputs without changing the flow of gameplay.
I liked the trick levels best. You could add some variation by adding a couple of tracks (though that must have crossed your mind) and cycling through the different palettes every 5 or so levels. Maybe different color schemes could signal that rhythm has changed?
Summa summarum; Good effort, I'd love to play this on my smartphone, with headphones on, before going to bed or when waiting for public transport.
Nice interactive tutorial. visuals are properly defined and understandable.
Level Design also great.
I really enjoy it. :smile:
there is so many things you can add in this game
I like hidden path to reach to the end.
1) different type of music (rock, jazz, country ,etc) so rock music is fast and challenging
2) Level is changing with music similar to floating bar is change size with beat. Some objects move according to bass and other move according to tribble
3) As @kyyninen suggest different color will be great addition
4) Different modes/ different achievements like collect all circles. or finish in limited time. don't collide with black, etc.
With idea #4, it may not be clear but you can finish the game just by getting to the exit. You can also collect all the cirlces, or finish the levels without touching the "bad blocks", or finish in the time limit. If you go into the level select you can see your overall progress. Thanks for playing and leaving feedback! π
Our team (Wise Hedgehog) would be happy if you also try and vote for our games: https://ldjam.com/events/ludum-dare/41/good-hamster-dead-hamster and https://ldjam.com/events/ludum-dare/41/tanktris :) Thank you in advance!
Great idea, veeery relaxing music, good gfx and style, many levels, a great and complete game, well polished, couldn't stop until i played them all :D
Another thing you maybe could have done is to change the palette every 16 or 32 bars or so - could be an alternative to having the player control their own palette (but not necessarily a better one).
Anyway, cool entry, great work :)
The game itself looks decent and the idea is pretty good. But I didn't really like the excecution. The level design is not very good and the controls are just bad. I suggest using the arrows keys to move and using keys like Z,X,C etc. for actions. Also encountered quite some game-breaking glitches while playing, I kept falling trough the floor in level 4.
Really wish the excecution was better, cause the concept is really good.
Not to complicated aside the use of N & M. Very complete when it comes to levels mechanics and goals.
Art is simple but the palette is nice. Music gets the job done but sometimes its unclear if the Square will jump or not.
Its a enjoyable entry!
I'll try to finish it later!
The soft colors and the music fit perfectly with the theme of your game. Great job!
Good Job :)
1. some extra indication that you've been hit by an enemy like flahing on and off momentarily.
2. The moving enemy blocks registers several collisions when you collided once - to fix this.
:thumbsup: :thumbsup: :thumbsup:
I fired the game up in Firefox and the audio worked nicely.
The game is nicely relaxing, although I'd appreciate if the beat was more pronounced - I had trouble predicting when the character would jump just based on the track. The physics is also a bit wacky.
It does have the relaxing aspect that's in the title for sure, and the music definitely helps a lot with that. It's got a really great mood to it.
Gameplay ended up confusing me a bit tho because I originally thought hitting enough dark boxes would kill me and force me to restart the level but I soon realised that I could hit them as many times as I wanted to, so that suddenly removed the challenge. Is it meant to be self-imposed? I did notice the counter but it didn't seem to be doing anything. ):
Really love the music! My only audio complaint would be that the win fanfare really clashes with the music. I think it would've worked better to use notes from the music to make them mesh. But no biggie since that sound was only heard with at least a minute in between or so! c:
The graphics are as simple as can be so it's difficult to say a lot about them, but it's a classic, cohesive style that works, especially for games like these, and as long as the Γ¦sthetic is consistent (which it is here) I think it's always a safe bet. Looks very nice and clean!
Overall a fun game but I feel like it would've been more so if there was actually some penalty for touching the dark areas, that's all. :p Really nice work!
Thanks for playing! Glad it worked in the end haha. Yeah the challenge is self-imposed to let the game be as difficult as the player decides. I agree with you on the win fanfare, I sort of added that last minute aha. I agree it would've sounded better like that!
I'm glad you liked the aesthetic! and thank you so much for the feedback! π
Thanks for playing and I'm glad to see you had fun in doing so!
I agree that waiting for the jump is quite annoying so I tried to space out the gaps in the levels enough so it wouldn't be too bad. Thanks for the feedback! π