Human Powered Rocket by GoldRanger

[raw]
made by GoldRanger for LD 42 (COMPO)

In the coming future, the population is growing fast and We need more Living Place!
Therefore, our government started their SPACE Project which is using a Human Powered launcher.

Officer, you are assigned as this project's leader. Just spend as much "Man Power" as you want!


How To Play
Mouse for Aim and Left Click to send launcher
thin<em>1.PNG thin</em>2.PNG fueltank<em>1.PNG fueltank</em>2.PNG

Space to Push in the wall to fire your astronaut ezgif.com-video-to-gif (4).gif


cap0.PNG cap3.PNG

Walkthrough:
https://www.youtube.com/watch?v=cTPGzrJVBO4


IMPORTANT NOTES ↓↓↓↓↓↓↓↓ indicator.PNG This is the indicator of Current Stress Level in the Cage ↑ ↑ ↑ ↑ ↑ ↑

More Human = More Stress

Once you Passed the red line, it shoots out the astronaut when you stop pressing Space
So try your best to
smash your Space Key as fast as you can and release it when you can't hold the speed!
(let the indicator go as high as it can before you stop)


Btw, after reaching all target(upgrade), my highest record is 36244m!!

Ratings

Overall 276th 3.5⭐ 42🧑‍⚖️
Fun 161th 3.6⭐ 42🧑‍⚖️
Innovation 99th 3.75⭐ 42🧑‍⚖️
Theme 176th 3.913⭐ 42🧑‍⚖️
Graphics 244th 3.55⭐ 42🧑‍⚖️
Humor 8th 4.175⭐ 42🧑‍⚖️
Given 38🗳️ 21🗨️

Feedback

DrunkardWolf
13. Aug 2018 · 14:14 UTC
Good work. Liked the art a lot. Funny concept and executed pretty well. Great job :)
DrunkardWolf
13. Aug 2018 · 14:14 UTC
Good work. Liked the art a lot. Funny concept and executed pretty well. Great job :)
Temmy
13. Aug 2018 · 14:19 UTC
Quirky!
Gao Ming
14. Aug 2018 · 02:34 UTC
Good blood!
Wxzuir
14. Aug 2018 · 07:19 UTC
Really a great game while my Space key don't think so.
Chao
14. Aug 2018 · 09:46 UTC
Really cool idea, basing a game on a common physics error in 3D engines is novel to the point of absurdity.
While the game did end up playing mostly as a space spamming simulator, the concept was brilliant and fit the theme perfectly.
Nice job!
thegunmaster
14. Aug 2018 · 10:38 UTC
Interesting idea, very original, inspired by minecraft's old mob packing by any chance?
It did get rather easy once I understood the controls however, reaching every goal with the first attempt.
Could perhaps have tried to add some more difficulty.
Nattress
14. Aug 2018 · 10:57 UTC
Nice funny, unique concept. Art matches nicely and gameplay is fun.
🎤 GoldRanger
14. Aug 2018 · 11:08 UTC
Thanks all for playing and commenting my game!
@thegunmaster
sorry I have played Minecraft before but I don't know what is old mob packing.
Here is my brain storm process:
1. What will happen when things are getting too crowded?
2. Maybe something inside the crowd will bounce out?
3. How about making a game that a man bounce out from a crowd and fly to the sky!!! wWWWOOOOOOHOOOOOOOOOOOO
thegunmaster
14. Aug 2018 · 11:30 UTC
Ha okay, if you still want to know what I was talking about: https://youtu.be/5NvkhOTxtYQ?t=127
🎤 GoldRanger
14. Aug 2018 · 11:43 UTC
@thegunmaster Holy Shit! that's hilarious!😂 Thanks for letting me know 😂😂
psjuk0
14. Aug 2018 · 12:21 UTC
What bizarre and funny concept, I enjoyed the silliness, nice work.
James Shipp
14. Aug 2018 · 12:37 UTC
Dope entry. This one wins all the points for innovation, never seen something like this before. The aiming system for playing the rocket-cage-thing was a little hard to use, but I got the hang of it- awesome that you had time to make a cool intro and add some sounds!
Mathiouza
14. Aug 2018 · 14:09 UTC
I did not understand how to play..... I send the launcher, I waited for the max uman in the box, I smashed my spacebar (for a while when passed the red line) and I stopped. And then I flew for 9 meters and everybody died.

The game seems fun, but actually, I can not play to it. ^^' Maybe am I stupid ? x)) An in-game tutorial could be usefull I think ^^'

I am waiting for your message before rating it ^^
🎤 GoldRanger
14. Aug 2018 · 14:22 UTC
@mathiouza you can take a look with the walkthrough video,
The main point to let the man fly high is :
1. add human until the cage is full (the add human button will turn to black)
2. smash your spacebar
3. release when the bar reaches the highest point you can let it be

Which means it didn't count about how long you smash your spacebar, it's about how high the stress bar reached when you release the last hit of your spacebar.

