zx by acotis

[raw]
made by acotis for LD34 (COMPO)
You, the player, move left and right in your world using the keys z and x. To the right there is a field in which life-threatening quadrilaterals are hurled at you, and to the left there are fields which allow you to see information about the world.

Ratings

Coolness 61% 3
Overall 3.10 602
Fun 3.23 424
Graphics 1.81 894
Humor 2.08 601
Innovation 2.90 629
Mood 2.50 764
Theme 3.77 455

Feedback

themadknights
15. Dec 2015 · 21:34 UTC
Simple but I like it a lot, and ... you did achievements :D
parias001
15. Dec 2015 · 21:38 UTC
Really addicting!!!
f7f5
15. Dec 2015 · 21:47 UTC
Fun little game. Got to level 10. I would prefer levels a little less based on simple memorization.

Movement is smooth and I liked the way you move left to access the options and info.

I didn't hear any audio, though?
pjimmy
15. Dec 2015 · 21:50 UTC
awesome! very engaging and challenging, well done :D
Janacek
15. Dec 2015 · 22:11 UTC
Simple and efficient !
Os_Reboot
16. Dec 2015 · 06:05 UTC
I gotta say, those parallelograms sure are deadly! Though this game might be lacking in sound or graphic depth, it makes up for that times a thousand in level design. You did a great job of walking the player through the mechanics and introducing them to new play styles and ideas. 5/5 fun for levels. Well done!
denycetm
17. Dec 2015 · 21:33 UTC
Achievements is pretty awesome. I like the idea of super simple waves.
kepons
19. Dec 2015 · 10:35 UTC
Well, that was pretty fun and frustrating. Achievements were a nice touch.
RoynLimb
19. Dec 2015 · 14:43 UTC
I like how even though I knew what to expect having lost the level and retry it, I still messed up. Very good game
Adreqi
19. Dec 2015 · 16:43 UTC
This game is evil :O
fun to play and great level design, quite hard though x)

gj!
dcRfj15
20. Dec 2015 · 19:34 UTC
I can tell that you put a good amount of time into the level design. I really liked that every level was unique in its own way. Also, I really liked how the levels progressed, becoming harder and harder every level. The way that mechanics such as the green shrinking powerup were introduced was great as well. Starting levels after the player goes off the screen was a nice idea too.
My only critique would be with the graphics. Maybe instead of a black background there could have been some background graphics.
Good job overall!
johnnwfs
20. Dec 2015 · 21:43 UTC
Simple but nice to have the multiple levels to play through.
Dietrich Epp
22. Dec 2015 · 08:31 UTC
Levels were unique and interesting, but it seemed to be mostly memorization. Got to level 10 but gave up.
Scipio Xaos
22. Dec 2015 · 23:45 UTC
Really awesome game! Was fun to play.. and reminded me of my submission. ;)

Only thing is... it didn't give me the last achievement... Couldn't figure out how to get it.. so I did peek in the jar file... *whistle*

It.. looks like you're supposed to get it when you shrink... but... when you're not in the "game"... Odd.. Anyways.. it was a whole lot of fun! :D
hyperscope
23. Dec 2015 · 03:45 UTC
Might seem silly but I liked how I could simply continue the level by moving to the left. Each level was different without simply being repetitive. Nice programmer art :P
nassi
27. Dec 2015 · 10:50 UTC
Nice smooth transition between the menus and the actual gameplay. Aesthetic was quite simple, but it worked.

I also got to level 10 before giving up. The precision and speed required there felt demoralizing.
Tortoise
31. Dec 2015 · 03:26 UTC
I liked this game much more than I thought I would. Fun little thing.

I really liked the key rebind menu. Good job keeping with the theme!