I am really sorry about not having a clean tutorial, I don't really know how to present the mechanism in a good way.
I have spent some time thinking how should it count for the power to fly when I was making this game, maybe it's just not a good choice.
Big thanks for giving me another chance to explain before you rated. Thanks a lot, I hope you can understand it.
Mathiouza
14. Aug 2018 · 14:40 UTC
I mashed the spacebar until the stressbar was to the high point ^^'' And I watched the video too ^^' I retried and I just made 18 meters high, that is my best score x) I think that is a bug or something, but I do exactly the same thing as I saw in the video. That is... really weird x) Sooo... herr, I just will not rate it ^^' I cannot play the game soo ^^' yeah ^^' Thanks for considering the problem though ^^
🎤 GoldRanger
14. Aug 2018 · 14:45 UTC
@mathiouza
I am sorry about that :( I will try to take a look with the problem.
anyway thanks for spending time on my game! have a nice dayX)
YamiOG
14. Aug 2018 · 16:27 UTC
The game is awesome! I just think that you should add a launch button because spam clicking is a pain to do for 5 seconds, but other than that 10/10!
Joloujed
14. Aug 2018 · 18:49 UTC
Nice and funny game, I liked the style.
rainysolar
15. Aug 2018 · 02:39 UTC
Funny Game. It's like an elevator space shuttle! :laughing:
rayriver
15. Aug 2018 · 05:01 UTC
Good game! The "Space Project" is a bit cruel..
JerryLetehen
15. Aug 2018 · 09:42 UTC
Really funny!! Like!
Crafty mine
15. Aug 2018 · 09:58 UTC
Reallyfunny game with a original idea keep it up
Good Luck🍀
maskinmask
15. Aug 2018 · 10:13 UTC
hahahaha so coooool!
catbutt
15. Aug 2018 · 10:42 UTC
Very simple game, easy to play but really short; ended abruptly.
🎤 GoldRanger
15. Aug 2018 · 11:01 UTC
@catbutt you can still keep playing after the game end! Just click Continue on Menu scene, it saves all your unlocked stuff!
dragongino
15. Aug 2018 · 13:04 UTC
what did I just played XD
Ical
15. Aug 2018 · 14:38 UTC
Very Humor.I got a lot of fun!
Flower
15. Aug 2018 · 20:12 UTC
This is really fun)
pkenney
16. Aug 2018 · 02:58 UTC
A fun zany idea, with a cool sense of style and humor! I was a little confused how to do a really good job launching: I watched the video, tried a bunch of times. I was able to do some launches but nothing as high as you did! So it was nice to see the full potential pulled off in the vid.

Y'know what lemme go try one more time...

OK I got higher that time! 74 meters. Before I wasn't re-adding humans after the rocket setup, which had killed a few of them. I don't know how to stack the multiple rocket guys like you do in the video though, since when I send a second rocket, it seems to just kill all the people including the previous rocket guy. Sorry if I'm being slow!

But funny idea and cool style!
🎤 GoldRanger
16. Aug 2018 · 06:44 UTC
@pkenney
First, thanks for spending time on my game!
To stack up people, it required you to unlock a new type of human after you fulfill some target(a short guy with fuel tank)
I think if you can get 74 meters high, you should be able to get higher than 80 meters as well!
Maybe I set the target too high,
Or the power calculation I set up for my game is just not fit, you are not a first people who can't get through the first 80m in my game, I think there are more of them behind the comments.
I am sorry for giving you a bad experience.. sorry about that...
I really appreciate that you let me know that, thank you
🎤 GoldRanger
16. Aug 2018 · 07:36 UTC
Okay, I don't know why but the walkthrough video in this page didn't play from start,
maybe that's misleading you because there are some unlocked stuff for the previous target reached.
Does any one know how to fix the video playing problem?
KingofWhaWha
16. Aug 2018 · 10:04 UTC
Great game! The intro is FIRE! I got to about 2700 meters high and couldn't get any higher. Here are some of my thoughts:
I have to press the space bar VERY quickly to get a decent height, even on some of the earlier levels. Maybe it would be better if you tune down the difficulty a bit (like making it easier to reach the "red" zone) and increase the number of levels? Just a piece of personal opinion 😁. Anyways, good job!
🎤 GoldRanger
16. Aug 2018 · 11:37 UTC
@kingofwhawha you get the point! The keyword "quick" !!
oh my god, finally I found the keyword, all players need to do is pressing the spacebar as fast as you can and release when you can't hold the speed!
Thanks a lot, now I figure out how should I write the tutorial 😂

For the number of levels, I agree with you, maybe I can also add something like milestone reward notes so the player can clearly know what they can get at different level.
I think I will not make a post-jam version for this but these can be a valuable experience of game designing.
Big Thanks! Great Comment!
BaronB
19. Aug 2018 · 00:59 UTC
This gmae is interesting and funny. I had a hard time figuring out what to do, but it was cool!
nate_wec
19. Aug 2018 · 01:37 UTC
Funny, Gory, Hard to place to cannon and launch in the WBGL version. 16/10 IGN
Serious this game was mad funny, but kinda boring without any music or anything other than make guy go higher... Great idea, needs some polish.
🎤 GoldRanger
19. Aug 2018 · 06:22 UTC
@nate-wec
Maybe making Web version is not a good idea :joy: , I don't know
Music is always my biggest weak point, I hope I will be able to make some music in my next jam (actually I have this wish every jam :stuck_out_tongue_closed_eyes: )
Thanks for playing!
paulhocker
25. Aug 2018 · 06:00 UTC
that was a great amount of fun - super cool mechanic reminded me of the old keyboard smashing days - thanks for making this cool game